diff options
author | jbzdarkid <jbzdarkid@gmail.com> | 2018-10-23 20:05:01 -0700 |
---|---|---|
committer | jbzdarkid <jbzdarkid@gmail.com> | 2018-10-23 20:05:01 -0700 |
commit | fac6378cf7370b93099ff73851cc9a0b68497335 (patch) | |
tree | 4d3003a24fd48280629121ab1ca9cb24bcfedaef /WitnessRandomizer/WitnessRandomizer.cpp | |
parent | 3af3ceaa7480f64ae5ccd9ee2c16fcf5e46bae3b (diff) | |
download | witness-tutorializer-fac6378cf7370b93099ff73851cc9a0b68497335.tar.gz witness-tutorializer-fac6378cf7370b93099ff73851cc9a0b68497335.tar.bz2 witness-tutorializer-fac6378cf7370b93099ff73851cc9a0b68497335.zip |
Fix bugs
Diffstat (limited to 'WitnessRandomizer/WitnessRandomizer.cpp')
-rw-r--r-- | WitnessRandomizer/WitnessRandomizer.cpp | 77 |
1 files changed, 42 insertions, 35 deletions
diff --git a/WitnessRandomizer/WitnessRandomizer.cpp b/WitnessRandomizer/WitnessRandomizer.cpp index 586731f..9178888 100644 --- a/WitnessRandomizer/WitnessRandomizer.cpp +++ b/WitnessRandomizer/WitnessRandomizer.cpp | |||
@@ -1,10 +1,8 @@ | |||
1 | /* BUGS: | 1 | /* |
2 | * Quarry colors are broken (specfically boathouse row 2 is translating wrong) | 2 | * BUGS: |
3 | * Desert flood exit isn't off properly | 3 | * Something is wrong with bunker |
4 | * FEATURES: | 4 | * FEATURES: |
5 | * Randomize audio logs | 5 | * Randomize audio logs |
6 | * Randomize lasers | ||
7 | * Tackle remaining areas (Treehouse, Keep, Shadows, Town, Monastery, Jungle, Bunker, Swamp) | ||
8 | * Compile panel lists in a more reasonable way | 6 | * Compile panel lists in a more reasonable way |
9 | * Separate panels out by "square", which can probably be anywhere | 7 | * Separate panels out by "square", which can probably be anywhere |
10 | * List of panels which can be valid "Burn" (aka desert) substitutes: Prevent (or limit) panel counting | 8 | * List of panels which can be valid "Burn" (aka desert) substitutes: Prevent (or limit) panel counting |
@@ -19,6 +17,21 @@ int main(int argc, char** argv) | |||
19 | WitnessRandomizer randomizer = WitnessRandomizer(); | 17 | WitnessRandomizer randomizer = WitnessRandomizer(); |
20 | 18 | ||
21 | //* | 19 | //* |
20 | |||
21 | std::vector<int> lasers = { | ||
22 | 0x0360D, // Symmetry | ||
23 | 0x03615, // Swamp | ||
24 | 0x09DE0, // Bunker | ||
25 | 0x17CA4, // Monastery | ||
26 | 0x032F5, // Town | ||
27 | 0x03613, // Treehouse | ||
28 | // 0x03608, // Desert | ||
29 | 0x03612, // Quarry | ||
30 | 0x03616, // Jungle | ||
31 | }; | ||
32 | randomizer.Randomize(lasers, SWAP_TARGETS); | ||
33 | |||
34 | |||
22 | if (argc == 2) { | 35 | if (argc == 2) { |
23 | srand(atoi(argv[1])); // Seed with RNG from command line | 36 | srand(atoi(argv[1])); // Seed with RNG from command line |
24 | } | 37 | } |
@@ -61,7 +74,7 @@ int main(int argc, char** argv) | |||
61 | // 0x032F7. //Orchard Apple Tree 4 | 74 | // 0x032F7. //Orchard Apple Tree 4 |
62 | // 0x032FF. //Orchard Apple Tree 5 | 75 | // 0x032FF. //Orchard Apple Tree 5 |
63 | }; | 76 | }; |
64 | randomizer.Randomize(outsidetutorialPanels, SWAP_PATHWAYS | SWAP_COLORS); | 77 | randomizer.Randomize(outsidetutorialPanels, SWAP_LINES | SWAP_COLORS); |
