diff options
-rw-r--r-- | Source/Panels.h | 37 | ||||
-rw-r--r-- | Source/Randomizer.cpp | 58 | ||||
-rw-r--r-- | Source/Randomizer.h | 4 | ||||
-rw-r--r-- | Source/RandomizerCore.cpp | 9 | ||||
-rw-r--r-- | enc_temp_folder/39556c61ea71e3139a19e47cd4dbe2/RandomizerCore.cpp | 119 |
5 files changed, 189 insertions, 38 deletions
diff --git a/Source/Panels.h b/Source/Panels.h index b3a7791..2187d57 100644 --- a/Source/Panels.h +++ b/Source/Panels.h | |||
@@ -34,10 +34,8 @@ std::vector<int> leftRightPanels = { | |||
34 | 34 | ||
35 | // These panels are very tall (aka not square) and can't take symmetry panels on them. | 35 | // These panels are very tall (aka not square) and can't take symmetry panels on them. |
36 | std::vector<int> tallUpDownPanels = { | 36 | std::vector<int> tallUpDownPanels = { |
37 | 0x335AB, // UTM In Elevator Control | ||
38 | 0x3369D, // UTM Lower Elevator Control | ||
39 | 0x335AC, // UTM Upper Elevator Control | ||
40 | 0x09EEB, // Mountain 2 Elevator | 37 | 0x09EEB, // Mountain 2 Elevator |
38 | 0x17CC4, // Mill Elevator Control | ||
41 | }; | 39 | }; |
42 | 40 | ||
43 | // Note: Some of these (non-controls) are duplicated elsewhere | 41 | // Note: Some of these (non-controls) are duplicated elsewhere |
@@ -57,6 +55,9 @@ std::vector<int> upDownPanels = { | |||
57 | 55 | ||
58 | 0x0A3B5, // Tutorial Back Left | 56 | 0x0A3B5, // Tutorial Back Left |
59 | 0x17CC4, // Mill Elevator Control | 57 | 0x17CC4, // Mill Elevator Control |
58 | // 0x335AB, // UTM In Elevator Control | ||
59 | // 0x3369D, // UTM Lower Elevator Control | ||
60 | // 0x335AC, // UTM Upper Elevator Control | ||
60 | }; | 61 | }; |
61 | 62 | ||
62 | // Note: Some of these (non-controls) are duplicated elsewhere | 63 | // Note: Some of these (non-controls) are duplicated elsewhere |
@@ -81,9 +82,33 @@ std::vector<int> pillars = { | |||
81 | 0x09E56, // Mountain 3 Right Pillar 2 | 82 | 0x09E56, // Mountain 3 Right Pillar 2 |
82 | 0x09E5A, // Mountain 3 Right Pillar 3 | 83 | 0x09E5A, // Mountain 3 Right Pillar 3 |
83 | 0x33961, // Mountain 3 Right Pillar 4 | 84 | 0x33961, // Mountain 3 Right Pillar 4 |
84 | 0x09DD5, // UTM Challenge Pillar | 85 | // 0x09DD5, // UTM Challenge Pillar |
85 | // 0x1C31A, // Challenge Left Pillar | 86 | }; |
86 | // 0x1C319, // Challenge Right Pillar | 87 | |
88 | std::vector<int> challengePanels = { | ||
89 | 0x0A332, // Challenge Record Start | ||
90 | 0x0088E, // Challenge Easy Maze | ||
91 | 0x00BAF, // Challenge Hard Maze | ||
92 | 0x00BF3, // Challenge Stones Maze | ||
93 | 0x00C09, // Challenge Pedestal | ||
94 | 0x0051F, // Challenge Column Bottom Left | ||
95 | 0x00524, // Challenge Column Top Right | ||
96 | 0x00CDB, // Challenge Column Top Left | ||
97 | 0x00CD4, // Challenge Column Far Panel | ||
98 | 0x00C80, // Challenge Triple 1 Left | ||
99 | // 0x00CA1, // Challenge Triple 1 Center | ||
100 | // 0x00CB9, // Challenge Triple 1 Right | ||
101 | 0x00C22, // Challenge Triple 2 Left | ||
102 | // 0x00C59, // Challenge Triple 2 Center | ||
103 | // 0x00C68, // Challenge Triple 2 Right | ||
104 | // 0x04CB3, // Challenge Left Timer | ||
105 | // 0x04CB5, // Challenge Middle Timer | ||
106 | // 0x04CB6, // Challenge Right Timer | ||
