diff options
Diffstat (limited to 'Source/Panel.cpp')
-rw-r--r-- | Source/Panel.cpp | 387 |
1 files changed, 0 insertions, 387 deletions
diff --git a/Source/Panel.cpp b/Source/Panel.cpp deleted file mode 100644 index b204a28..0000000 --- a/Source/Panel.cpp +++ /dev/null | |||
@@ -1,387 +0,0 @@ | |||
1 | #include "Panel.h" | ||
2 | #include "Memory.h" | ||
3 | |||
4 | #pragma warning (disable:26451) | ||
5 | #pragma warning (disable:26812) | ||
6 | |||
7 | PuzzleSerializer::PuzzleSerializer(const std::shared_ptr<Memory>& memory) : _memory(memory) {} | ||
8 | |||
9 | Puzzle PuzzleSerializer::ReadPuzzle(int id) { | ||
10 | Puzzle p; | ||
11 | p.width = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_X, 1)[0] - 1; | ||
12 | p.height = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_Y, 1)[0] - 1; | ||
13 | if (p.width < 0 || p.height < 0) return p; // @Error: Grid size should be always positive? Looks like the starting panels break this rule, though. | ||
14 | p.grid.resize(p.width); | ||
15 | for (auto& row : p.grid) row.resize(p.height); | ||
16 | |||
17 | ReadIntersections(p, id); | ||
18 | ReadDecorations(p, id); | ||
19 | |||
20 | return p; | ||
21 | } | ||
22 | |||
23 | void PuzzleSerializer::ReadIntersections(Puzzle& p, int id) { | ||
24 | int numIntersections = _memory->ReadPanelData<int>(id, NUM_DOTS, 1)[0]; | ||
25 | std::vector<int> intersectionFlags = _memory->ReadArray<int>(id, DOT_FLAGS, numIntersections); | ||
26 | int numConnections = _memory->ReadPanelData<int>(id, NUM_CONNECTIONS, 1)[0]; | ||
27 | std::vector<int> connections_a = _memory->ReadArray<int>(id, DOT_CONNECTION_A, numConnections); | ||
28 | std::vector<int> connections_b = _memory->ReadArray<int>(id, DOT_CONNECTION_B, numConnections); | ||
29 | std::vector<float> intersectionLocations = _memory->ReadArray<float>(id, DOT_POSITIONS, numIntersections*2); | ||
30 | |||
31 | // @Cleanup: Change defaults? | ||
32 | for (int x=0; x<p.width; x++) { | ||
33 | for (int y=0; y<p.height; y++) { | ||
34 | if (x%2 == y%2) continue; | ||
35 | p.grid[x][y].gap = Cell::Gap::FULL; | ||
36 | } | ||
37 | } | ||
38 | |||
39 | for (int j=0; j<numIntersections; j++) { | ||
40 | if (intersectionFlags[connections_a[j]] & Flags::IS_ENDPOINT) break; | ||
41 | if (intersectionFlags[connections_b[j]] & Flags::IS_ENDPOINT) break; | ||
42 | float x1 = intersectionLocations[2*connections_a[j]]; | ||
43 | float y1 = intersectionLocations[2*connections_a[j]+1]; | ||
44 | float x2 = intersectionLocations[2*connections_b[j]]; | ||
45 | float y2 = intersectionLocations[2*connections_b[j]+1]; | ||
46 | auto [x, y] = loc_to_xy(p, connections_a[j]); | ||
47 | |||
48 | if (x1 < x2) x++; | ||
49 | else if (x1 > x2) x--; | ||
50 | else if (y1 < y2) y--; | ||
51 | else if (y1 > y2) y++; | ||
52 | p.grid[x][y].gap = Cell::Gap::NONE; | ||
53 | } | ||
54 | |||
55 | // This iterates bottom-top, left-right | ||
56 | int i = 0; | ||
57 | for (;; i++) { | ||
58 | int flags = intersectionFlags[i]; | ||
59 | auto [x, y] = loc_to_xy(p, i); | ||
60 | if (y < 0) break; | ||
61 | if (flags & Flags::IS_STARTPOINT) { | ||
62 | p.grid[x][y].start = true; | ||
63 | } | ||
64 | p.grid[x][y].dot = FlagsToDot(flags); | ||
65 | if (flags & Flags::IS_FULL_GAP) { | ||
66 | p.grid[x][y].gap = Cell::Gap::FULL; | ||
67 | } | ||
68 | } | ||
69 | |||
70 | // Iterate the remaining intersections (endpoints, dots, gaps) | ||
