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-rw-r--r--App/Main.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/App/Main.cpp b/App/Main.cpp index ad3d127..f0f770a 100644 --- a/App/Main.cpp +++ b/App/Main.cpp
@@ -13,7 +13,6 @@
13#define RANDOMIZE_DONE 0x404 13#define RANDOMIZE_DONE 0x404
14 14
15/* ------- Temp ------- */ 15/* ------- Temp ------- */
16#include "Solver.h"
17#include "PuzzleSerializer.h" 16#include "PuzzleSerializer.h"
18#include <sstream> 17#include <sstream>
19#include <iomanip> 18#include <iomanip>
@@ -150,12 +149,9 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance
150 149
151 CreateMultiLabel(10, 10, 460, 86, L"This mod replaces most puzzles in the game with Tutorial Straight (the first puzzle in the tunnel where you start the game). Certain special panels are unaffected. Additionally, some panels (e.g. the tutorial gate, and every puzzle in Bunker) behave a little strangely now, and can be solved by simply double clicking in the middle of the panel."); 150 CreateMultiLabel(10, 10, 460, 86, L"This mod replaces most puzzles in the game with Tutorial Straight (the first puzzle in the tunnel where you start the game). Certain special panels are unaffected. Additionally, some panels (e.g. the tutorial gate, and every puzzle in Bunker) behave a little strangely now, and can be solved by simply double clicking in the middle of the panel.");
152 CreateLabel(390, 110, 90, L"Version: " VERSION_STR); 151 CreateLabel(390, 110, 90, L"Version: " VERSION_STR);
153 //g_seed = CreateText(10, 10, 100);
154 //PostMessage(g_seed, EM_SETEVENTMASK, 0, ENM_KEYEVENTS);
155 g_randomizerStatus = CreateButton(120, 105, 180, L"Tutorialise", RANDOMIZING); 152 g_randomizerStatus = CreateButton(120, 105, 180, L"Tutorialise", RANDOMIZING);
156 EnableWindow(g_randomizerStatus, FALSE); 153 EnableWindow(g_randomizerStatus, FALSE);
157 154
158
159 g_witnessProc->StartHeartbeat(g_hwnd, HEARTBEAT); 155 g_witnessProc->StartHeartbeat(g_hwnd, HEARTBEAT);
160 156
161 ShowWindow(g_hwnd, nCmdShow); 157 ShowWindow(g_hwnd, nCmdShow);