diff options
Diffstat (limited to 'Source/Panels.h')
-rw-r--r-- | Source/Panels.h | 87 |
1 files changed, 34 insertions, 53 deletions
diff --git a/Source/Panels.h b/Source/Panels.h index e070005..b3a7791 100644 --- a/Source/Panels.h +++ b/Source/Panels.h | |||
@@ -17,50 +17,6 @@ std::vector<int> lasers = { | |||
17 | 0x19650, // Shadows | 17 | 0x19650, // Shadows |
18 | }; | 18 | }; |
19 | 19 | ||
20 | // Note: Some of these (non-desert) are duplicated elsewhere | ||
21 | std::vector<int> burnablePanels = { | ||
22 | 0x17D9C, // Treehouse Yellow 7 | ||
23 | 0x17DC2, // Treehouse Yellow 8 | ||
24 | 0x17DC4, // Treehouse Yellow 9 | ||
25 | 0x00999, // Swamp Discontinuous 1 | ||
26 | 0x0099D, // Swamp Discontinuous 2 | ||
27 | 0x009A0, // Swamp Discontinuous 3 | ||
28 | 0x009A1, // Swamp Discontinuous 4 | ||
29 | 0x00007, // Swamp Rotation Tutorial 1 | ||
30 | 0x00008, // Swamp Rotation Tutorial 2 | ||
31 | 0x00009, // Swamp Rotation Tutorial 3 | ||
32 | 0x0000A, // Swamp Rotation Tutorial 4 | ||
33 | 0x28AC7, // Town Blue 1 | ||
34 | 0x28AC8, // Town Blue 2 | ||
35 | 0x28ACA, // Town Blue 3 | ||
36 | 0x28ACB, // Town Blue 4 | ||
37 | 0x28ACC, // Town Blue 5 | ||
38 | 0x17CF0, // Mill Discard | ||
39 | |||
40 | 0x00698, // Desert Surface 1 | ||
41 | 0x0048F, // Desert Surface 2 | ||
42 | 0x09F92, // Desert Surface 3 | ||
43 | 0x0A036, // Desert Surface 4 | ||
44 | 0x09DA6, // Desert Surface 5 | ||
45 | 0x0A049, // Desert Surface 6 | ||
46 | 0x0A053, // Desert Surface 7 | ||
47 | 0x09F94, // Desert Surface 8 | ||
48 | 0x00422, // Desert Light 1 | ||
49 | 0x006E3, // Desert Light 2 | ||
50 | 0x0A02D, // Desert Light 3 | ||
51 | 0x00C72, // Desert Pond 1 | ||
52 | 0x0129D, // Desert Pond 2 | ||
53 | 0x008BB, // Desert Pond 3 | ||
54 | 0x0078D, // Desert Pond 4 | ||
55 | 0x18313, // Desert Pond 5 | ||
56 | 0x04D18, // Desert Flood 1 | ||
57 | 0x01205, // Desert Flood 2 | ||
58 | 0x181AB, // Desert Flood 3 | ||
59 | 0x0117A, // Desert Flood 4 | ||
60 | 0x17ECA, // Desert Flood 5 | ||
61 | 0x012D7, // Desert Final Far | ||
62 | }; | ||
63 | |||
64 | // Note: Some of these (non-controls) are duplicated elsewhere | 20 | // Note: Some of these (non-controls) are duplicated elsewhere |
65 | // TODO: Gave up | 21 | // TODO: Gave up |
66 | std::vector<int> leftRightPanels = { | 22 | std::vector<int> leftRightPanels = { |
@@ -105,10 +61,10 @@ std::vector<int> upDownPanels = { | |||
105 | 61 | ||
106 | // Note: Some of these (non-controls) are duplicated elsewhere | 62 | // Note: Some of these (non-controls) are duplicated elsewhere |
107 | std::vector<int> leftForwardRightPanels = { | 63 | std::vector<int> leftForwardRightPanels = { |
108 | // 0x00075, // Symmetry Island Colored Dots 3 | 64 | 0x00075, // Symmetry Island Colored Dots 3 |
109 | // 0x288EA, // UTM Perspective 1 | 65 | 0x288EA, // UTM Perspective 1 |
110 | // 0x288FC, // UTM Perspective 2 | 66 | 0x288FC, // UTM Perspective 2 |
111 | // 0x289E7, // UTM Perspective 3 | 67 | 0x289E7, // UTM Perspective 3 |
112 | 68 | ||
113 | 0x17DD1, // Treehouse Left Orange 9 | 69 | 0x17DD1, // Treehouse Left Orange 9 |