107 | 0x034EC, // Challenge Triangle | ||
108 | 0x034F4, // Challenge Triangle | ||
109 | 0x1C31A, // Challenge Left Pillar | ||
110 | 0x1C319, // Challenge Right Pillar | ||
111 | // 0x0356B, // Challenge Vault Box | ||
87 | }; | 112 | }; |
88 | 113 | ||
89 | std::vector<int> mountainMultipanel = { | 114 | std::vector<int> mountainMultipanel = { |
diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 8c4297d..6729ae7 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp | |||
@@ -1,18 +1,15 @@ | |||
1 | /* | 1 | /* |
2 | * TODO: Split out main() logic into another file, and move into separate functions for easier testing. Then write tests. | ||
3 | * BUGS: | 2 | * BUGS: |
4 | * Shipwreck vault fails, possibly because of dot_reflection? Sometimes? | 3 | * Shipwreck vault is solved reversed? |
5 | * Some panels are impossible casually: (idc, I think) | 4 | * Extra_back_distance to make pillar swaps work |
6 | ** Town Stars, Invisible dots | 5 | * Verify UTM perspective? |
7 | * FEATURES: | 6 | * FEATURES: |
8 | * SWAP_TARGETS should still require the full panel sequence (and have ways to prevent softlocks?) | 7 | * Challenge randomization |
9 | ** Do: Challenge | ||
10 | * Randomize audio logs | 8 | * Randomize audio logs |
11 | * Swap sounds in jungle (along with panels) -- maybe impossible | 9 | * Swap sounds in jungle (along with panels) -- maybe impossible |
12 | * Make orange 7 (all of oranges?) hard. Like big = hard. | 10 | * Make orange 7 (all of oranges?) hard. Like big = hard. |
13 | * Start the game if it isn't running? | 11 | * Start the game if it isn't running? |
14 | * UI for the randomizer :( | 12 | * Increase odds of mountain oranges garbage on other panels? [setting] |
15 | * Increase odds of mountain oranges garbage on other panels? | ||
16 | */ | 13 | */ |
17 | #include "Memory.h" | 14 | #include "Memory.h" |
18 | #include "Randomizer.h" | 15 | #include "Randomizer.h" |
@@ -34,11 +31,11 @@ int find(const std::vector<T> &data, T search, size_t startIndex = 0) { | |||
34 | void Randomizer::Randomize() | 31 | void Randomizer::Randomize() |
35 | { | 32 | { |
36 | // Content swaps -- must happen before squarePanels | 33 | // Content swaps -- must happen before squarePanels |
37 | _core.Randomize(tallUpDownPanels, SWAP_LINES|SWAP_LINES); | 34 | _core.Randomize(tallUpDownPanels, SWAP_LINES); |
38 | _core.Randomize(upDownPanels, SWAP_LINES|SWAP_LINES); | 35 | _core.Randomize(upDownPanels, SWAP_LINES); |
39 | _core.Randomize(leftForwardRightPanels, SWAP_LINES|SWAP_LINES); | 36 | _core.Randomize(leftForwardRightPanels, SWAP_LINES); |
40 | 37 | ||
41 | _core.Randomize(squarePanels, SWAP_LINES|SWAP_LINES); | 38 | _core.Randomize(squarePanels, SWAP_LINES); |
42 | 39 | ||
43 | // Individual area modifications | 40 | // Individual area modifications |
44 | RandomizeTutorial(); | 41 | RandomizeTutorial(); |
@@ -54,6 +51,7 @@ void Randomizer::Randomize() | |||
54 | RandomizeJungle(); | 51 | RandomizeJungle(); |
55 | RandomizeSwamp(); | 52 | RandomizeSwamp(); |
56 | RandomizeMountain(); | 53 | RandomizeMountain(); |
54 | // RandomizeChallenge(); | ||
57 | } | 55 | } |
58 | 56 | ||
59 | void Randomizer::RandomizeTutorial() { | 57 | void Randomizer::RandomizeTutorial() { |