71 | for (; i < numIntersections; i++) { | ||
72 | int location = FindConnection(i, connections_a, connections_b); | ||
73 | if (location == -1) continue; // @Error: Unable to find connection point | ||
74 | // (x1, y1) location of this intersection | ||
75 | // (x2, y2) location of the connected intersection | ||
76 | float x1 = intersectionLocations[2*i]; | ||
77 | float y1 = intersectionLocations[2*i+1]; | ||
78 | float x2 = intersectionLocations[2*location]; | ||
79 | float y2 = intersectionLocations[2*location+1]; | ||
80 | auto [x, y] = loc_to_xy(p, location); | ||
81 | |||
82 | if (intersectionFlags[i] & Flags::IS_ENDPOINT) { | ||
83 | // Our x coordinate is less than the target's | ||
84 | if (x1 < x2) p.grid[x][y].end = Cell::Dir::LEFT; | ||
85 | else if (x1 > x2) p.grid[x][y].end = Cell::Dir::RIGHT; | ||
86 | // Note that Y coordinates are reversed: 0.0 (bottom) 1.0 (top) | ||
87 | else if (y1 < y2) p.grid[x][y].end = Cell::Dir::DOWN; | ||
88 | else if (y1 > y2) p.grid[x][y].end = Cell::Dir::UP; | ||
89 | } else if (intersectionFlags[i] & Flags::HAS_DOT) { | ||
90 | if (x1 < x2) x--; | ||
91 | else if (x1 > x2) x++; | ||
92 | else if (y1 < y2) y++; | ||
93 | else if (y1 > y2) y--; | ||
94 | p.grid[x][y].dot = FlagsToDot(intersectionFlags[i]); | ||
95 | } else if (intersectionFlags[i] & Flags::HAS_NO_CONN) { | ||
96 | if (x1 < x2) x--; | ||
97 | else if (x1 > x2) x++; | ||
98 | else if (y1 < y2) y++; | ||
99 | else if (y1 > y2) y--; | ||
100 | p.grid[x][y].gap = Cell::Gap::BREAK; | ||
101 | } | ||
102 | } | ||
103 | } | ||
104 | |||
105 | void PuzzleSerializer::ReadDecorations(Puzzle& p, int id) { | ||
106 | int numDecorations = _memory->ReadPanelData<int>(id, NUM_DECORATIONS, 1)[0]; | ||
107 | std::vector<int> decorations = _memory->ReadArray<int>(id, DECORATIONS, numDecorations); | ||
108 | if (numDecorations > 0) p.hasDecorations = true; | ||
109 | |||
110 | for (int i=0; i<numDecorations; i++) { | ||
111 | auto [x, y] = dloc_to_xy(p, i); | ||
112 | auto d = std::make_shared<Decoration>(); | ||
113 | p.grid[x][y].decoration = d; | ||
114 | d->type = static_cast<Shape>(decorations[i] & 0xFF00); | ||
115 | switch(d->type) { | ||
116 | case Shape::Poly: | ||
117 | case Shape::RPoly: | ||
118 | case Shape::Ylop: | ||
119 | d->polyshape = decorations[i] & 0xFFFF0000; | ||
120 | break; | ||
121 | case Shape::Triangle: | ||
122 | d->count = decorations[i] & 0x000F0000; | ||
123 | break; | ||
124 | } | ||
125 | d->color = static_cast<Color>(decorations[i] & 0xF); | ||
126 | } | ||
127 | } | ||
128 | |||
129 | void PuzzleSerializer::WritePuzzle(const Puzzle& p, int id) { | ||
130 | _memory->WritePanelData<int>(id, GRID_SIZE_X, {(p.width + 1)/2}); | ||
131 | _memory->WritePanelData<int>(id, GRID_SIZE_Y, {(p.height + 1)/2}); | ||
132 | |||
133 | WriteIntersections(p, id); | ||
134 | if (p.hasDecorations) WriteDecorations(p, id); | ||
135 | |||
136 | _memory->WritePanelData<int>(id, NEEDS_REDRAW, {1}); | ||
137 | } | ||
138 | |||
139 | void PuzzleSerializer::WriteIntersections(const Puzzle& p, int id) { | ||
140 | std::vector<float> intersectionLocations; | ||
141 | std::vector<int> intersectionFlags; | ||
142 | std::vector<int> connections_a; | ||
143 | std::vector<int> connections_b; | ||
144 | |||
145 | float min = 0.1f; | ||
146 | float max = 0.9f; | ||