65 | 78 | ||
66 | 79 | ||
67 | std::vector<int> symmetryPanels = { | 80 | std::vector<int> symmetryPanels = { |
@@ -111,9 +124,8 @@ int main(int argc, char** argv) | |||
111 | 0x00A61, // Symmetry Island Laser Blue 1 | 124 | 0x00A61, // Symmetry Island Laser Blue 1 |
112 | 0x00A64, // Symmetry Island Laser Blue 2 | 125 | 0x00A64, // Symmetry Island Laser Blue 2 |
113 | 0x00A68, // Symmetry Island Laser Blue 3 | 126 | 0x00A68, // Symmetry Island Laser Blue 3 |
114 | // 0x0360D, // Symmetry Island Laser | ||
115 | }; | 127 | }; |
116 | randomizer.Randomize(symmetryPanels, SWAP_PATHWAYS | SWAP_COLORS); | 128 | randomizer.Randomize(symmetryPanels, SWAP_LINES | SWAP_COLORS); |
117 | 129 | ||
118 | 130 | ||
119 | 131 | ||
@@ -162,10 +174,9 @@ int main(int argc, char** argv) | |||
162 | // 0x17C31, // Desert Final Transparent | 174 | // 0x17C31, // Desert Final Transparent |
163 | 0x012D7, // Desert Final Far | 175 | 0x012D7, // Desert Final Far |
164 | // 0x0A015, // Desert Final Far Control | 176 | // 0x0A015, // Desert Final Far Control |
165 | // 0x03608, // Desert Laser | ||
166 | }; | 177 | }; |
167 | 178 | ||
168 | randomizer.Randomize(desertPanels, SWAP_PATHWAYS); | 179 | randomizer.Randomize(desertPanels, SWAP_LINES); |
169 | 180 | ||
170 | std::vector<int> quarryPanels = { | 181 | std::vector<int> quarryPanels = { |
171 | 0x01E5A, // Mill Entry Door Left | 182 | 0x01E5A, // Mill Entry Door Left |
@@ -221,9 +232,8 @@ int main(int argc, char** argv) | |||
221 | // 0x275FA, // Boathouse Hook Control | 232 | // 0x275FA, // Boathouse Hook Control |
222 | 0x09E57, // Quarry Entry Gate 1 | 233 | 0x09E57, // Quarry Entry Gate 1 |
223 | 0x17C09, // Quarry Entry Gate 2 | 234 | 0x17C09, // Quarry Entry Gate 2 |
224 | // 0x03612, // Quarry Laser | ||
225 | }; | 235 | }; |
226 | randomizer.Randomize(quarryPanels, SWAP_PATHWAYS | SWAP_COLORS); | 236 | randomizer.Randomize(quarryPanels, SWAP_LINES | SWAP_COLORS); |
227 | 237 | ||
228 | std::vector<int> treehousePanels = { //worked fine until I commented out pivoting panels, puzzles solve fine if you know solution but star and dot colors are all messed up | 238 | std::vector<int> treehousePanels = { //worked fine until I commented out pivoting panels, puzzles solve fine if you know solution but star and dot colors are all messed up |
229 | // 0x17C95, // Treehouse Summon Boat | 239 | // 0x17C95, // Treehouse Summon Boat |
@@ -289,10 +299,9 @@ int main(int argc, char** argv) | |||
289 | 0x17FA0, // Treehouse Laser Discard | 299 | 0x17FA0, // Treehouse Laser Discard |
290 | // 0x2700B, // Treehouse Exterior Door Control | 300 | // 0x2700B, // Treehouse Exterior Door Control |
291 | // 0x17CBC, // Treehouse Interior Door Control | 301 | // 0x17CBC, // Treehouse Interior Door Control |
292 | // 0x03613, // Treehouse Laser | ||
293 | // 0x037FF, // Treehouse Drawbridge Control | 302 | // 0x037FF, // Treehouse Drawbridge Control |
294 | }; | 303 | }; |
295 | randomizer.Randomize(treehousePanels, SWAP_PATHWAYS | SWAP_COLORS); | 304 | randomizer.Randomize(treehousePanels, SWAP_LINES | SWAP_COLORS); |