@@ -68,7 +66,7 @@ void Randomizer::RandomizeSymmetry() { | |||
68 | } | 66 | } |
69 | 67 | ||
70 | void Randomizer::RandomizeDesert() { | 68 | void Randomizer::RandomizeDesert() { |
71 | _core.Randomize(desertPanels, SWAP_LINES|SWAP_LINES); | 69 | _core.Randomize(desertPanels, SWAP_LINES); |
72 | 70 | ||
73 | // Turn off desert surface 8 | 71 | // Turn off desert surface 8 |
74 | _core.WritePanelData<float>(0x09F94, POWER, {0.0, 0.0}); | 72 | _core.WritePanelData<float>(0x09F94, POWER, {0.0, 0.0}); |
@@ -83,10 +81,14 @@ void Randomizer::RandomizeQuarry() { | |||
83 | 81 | ||
84 | void Randomizer::RandomizeTreehouse() { | 82 | void Randomizer::RandomizeTreehouse() { |
85 | // Ensure that whatever pivot panels we have are flagged as "pivotable" | 83 | // Ensure that whatever pivot panels we have are flagged as "pivotable" |
86 | _core.WritePanelData<int>(0x17DD1, STYLE_FLAGS, {0x8000}); | 84 | int panelFlags = _core.ReadPanelData<int>(0x17DD1, STYLE_FLAGS, 1)[0]; |
87 | _core.WritePanelData<int>(0x17CE3, STYLE_FLAGS, {0x8000}); | 85 | _core.WritePanelData<int>(0x17DD1, STYLE_FLAGS, {panelFlags | 0x8000}); |
88 | _core.WritePanelData<int>(0x17DB7, STYLE_FLAGS, {0x8000}); | 86 | panelFlags = _core.ReadPanelData<int>(0x17CE3, STYLE_FLAGS, 1)[0]; |
89 | _core.WritePanelData<int>(0x17E52, STYLE_FLAGS, {0x8000}); | 87 | _core.WritePanelData<int>(0x17CE3, STYLE_FLAGS, {panelFlags | 0x8000}); |
88 | panelFlags = _core.ReadPanelData<int>(0x17DB7, STYLE_FLAGS, 1)[0]; | ||
89 | _core.WritePanelData<int>(0x17DB7, STYLE_FLAGS, {panelFlags | 0x8000}); | ||
90 | panelFlags = _core.ReadPanelData<int>(0x17E52, STYLE_FLAGS, 1)[0]; | ||
91 | _core.WritePanelData<int>(0x17E52, STYLE_FLAGS, {panelFlags | 0x8000}); | ||
90 | } | 92 | } |
91 | 93 | ||
92 | void Randomizer::RandomizeKeep() { | 94 | void Randomizer::RandomizeKeep() { |
@@ -138,11 +140,9 @@ void Randomizer::RandomizeBunker() { | |||
138 | void Randomizer::RandomizeJungle() { | 140 | void Randomizer::RandomizeJungle() { |
139 | std::vector<int> randomOrder(junglePanels.size(), 0); | 141 | std::vector<int> randomOrder(junglePanels.size(), 0); |
140 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | 142 | std::iota(randomOrder.begin(), randomOrder.end(), 0); |
141 | // Randomize Waves 2-7 | ||
142 | // Waves 1 cannot be randomized, since no other panel can start on | 143 | // Waves 1 cannot be randomized, since no other panel can start on |
143 | _core.RandomizeRange(randomOrder, SWAP_NONE, 1, 7); | 144 | _core.RandomizeRange(randomOrder, SWAP_NONE, 1, 7); // Waves 2-7 |
144 | // Randomize Pitches 1-6 onto themselves | 145 | _core.RandomizeRange(randomOrder, SWAP_NONE, 8, 13); // Pitches 1-6 |
145 | _core.RandomizeRange(randomOrder, SWAP_NONE, 8, 13); | ||
146 | _core.ReassignTargets(junglePanels, randomOrder); | 146 | _core.ReassignTargets(junglePanels, randomOrder); |
147 | } | 147 | } |
148 | 148 | ||
@@ -153,9 +153,23 @@ void Randomizer::RandomizeSwamp() { | |||
153 | 153 | ||
154 | void Randomizer::RandomizeMountain() { | 154 | void Randomizer::RandomizeMountain() { |
155 | _core.Randomize(lasers, SWAP_TARGETS); | 155 | _core.Randomize(lasers, SWAP_TARGETS); |