147 | float width_interval = (max - min) / (p.width/2); | ||
148 | float height_interval = (max - min) / (p.height/2); | ||
149 | float horiz_gap_size = width_interval / 2; | ||
150 | float verti_gap_size = height_interval / 2; | ||
151 | |||
152 | // TODO: Compute HAS_NO_CONN / HAS_HORIZ_CONN / HAS_VERTI_CONN in this loop. | ||
153 | // @Cleanup: If I write directly to locations, then I can simplify this gross loop iterator. | ||
154 | // int numIntersections = (p.width / 2 + 1) * (p.height / 2 + 1); | ||
155 | // Grided intersections | ||
156 | for (int y=p.height-1; y>=0; y-=2) { | ||
157 | for (int x=0; x<p.width; x+=2) { | ||
158 | intersectionLocations.push_back(min + (x/2) * width_interval); | ||
159 | intersectionLocations.push_back(max - (y/2) * height_interval); | ||
160 | int flags = 0; | ||
161 | if (p.grid[x][y].start) { | ||
162 | flags |= Flags::IS_STARTPOINT; | ||
163 | } | ||
164 | if (p.grid[x][y].gap == Cell::Gap::FULL) { | ||
165 | flags |= Flags::IS_FULL_GAP; | ||
166 | } | ||
167 | switch (p.grid[x][y].dot) { | ||
168 | case Cell::Dot::BLACK: | ||
169 | flags |= Flags::HAS_DOT; | ||
170 | break; | ||
171 | case Cell::Dot::BLUE: | ||
172 | flags |= Flags::HAS_DOT | Flags::DOT_IS_BLUE; | ||
173 | break; | ||
174 | case Cell::Dot::YELLOW: | ||
175 | flags |= Flags::HAS_DOT | Flags::DOT_IS_ORANGE; | ||
176 | break; | ||
177 | case Cell::Dot::INVISIBLE: | ||
178 | flags |= Flags::HAS_DOT | Flags::DOT_IS_INVISIBLE; | ||
179 | break; | ||
180 | } | ||
181 | |||
182 | intersectionFlags.push_back(flags); | ||
183 | |||
184 | // Create connections for this intersection -- always write the smaller value into a, the larger into b | ||
185 | // Bottom connection | ||
186 | if (y > 0 && p.grid[x][y-1].gap == Cell::Gap::NONE) { | ||
187 | connections_a.push_back(xy_to_loc(p, x, y-2)); | ||
188 | connections_b.push_back(xy_to_loc(p, x, y)); | ||
189 | } | ||
190 | // Left connection | ||
191 | if (x > 0 && p.grid[x-1][y].gap == Cell::Gap::NONE) { | ||
192 | connections_a.push_back(xy_to_loc(p, x-2, y)); | ||
193 | connections_b.push_back(xy_to_loc(p, x, y)); | ||
194 | } | ||
195 | } | ||
196 | } | ||
197 | |||
198 | // Endpoints | ||
199 | for (int x=0; x<p.width; x++) { | ||
200 | for (int y=0; y<p.height; y++) { | ||
201 | if (p.grid[x][y].end == Cell::Dir::NONE) continue; | ||
202 | connections_a.push_back(xy_to_loc(p, x, y)); // Target to connect to | ||
203 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
204 | |||
205 | float xPos = min + (x/2) * width_interval; | ||
206 | float yPos = max - (y/2) * height_interval; | ||
207 | switch (p.grid[x][y].end) { | ||
208 | case Cell::Dir::LEFT: | ||
209 | xPos -= .05f; | ||
210 | break; | ||
211 | case Cell::Dir::RIGHT: | ||
212 | xPos += .05f; | ||
213 | break; | ||
214 | case Cell::Dir::UP: | ||
215 | yPos += .05f; // Y position goes from 0 (bottom) to 1 (top), so this is reversed. | ||
216 | break; | ||
217 | case Cell::Dir::DOWN: | ||
218 | yPos -= .05f; | ||
219 | break; | ||
220 | } | ||
221 | intersectionLocations.push_back(xPos); | ||
222 | intersectionLocations.push_back(yPos); | ||
223 | intersectionFlags.push_back(Flags::IS_ENDPOINT); | ||
224 | } | ||
225 | } | ||
226 | |||
227 | // Dots | ||
228 | for (int x=0; x<p.width; x++) { | ||
229 | for (int y=0; y<p.height; y++) { | ||
230 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | ||