296 | 305 | ||
297 | std::vector<int> keepPanels = { | 306 | std::vector<int> keepPanels = { |
298 | 0x00139, // Keep Hedges 1 | 307 | 0x00139, // Keep Hedges 1 |
@@ -316,7 +325,7 @@ int main(int argc, char** argv) | |||
316 | 0x00AFB, // Shipwreck Vault | 325 | 0x00AFB, // Shipwreck Vault |
317 | // 0x03535, // Shipwreck Vault Box | 326 | // 0x03535, // Shipwreck Vault Box |
318 | }; | 327 | }; |
319 | randomizer.Randomize(keepPanels, SWAP_PATHWAYS | SWAP_COLORS); | 328 | randomizer.Randomize(keepPanels, SWAP_LINES | SWAP_COLORS); |
320 | 329 | ||
321 | std::vector<int> shadowsPanels = { //works beautifully, can solve based on panel color and where start/end points are if your memory is good | 330 | std::vector<int> shadowsPanels = { //works beautifully, can solve based on panel color and where start/end points are if your memory is good |
322 | 0x386FA, //Shadows Avoid 1 | 331 | 0x386FA, //Shadows Avoid 1 |
@@ -344,7 +353,7 @@ int main(int argc, char** argv) | |||
344 | 0x0AC7A, //Shadows Tutorial 7 | 353 | 0x0AC7A, //Shadows Tutorial 7 |
345 | 0x0A8E0, //Shadows Tutorial 8 | 354 | 0x0A8E0, //Shadows Tutorial 8 |
346 | }; | 355 | }; |
347 | randomizer.Randomize(shadowsPanels, SWAP_PATHWAYS | SWAP_COLORS); | 356 | randomizer.Randomize(shadowsPanels, SWAP_LINES | SWAP_COLORS); |
348 | 357 | ||
349 | std::vector<int> townPanels = { //appears to be ok but keeps crashing game? | 358 | std::vector<int> townPanels = { //appears to be ok but keeps crashing game? |
350 | 0x2899C, //Town 25 Dots 1 | 359 | 0x2899C, //Town 25 Dots 1 |
@@ -363,7 +372,6 @@ int main(int argc, char** argv) | |||
363 | 0x28A0D, //Town Church Stars | 372 | 0x28A0D, //Town Church Stars |
364 | 0x28AD9, //Town Eraser | 373 | 0x28AD9, //Town Eraser |
365 | 0x28998, //Town Green Door | 374 | 0x28998, //Town Green Door |
366 | // 0x032F5, //Town Laser | ||
367 | // 0x09F98, //Town Laser Redirect Control | 375 | // 0x09F98, //Town Laser Redirect Control |
368 | // 0x1C344, //Town Laser Redirect Panel 1 | 376 | // 0x1C344, //Town Laser Redirect Panel 1 |
369 | // 0x1C343, //Town Laser Redirect Panel 2 | 377 | // 0x1C343, //Town Laser Redirect Panel 2 |
@@ -395,7 +403,7 @@ int main(int argc, char** argv) | |||
395 | 0x33AB2, //Theater Corona Exit | 403 | 0x33AB2, //Theater Corona Exit |
396 | 0x0A168, //Theater Sun Exit | 404 | 0x0A168, //Theater Sun Exit |
397 | }; | 405 | }; |
398 | randomizer.Randomize(townPanels, SWAP_PATHWAYS | SWAP_COLORS); | 406 | randomizer.Randomize(townPanels, SWAP_LINES | SWAP_COLORS); |
399 | 407 | ||
400 | std::vector<int> monasteryPanels = { | 408 | std::vector<int> monasteryPanels = { |
401 | // 0x00B10, //Monastery Left Door | 409 | // 0x00B10, //Monastery Left Door |
@@ -408,7 +416,6 @@ int main(int argc, char** argv) | |||
408 | 0x193AA, //Monastery Interior 2 | 416 | 0x193AA, //Monastery Interior 2 |
409 | 0x193AB, //Monastery Interior 3 | 417 | 0x193AB, //Monastery Interior 3 |
410 | 0x193A6, //Monastery Interior 4 | 418 | 0x193A6, //Monastery Interior 4 |