156 | _core.Randomize(pillars, SWAP_LINES|SWAP_LINES); | 156 | _core.Randomize(pillars, SWAP_LINES); |
157 | _core.Randomize(mountainMultipanel, SWAP_LINES); | ||
157 | 158 | ||
158 | // Read the target of keep front laser, and write it to keep back laser. | 159 | // Read the target of keep front laser, and write it to keep back laser. |
159 | std::vector<int> keepFrontLaserTarget = _core.ReadPanelData<int>(0x0360E, TARGET, 1); | 160 | std::vector<int> keepFrontLaserTarget = _core.ReadPanelData<int>(0x0360E, TARGET, 1); |
160 | _core.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); | 161 | _core.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); |
162 | } | ||
163 | |||
164 | void Randomizer::RandomizeChallenge() { | ||
165 | std::vector<int> randomOrder(challengePanels.size(), 0); | ||
166 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
167 | _core.RandomizeRange(randomOrder, SWAP_NONE, 1, 11); // Easy maze - Triple 2 | ||
168 | std::vector<int> triple1Target = _core.ReadPanelData<int>(0x00C80, TARGET, 1); | ||
169 | _core.WritePanelData<int>(0x00CA1, TARGET, triple1Target); | ||
170 | _core.WritePanelData<int>(0x00CB9, TARGET, triple1Target); | ||
171 | std::vector<int> triple2Target = _core.ReadPanelData<int>(0x00C22, TARGET, 1); | ||
172 | _core.WritePanelData<int>(0x00C59, TARGET, triple2Target); | ||
173 | _core.WritePanelData<int>(0x00C68, TARGET, triple2Target); | ||
174 | _core.ReassignTargets(challengePanels, randomOrder); | ||
161 | } \ No newline at end of file | 175 | } \ No newline at end of file |
diff --git a/Source/Randomizer.h b/Source/Randomizer.h index 861f5a2..82ea924 100644 --- a/Source/Randomizer.h +++ b/Source/Randomizer.h | |||
@@ -6,7 +6,6 @@ public: | |||
6 | void Randomize(); | 6 | void Randomize(); |
7 | 7 | ||
8 | private: | 8 | private: |
9 | RandomizerCore _core; | ||
10 | void RandomizeTutorial(); | 9 | void RandomizeTutorial(); |
11 | void RandomizeSymmetry(); | 10 | void RandomizeSymmetry(); |
12 | void RandomizeDesert(); | 11 | void RandomizeDesert(); |
@@ -20,4 +19,7 @@ private: | |||
20 | void RandomizeJungle(); | 19 | void RandomizeJungle(); |
21 | void RandomizeSwamp(); | 20 | void RandomizeSwamp(); |
22 | void RandomizeMountain(); | 21 | void RandomizeMountain(); |
22 | void RandomizeChallenge(); | ||
23 | |||
24 | RandomizerCore _core; | ||
23 | }; | 25 | }; |
diff --git a/Source/RandomizerCore.cpp b/Source/RandomizerCore.cpp index ef0e6e6..d8d8014 100644 --- a/Source/RandomizerCore.cpp +++ b/Source/RandomizerCore.cpp | |||
@@ -105,15 +105,6 @@ void RandomizerCore::ReassignTargets(const std::vector<int>& panels, const std:: | |||
105 | for (size_t i=0; i<order.size() - 1; i++) { | 105 | for (size_t i=0; i<order.size() - 1; i++) { |
106 | // Set the target of order[i] to order[i+1], using the "real" target as determined above. | 106 | // Set the target of order[i] to order[i+1], using the "real" target as determined above. |
107 | const int panelTarget = targetToActivatePanel[order[i+1]]; | 107 | const int panelTarget = targetToActivatePanel[order[i+1]]; |
108 | |||
109 | std::stringstream message; | ||
110 | message << "i=" << i; | ||
111 | message << " order[i]=" << order[i]; | ||
112 | message << " order[i+1]=" << order[i+1]; | ||