231 | if (p.grid[x][y].dot == Cell::Dot::NONE) continue; | ||
232 | |||
233 | // We need to introduce a new segment -- | ||
234 | // Locate the segment we're breaking | ||
235 | for (int i=0; i<connections_a.size(); i++) { | ||
236 | auto [x1, y1] = loc_to_xy(p, connections_a[i]); | ||
237 | auto [x2, y2] = loc_to_xy(p, connections_b[i]); | ||
238 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || | ||
239 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { | ||
240 | int other_connection = connections_b[i]; | ||
241 | connections_b[i] = static_cast<int>(intersectionFlags.size()); // This endpoint | ||
242 | |||
243 | connections_a.push_back(other_connection); | ||
244 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
245 | break; | ||
246 | } | ||
247 | } | ||
248 | // Add this dot to the end | ||
249 | float xPos = min + (x/2.0f) * width_interval; | ||
250 | float yPos = max - (y/2.0f) * height_interval; | ||
251 | intersectionLocations.push_back(xPos); | ||
252 | intersectionLocations.push_back(yPos); | ||
253 | |||
254 | int flags = Flags::HAS_DOT; | ||
255 | switch (p.grid[x][y].dot) { | ||
256 | case Cell::Dot::BLACK: | ||
257 | break; | ||
258 | case Cell::Dot::BLUE: | ||
259 | flags |= DOT_IS_BLUE; | ||
260 | break; | ||
261 | case Cell::Dot::YELLOW: | ||
262 | flags |= DOT_IS_ORANGE; | ||
263 | break; | ||
264 | case Cell::Dot::INVISIBLE: | ||
265 | flags |= DOT_IS_INVISIBLE; | ||
266 | break; | ||
267 | } | ||
268 | intersectionFlags.push_back(flags); | ||
269 | } | ||
270 | } | ||
271 | |||
272 | // Gaps | ||
273 | for (int x=0; x<p.width; x++) { | ||
274 | for (int y=0; y<p.height; y++) { | ||
275 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | ||
276 | if (p.grid[x][y].gap == Cell::Gap::NONE) continue; | ||
277 | |||
278 | float xPos = min + (x/2.0f) * width_interval; | ||
279 | float yPos = max - (y/2.0f) * height_interval; | ||
280 | // Reminder: Y goes from 0.0 (bottom) to 1.0 (top) | ||
281 | if (x%2 == 0) { // Vertical gap | ||
282 | connections_a.push_back(xy_to_loc(p, x, y-1)); | ||
283 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
284 | intersectionLocations.push_back(xPos); | ||
285 | intersectionLocations.push_back(yPos + verti_gap_size / 2); | ||
286 | intersectionFlags.push_back(Flags::HAS_NO_CONN | Flags::HAS_VERTI_CONN); | ||
287 | |||
288 | connections_a.push_back(xy_to_loc(p, x, y+1)); | ||
289 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
290 | intersectionLocations.push_back(xPos); | ||
291 | intersectionLocations.push_back(yPos - verti_gap_size / 2); | ||
292 | intersectionFlags.push_back(Flags::HAS_NO_CONN | Flags::HAS_VERTI_CONN); | ||
293 | } else if (y%2 == 0) { // Horizontal gap | ||
294 | connections_a.push_back(xy_to_loc(p, x-1, y)); | ||
295 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
296 | intersectionLocations.push_back(xPos - horiz_gap_size / 2); | ||
297 | intersectionLocations.push_back(yPos); | ||
298 | intersectionFlags.push_back(Flags::HAS_NO_CONN | Flags::HAS_HORIZ_CONN); | ||
299 | |||
300 | connections_a.push_back(xy_to_loc(p, x+1, y)); | ||
301 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
302 | intersectionLocations.push_back(xPos + horiz_gap_size / 2); | ||
303 | intersectionLocations.push_back(yPos); | ||
304 | intersectionFlags.push_back(Flags::HAS_NO_CONN | Flags::HAS_HORIZ_CONN); | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | |||