411 | // 0x17CA4, //Monastery Laser if something else activates laser then you can't turn on any more panels as the activation string breaks | ||
412 | 0x03713, //Monastery Shortcut | 419 | 0x03713, //Monastery Shortcut |
413 | }; | 420 | }; |
414 | randomizer.Randomize(monasteryPanels, SWAP_TARGETS); | 421 | randomizer.Randomize(monasteryPanels, SWAP_TARGETS); |
@@ -434,9 +441,8 @@ int main(int argc, char** argv) | |||
434 | 0x014B2, //Jungle Dots 6 | 441 | 0x014B2, //Jungle Dots 6 |
435 | // 0x17CAB, //Jungle Pop - up Wall | 442 | // 0x17CAB, //Jungle Pop - up Wall |
436 | // 0x337FA, //Jungle Shortcut | 443 | // 0x337FA, //Jungle Shortcut |
437 | // 0x03616, //Jungle Laser | ||
438 | }; | 444 | }; |
439 | randomizer.Randomize(junglePanels, SWAP_PATHWAYS | SWAP_COLORS); | 445 | randomizer.Randomize(junglePanels, SWAP_LINES | SWAP_COLORS); |
440 | 446 | ||
441 | // std::vector<int> bunkerPanels = { this doesn't want to behave, I have no idea | 447 | // std::vector<int> bunkerPanels = { this doesn't want to behave, I have no idea |
442 | // 0x17C2E, //Bunker Entry Door | 448 | // 0x17C2E, //Bunker Entry Door |
@@ -458,9 +464,8 @@ int main(int argc, char** argv) | |||
458 | // 0x17E63, //Bunker Ultraviolet 1 | 464 | // 0x17E63, //Bunker Ultraviolet 1 |
459 | // 0x17E67, //Bunker Ultraviolet 2 | 465 | // 0x17E67, //Bunker Ultraviolet 2 |
460 | // 0x0A079, //Bunker Elevator | 466 | // 0x0A079, //Bunker Elevator |
461 | // // 0x09DE0, //Bunker Laser | ||
462 | // }; | 467 | // }; |
463 | // randomizer.Randomize(bunkerPanels, SWAP_PATHWAYS | SWAP_COLORS); | 468 | // randomizer.Randomize(bunkerPanels, SWAP_LINES | SWAP_COLORS); |
464 | 469 | ||
465 | std::vector<int> swampPanels = { //appears to work ok swapping panels but keeps crashing game? | 470 | std::vector<int> swampPanels = { //appears to work ok swapping panels but keeps crashing game? |
466 | 0x0056E, //Swamp Entry | 471 | 0x0056E, //Swamp Entry |
@@ -520,9 +525,8 @@ int main(int argc, char** argv) | |||
520 | 0x17E07, //Swamp Island Control 2 | 525 | 0x17E07, //Swamp Island Control 2 |
521 | 0x17C05, //Swamp Laser Shortcut 1 | 526 | 0x17C05, //Swamp Laser Shortcut 1 |
522 | 0x17C02, //Swamp Laser Shortcut 2 | 527 | 0x17C02, //Swamp Laser Shortcut 2 |
523 | // 0x03615, //Swamp Laser | ||
524 | }; | 528 | }; |
525 | randomizer.Randomize(swampPanels, SWAP_PATHWAYS | SWAP_COLORS); | 529 | randomizer.Randomize(swampPanels, SWAP_LINES | SWAP_COLORS); |
526 | 530 | ||
527 | std::vector<int> mountainPanels = { | 531 | std::vector<int> mountainPanels = { |
528 | // 0x09E39, //Mountain 1 Purple Pathway | 532 | // 0x09E39, //Mountain 1 Purple Pathway |
@@ -588,7 +592,7 @@ int main(int argc, char** argv) | |||
588 | // 0x17C34, //Mountaintop Perspective | 592 | // 0x17C34, //Mountaintop Perspective |
589 | 0x0042D, //Mountaintop River | 593 | 0x0042D, //Mountaintop River |
590 | }; | 594 | }; |
591 | randomizer.Randomize(mountainPanels, SWAP_PATHWAYS | SWAP_COLORS); | 595 | randomizer.Randomize(mountainPanels, SWAP_LINES | SWAP_COLORS); |
592 | 596 | ||