113 | message << " panels[order[i]]=0x" << std::hex << panels[order[i]]; | ||
114 | message << " panels[order[i+1]]=0x" << std::hex << panels[order[i+1]]; | ||
115 | message << " panelTarget=0x" << std::hex << panelTarget << std::endl; | ||
116 | OutputDebugStringA(message.str().c_str()); | ||
117 | WritePanelData<int>(panels[order[i]], TARGET, {panelTarget}); | 108 | WritePanelData<int>(panels[order[i]], TARGET, {panelTarget}); |
118 | } | 109 | } |
119 | } | 110 | } |
diff --git a/enc_temp_folder/39556c61ea71e3139a19e47cd4dbe2/RandomizerCore.cpp b/enc_temp_folder/39556c61ea71e3139a19e47cd4dbe2/RandomizerCore.cpp new file mode 100644 index 0000000..ef0e6e6 --- /dev/null +++ b/enc_temp_folder/39556c61ea71e3139a19e47cd4dbe2/RandomizerCore.cpp | |||
@@ -0,0 +1,119 @@ | |||
1 | #include "RandomizerCore.h" | ||
2 | #include "Memory.h" | ||
3 | #include <sstream> | ||
4 | |||
5 | void RandomizerCore::Randomize(std::vector<int>& panels, int flags) { | ||
6 | return RandomizeRange(panels, flags, 0, panels.size()); | ||
7 | } | ||
8 | |||
9 | // Range is [start, end) | ||
10 | void RandomizerCore::RandomizeRange(std::vector<int> &panels, int flags, size_t startIndex, size_t endIndex) { | ||
11 | if (panels.size() == 0) return; | ||
12 | if (startIndex >= endIndex) return; | ||
13 | if (endIndex >= panels.size()) endIndex = panels.size(); | ||
14 | for (size_t i = endIndex-1; i > startIndex; i--) { | ||
15 | const size_t target = rand() % (i - startIndex) + startIndex; | ||
16 | if (i != target) { | ||
17 | // std::cout << "Swapping panels " << std::hex << panels[i] << " and " << std::hex << panels[target] << std::endl; | ||
18 | SwapPanels(panels[i], panels[target], flags); | ||
19 | std::swap(panels[i], panels[target]); // Panel indices in the array | ||
20 | } | ||
21 | } | ||
22 | } | ||
23 | |||
24 | void RandomizerCore::SwapPanels(int panel1, int panel2, int flags) { | ||
25 | std::map<int, int> offsets; | ||
26 | |||
27 | if (flags & SWAP_TARGETS) { | ||
28 | offsets[TARGET] = sizeof(int); | ||
29 | } | ||
30 | if (flags & SWAP_LINES) { | ||
31 | offsets[PATH_COLOR] = 16; | ||
32 | offsets[REFLECTION_PATH_COLOR] = 16; | ||
33 | offsets[DOT_COLOR] = 16; | ||
34 | offsets[ACTIVE_COLOR] = 16; | ||
35 | offsets[BACKGROUND_REGION_COLOR] = 16; | ||
36 | offsets[SUCCESS_COLOR_A] = 16; | ||
37 | offsets[SUCCESS_COLOR_B] = 16; | ||
38 | offsets[STROBE_COLOR_A] = 16; | ||
39 | offsets[STROBE_COLOR_B] = 16; | ||
40 | offsets[ERROR_COLOR] = 16; | ||
41 | offsets[PATTERN_POINT_COLOR] = 16; | ||
42 | offsets[PATTERN_POINT_COLOR_A] = 16; | ||
43 | offsets[PATTERN_POINT_COLOR_B] = 16; | ||
44 | offsets[SYMBOL_A] = 16; | ||
45 | offsets[SYMBOL_B] = 16; | ||
46 | offsets[SYMBOL_C] = 16; | ||
47 | offsets[SYMBOL_D] = 16; | ||
48 | offsets[SYMBOL_E] = 16; | ||
49 | offsets[PUSH_SYMBOL_COLORS] = sizeof(int); | ||
50 | offsets[OUTER_BACKGROUND] = 16; | ||
51 | offsets[OUTER_BACKGROUND_MODE] = sizeof(int); | ||
52 | offsets[TRACED_EDGES] = 16; | ||
53 | offsets[AUDIO_PREFIX] = sizeof(void*); | ||
54 | // offsets[IS_CYLINDER] = sizeof(int); | ||
55 | // offsets[CYLINDER_Z0] = sizeof(float); | ||
56 | // offsets[CYLINDER_Z1] = sizeof(float); | ||