309 | _memory->WritePanelData<int>(id, NUM_DOTS, {static_cast<int>(intersectionFlags.size())}); | ||
310 | _memory->WriteArray<float>(id, DOT_POSITIONS, intersectionLocations); | ||
311 | _memory->WriteArray<int>(id, DOT_FLAGS, intersectionFlags); | ||
312 | _memory->WritePanelData<int>(id, NUM_CONNECTIONS, {static_cast<int>(connections_a.size())}); | ||
313 | _memory->WriteArray<int>(id, DOT_CONNECTION_A, connections_a); | ||
314 | _memory->WriteArray<int>(id, DOT_CONNECTION_B, connections_b); | ||
315 | } | ||
316 | |||
317 | void PuzzleSerializer::WriteDecorations(const Puzzle& p, int id) { | ||
318 | std::vector<int> decorations; | ||
319 | for (int y=p.height-2; y>0; y-=2) { | ||
320 | for (int x=1; x<p.width-1; x+=2) { | ||
321 | auto d = p.grid[x][y].decoration; | ||
322 | if (d) { | ||
323 | decorations.push_back(d->color | d->type | d->count | d->polyshape); | ||
324 | } else { | ||
325 | decorations.push_back(0); | ||
326 | } | ||
327 | } | ||
328 | } | ||
329 | |||
330 | _memory->WritePanelData<int>(id, NUM_DECORATIONS, {static_cast<int>(decorations.size())}); | ||
331 | _memory->WriteArray<int>(id, DECORATIONS, decorations); | ||
332 | } | ||
333 | |||
334 | std::tuple<int, int> PuzzleSerializer::loc_to_xy(const Puzzle& p, int location) const { | ||
335 | int height2 = (p.height - 1) / 2; | ||
336 | int width2 = (p.width + 1) / 2; | ||
337 | |||
338 | int x = 2 * (location % width2); | ||
339 | int y = 2 * (height2 - location / width2); | ||
340 | return {x, y}; | ||
341 | } | ||
342 | |||
343 | int PuzzleSerializer::xy_to_loc(const Puzzle& p, int x, int y) const { | ||
344 | int height2 = (p.height - 1) / 2; | ||
345 | int width2 = (p.width + 1) / 2; | ||
346 | |||
347 | int rowsFromBottom = height2 - y/2; | ||
348 | return rowsFromBottom * width2 + x/2; | ||
349 | } | ||
350 | |||
351 | std::tuple<int, int> PuzzleSerializer::dloc_to_xy(const Puzzle& p, int location) const { | ||
352 | int height2 = (p.height - 3) / 2; | ||
353 | int width2 = (p.width - 1) / 2; | ||
354 | |||
355 | int x = 2 * (location % width2) + 1; | ||
356 | int y = 2 * (height2 - location / width2) + 1; | ||
357 | return {x, y}; | ||
358 | } | ||
359 | |||
360 | int PuzzleSerializer::xy_to_dloc(const Puzzle& p, int x, int y) const { | ||
361 | int height2 = (p.height - 3) / 2; | ||
362 | int width2 = (p.width - 1) / 2; | ||
363 | |||
364 | int rowsFromBottom = height2 - (y - 1)/2; | ||
365 | return rowsFromBottom * width2 + (x - 1)/2; | ||
366 | } | ||
367 | |||
368 | Cell::Dot PuzzleSerializer::FlagsToDot(int flags) const { | ||
369 | if (!(flags & Flags::HAS_DOT)) return Cell::Dot::NONE; | ||
370 | if (flags & Flags::DOT_IS_BLUE) { | ||
371 | return Cell::Dot::BLUE; | ||
372 | } else if (flags & Flags::DOT_IS_ORANGE) { | ||
373 | return Cell::Dot::YELLOW; | ||
374 | } else if (flags & Flags::DOT_IS_INVISIBLE) { | ||
375 | return Cell::Dot::INVISIBLE; | ||
376 | } else { | ||
377 | return Cell::Dot::BLACK; | ||
378 | } | ||
379 | } | ||
380 | |||
381 | int PuzzleSerializer::FindConnection(int i, const std::vector<int>& connections_a, const std::vector<int>& connections_b) const { | ||
382 | for (int j=0; j<connections_a.size(); j++) { | ||
383 | if (connections_a[j] == i) return connections_b[j]; | ||
384 | if (connections_b[j] == i) return connections_a[j]; | ||
385 | } | ||
386 | return -1; | ||
387 | } | ||