593 | // std::vector<int> utmPanels = { this looks like it swaps ok but crashes to much to tell, not sure why it's not happy | 597 | // std::vector<int> utmPanels = { this looks like it swaps ok but crashes to much to tell, not sure why it's not happy |
594 | // 0x0A16E, //UTM Challenge Entrance | 598 | // 0x0A16E, //UTM Challenge Entrance |
@@ -649,26 +653,27 @@ int main(int argc, char** argv) | |||
649 | // // 0x2FAF6, //Tunnels Vault Box | 653 | // // 0x2FAF6, //Tunnels Vault Box |
650 | // 0x09E85, //Tunnels Town Shortcut | 654 | // 0x09E85, //Tunnels Town Shortcut |
651 | // }; | 655 | // }; |
652 | // randomizer.Randomize(utmPanels, SWAP_PATHWAYS | SWAP_COLORS); | 656 | // randomizer.Randomize(utmPanels, SWAP_LINES | SWAP_COLORS); |
653 | 657 | ||
654 | 658 | ||
655 | /*/ | 659 | /*/ |
656 | 660 | ||
657 | 661 | ||
662 | int BOATH_3_1 = 0x21B5; | ||
658 | int MILL_L_1 = 0xE0C; | 663 | int MILL_L_1 = 0xE0C; |
659 | int MILL_U_1 = 0x557; | 664 | int MILL_U_1 = 0x557; |
660 | int QUARRY_E_1 = 0x9E57; | 665 | int QUARRY_E_1 = 0x9E57; |
661 | int QUARRY_E_2 = 0x17C09; | 666 | int QUARRY_E_2 = 0x17C09; |
662 | int MILL_E_1 = 0x1E5A; | 667 | int MILL_E_1 = 0x1E5A; |
663 | 668 | ||
664 | randomizer.SwapPanels(QUARRY_E_2, MILL_E_1, SWAP_PATHWAYS | SWAP_COLORS); | 669 | randomizer.SwapPanels(BOATH_3_1, QUARRY_E_1, SWAP_LINES | SWAP_COLORS); |
665 | //*/ | 670 | //*/ |
666 | } | 671 | } |
667 | 672 | ||
668 | WitnessRandomizer::WitnessRandomizer() : _memory(Memory("witness64_d3d11.exe")) | 673 | WitnessRandomizer::WitnessRandomizer() : _memory(Memory("witness64_d3d11.exe")) |
669 | { | 674 | { |
670 | // Turn off desert flood final | 675 | // Turn off desert flood final |
671 | _memory.WriteData<float>({0x5B28C0, 0x18, 0x18076*8, 0x2A8}, {0.0f}); | 676 | _memory.WriteData<float>({0x5B28C0, 0x18, 0x18076*8, 0x2A8}, {0.0f, 0.0f}); |
672 | // Change desert floating target to desert flood final | 677 | // Change desert floating target to desert flood final |
673 | _memory.WriteData<int>({0x5B28C0, 0x18, 0x17ECA*8, 0x2BC}, {0x18077}); | 678 | _memory.WriteData<int>({0x5B28C0, 0x18, 0x17ECA*8, 0x2BC}, {0x18077}); |
674 | } | 679 | } |
@@ -677,7 +682,7 @@ void WitnessRandomizer::Randomize(std::vector<int> panels, int flags) { | |||
677 | for (size_t i=panels.size() - 1; i > 1; i--) { | 682 | for (size_t i=panels.size() - 1; i > 1; i--) { |
678 | int target = rand() % i; | 683 | int target = rand() % i; |
679 | if (i != target) { | 684 | if (i != target) { |
680 | std::cout << "Swapping panels " << std::hex << panels[i] << " and " << std::hex << panels[target] << std::endl; | 685 | // std::cout << "Swapping panels " << std::hex << panels[i] << " and " << std::hex << panels[target] << std::endl; |
681 | SwapPanels(panels[i], panels[target], flags); | 686 | SwapPanels(panels[i], panels[target], flags); |
682 | std::swap(panels[i], panels[target]); // Panel indices in the array | 687 | std::swap(panels[i], panels[target]); // Panel indices in the array |
683 | } | 688 | } |
@@ -690,7 +695,7 @@ void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) { | |||