57 | // offsets[CYLINDER_RADIUS] = sizeof(float); | ||
58 | offsets[SPECULAR_ADD] = sizeof(float); | ||
59 | offsets[SPECULAR_POWER] = sizeof(int); | ||
60 | offsets[PATH_WIDTH_SCALE] = sizeof(float); | ||
61 | offsets[STARTPOINT_SCALE] = sizeof(float); | ||
62 | offsets[NUM_DOTS] = sizeof(int); | ||
63 | offsets[NUM_CONNECTIONS] = sizeof(int); | ||
64 | offsets[DOT_POSITIONS] = sizeof(void*); | ||
65 | offsets[DOT_FLAGS] = sizeof(void*); | ||
66 | offsets[DOT_CONNECTION_A] = sizeof(void*); | ||
67 | offsets[DOT_CONNECTION_B] = sizeof(void*); | ||
68 | offsets[DECORATIONS] = sizeof(void*); | ||
69 | offsets[DECORATION_FLAGS] = sizeof(void*); | ||
70 | offsets[DECORATION_COLORS] = sizeof(void*); | ||
71 | offsets[NUM_DECORATIONS] = sizeof(int); | ||
72 | offsets[REFLECTION_DATA] = sizeof(void*); | ||
73 | offsets[GRID_SIZE_X] = sizeof(int); | ||
74 | offsets[GRID_SIZE_Y] = sizeof(int); | ||
75 | offsets[STYLE_FLAGS] = sizeof(int); | ||
76 | offsets[SEQUENCE_LEN] = sizeof(int); | ||
77 | offsets[SEQUENCE] = sizeof(void*); | ||
78 | offsets[DOT_SEQUENCE_LEN] = sizeof(int); | ||
79 | offsets[DOT_SEQUENCE] = sizeof(void*); | ||
80 | offsets[DOT_SEQUENCE_LEN_REFLECTION] = sizeof(int); | ||
81 | offsets[DOT_SEQUENCE_REFLECTION] = sizeof(void*); | ||
82 | offsets[NUM_COLORED_REGIONS] = sizeof(int); | ||
83 | offsets[COLORED_REGIONS] = sizeof(void*); | ||
84 | offsets[PANEL_TARGET] = sizeof(void*); | ||
85 | offsets[SPECULAR_TEXTURE] = sizeof(void*); | ||
86 | } | ||
87 | |||
88 | for (auto const& [offset, size] : offsets) { | ||
89 | std::vector<byte> panel1data = ReadPanelData<byte>(panel1, offset, size); | ||
90 | std::vector<byte> panel2data = ReadPanelData<byte>(panel2, offset, size); | ||
91 | WritePanelData<byte>(panel2, offset, panel1data); | ||
92 | WritePanelData<byte>(panel1, offset, panel2data); | ||
93 | } | ||
94 | } | ||
95 | |||
96 | void RandomizerCore::ReassignTargets(const std::vector<int>& panels, const std::vector<int>& order) { | ||
97 | // This list is offset by 1, so the target of the Nth panel is in position N (aka the N+1th element) | ||
98 | // The first panel may not have a wire to power it, so we use the panel ID itself. | ||
99 | std::vector<int> targetToActivatePanel = {panels[0] + 1}; | ||
100 | for (const int panel : panels) { | ||
101 | int target = ReadPanelData<int>(panel, TARGET, 1)[0]; | ||
102 | targetToActivatePanel.push_back(target); | ||
103 | } | ||
104 | |||
105 | for (size_t i=0; i<order.size() - 1; i++) { | ||
106 | // Set the target of order[i] to order[i+1], using the "real" target as determined above. | ||
107 | const int panelTarget = targetToActivatePanel[order[i+1]]; | ||
108 | |||
109 | std::stringstream message; | ||
110 | message << "i=" << i; | ||
111 | message << " order[i]=" << order[i]; | ||
112 | message << " order[i+1]=" << order[i+1]; | ||
113 | message << " panels[order[i]]=0x" << std::hex << panels[order[i]]; | ||
114 | message << " panels[order[i+1]]=0x" << std::hex << panels[order[i+1]]; | ||
115 | message << " panelTarget=0x" << std::hex << panelTarget << std::endl; | ||
116 | OutputDebugStringA(message.str().c_str()); | ||
117 | WritePanelData<int>(panels[order[i]], TARGET, {panelTarget}); | ||
118 | } | ||
119 | } | ||