114 | 0x17CE3, // Treehouse Right Orange 4 | 70 | 0x17CE3, // Treehouse Right Orange 4 |
@@ -458,6 +414,35 @@ std::vector<int> squarePanels = { | |||
458 | 0x09E85, // Tunnels Town Shortcut | 414 | 0x09E85, // Tunnels Town Shortcut |
459 | }; | 415 | }; |
460 | 416 | ||
417 | std::vector<int> desertPanels = { | ||
418 | 0x00698, // Desert Surface 1 | ||
419 | 0x0048F, // Desert Surface 2 | ||
420 | 0x09F92, // Desert Surface 3 | ||
421 | 0x0A036, // Desert Surface 4 | ||
422 | 0x09DA6, // Desert Surface 5 | ||
423 | 0x0A049, // Desert Surface 6 | ||
424 | 0x0A053, // Desert Surface 7 | ||
425 | 0x09F94, // Desert Surface 8 | ||
426 | 0x00422, // Desert Light 1 | ||
427 | 0x006E3, // Desert Light 2 | ||
428 | 0x0A02D, // Desert Light 3 | ||
429 | 0x00C72, // Desert Pond 1 | ||
430 | 0x0129D, // Desert Pond 2 | ||
431 | 0x008BB, // Desert Pond 3 | ||
432 | 0x0078D, // Desert Pond 4 | ||
433 | 0x18313, // Desert Pond 5 | ||
434 | 0x04D18, // Desert Flood 1 | ||
435 | 0x01205, // Desert Flood 2 | ||
436 | 0x181AB, // Desert Flood 3 | ||
437 | 0x0117A, // Desert Flood 4 | ||
438 | 0x17ECA, // Desert Flood 5 | ||
439 | // 0x18076, // Desert Flood Exit | ||
440 | // 0x0A15C, // Desert Final Left Convex | ||
441 | // 0x09FFF, // Desert Final Left Concave | ||
442 | // 0x0A15F, // Desert Final Near | ||
443 | 0x012D7, // Desert Final Far | ||
444 | }; | ||
445 | |||
461 | std::vector<int> shadowsPanels = { | 446 | std::vector<int> shadowsPanels = { |
462 | 0x198B5, // Shadows Tutorial 1 | 447 | 0x198B5, // Shadows Tutorial 1 |
463 | 0x198BD, // Shadows Tutorial 2 | 448 | 0x198BD, // Shadows Tutorial 2 |
@@ -485,8 +470,8 @@ std::vector<int> shadowsPanels = { | |||
485 | 470 | ||
486 | std::vector<int> monasteryPanels = { | 471 | std::vector<int> monasteryPanels = { |
487 | 0x00B10, // Monastery Left Door | 472 | 0x00B10, // Monastery Left Door |
488 | 0x00290, // Monastery Exterior 1 | ||
489 | 0x00C92, // Monastery Right Door | 473 | 0x00C92, // Monastery Right Door |
474 | 0x00290, // Monastery Exterior 1 | ||
490 | 0x00038, // Monastery Exterior 2 | 475 | 0x00038, // Monastery Exterior 2 |
491 | 0x00037, // Monastery Exterior 3 | 476 | 0x00037, // Monastery Exterior 3 |
492 | // 0x09D9B, // Monastery Bonsai | 477 | // 0x09D9B, // Monastery Bonsai |
@@ -616,10 +601,6 @@ std::vector<int> nothingPanels = { | |||
616 | 0x0C335, // Tutorial Pillar | 601 | 0x0C335, // Tutorial Pillar |
617 | 0x0C373, // Tutorial Patio floor | 602 | 0x0C373, // Tutorial Patio floor |
618 | 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly | 603 | 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly |
619 | 0x18076, // Desert Flood Exit - I am doing something with this -- but it's a very unique panel. | ||
620 | 0x0A15C, // Desert Final Left Convex | ||
621 | 0x09FFF, // Desert Final Left Concave | ||
622 | 0x0A15F, // Desert Final Near | ||
623 | 0x033EA, // Keep Yellow Pressure Plates | 604 | 0x033EA, // Keep Yellow Pressure Plates |
624 | 0x0A3A8, // Keep Yellow Reset | 605 | 0x0A3A8, // Keep Yellow Reset |
625 | 0x01BE9, // Keep Purple Pressure Plates | 606 | 0x01BE9, // Keep Purple Pressure Plates |