690 | if (flags & SWAP_TARGETS) { | 695 | if (flags & SWAP_TARGETS) { |
691 | offsets[0x2BC] = sizeof(int); | 696 | offsets[0x2BC] = sizeof(int); |
692 | } | 697 | } |
693 | if (flags & SWAP_PATHWAYS) { | 698 | if (flags & SWAP_LINES) { |
694 | offsets[0x3B8] = sizeof(int); // num_dots | 699 | offsets[0x3B8] = sizeof(int); // num_dots |
695 | offsets[0x3BC] = sizeof(int); // num_connections | 700 | offsets[0x3BC] = sizeof(int); // num_connections |
696 | offsets[0x3C8] = sizeof(void*); // *dot_positions | 701 | offsets[0x3C8] = sizeof(void*); // *dot_positions |
@@ -718,15 +723,18 @@ void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) { | |||
718 | offsets[0x3A4] = sizeof(float); // path_width_scale | 723 | offsets[0x3A4] = sizeof(float); // path_width_scale |
719 | offsets[0x3A8] = sizeof(float); // startpoint_scale | 724 | offsets[0x3A8] = sizeof(float); // startpoint_scale |
720 | 725 | ||
726 | offsets[0x230] = 16; // traced_edges | ||
721 | 727 | ||
722 | // TODO: Try using is_cylinder to swap into tutorial pillar. If it fails, discard. | 728 | // TODO: Try using is_cylinder to swap into tutorial pillar. If it fails, discard. |
723 | // Probably not: Extra back distance | 729 | // Probably not: Extra back distance |
724 | // SwapPanelData(panels[i], panels[target], 0x2FC, 125); // is_cylinder through max_connections | 730 | // SwapPanelData(panels[i], panels[target], 0x2FC, 125); // is_cylinder through max_connections |
725 | } | 731 | } |
732 | /* | ||
726 | if (flags & SWAP_STYLE) { | 733 | if (flags & SWAP_STYLE) { |
727 | // 340 - pattern_scale | 734 | // 340 - pattern_scale |
728 | // 288 - flash_mode | 735 | // 288 - flash_mode |
729 | } | 736 | } |
737 | */ | ||
730 | if (flags & SWAP_COLORS) { | 738 | if (flags & SWAP_COLORS) { |
731 | offsets[0xC8] = 16; // path_color | 739 | offsets[0xC8] = 16; // path_color |
732 | offsets[0xD8] = 16; // reflection_path_color | 740 | offsets[0xD8] = 16; // reflection_path_color |
@@ -751,12 +759,11 @@ void WitnessRandomizer::SwapPanels(int panel1, int panel2, int flags) { | |||
751 | offsets[0x208] = sizeof(int); // push_symbol_colors | 759 | offsets[0x208] = sizeof(int); // push_symbol_colors |
752 | offsets[0x20C] = 16; // outer_background | 760 | offsets[0x20C] = 16; // outer_background |
753 | offsets[0x21C] = sizeof(int); // outer_background_mode | 761 | offsets[0x21C] = sizeof(int); // outer_background_mode |
762 | offsets[0x430] = sizeof(void*); // *decoration_colors | ||
763 | offsets[0x4A0] = sizeof(int); // num_colored_regions | ||
754 | offsets[0x4A8] = sizeof(void*); // *colored_regions | 764 | offsets[0x4A8] = sizeof(void*); // *colored_regions |
765 | // offsets[0x4B8] = sizeof(void*); // *backing_texture | ||
755 | } | 766 | } |
756 | if (flags & SWAP_TRACED) { | ||
757 | offsets[0x230] = 16; // traced_edges | ||
758 | } | ||
759 | |||
760 | 767 | ||
761 | for (auto const& [offset, size] : offsets) { | 768 | for (auto const& [offset, size] : offsets) { |
762 | SwapPanelData(panel1, panel2, offset, size); | 769 | SwapPanelData(panel1, panel2, offset, size); |