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author | jbzdarkid <jbzdarkid@gmail.com> | 2018-10-27 17:18:43 -0700 |
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committer | jbzdarkid <jbzdarkid@gmail.com> | 2018-10-27 17:18:43 -0700 |
commit | 76bcf9faffde81bf34ed5138db7b181694bce635 (patch) | |
tree | 29e5b3dfaeb555105e5748f0ae68d902570407e2 /WitnessRandomizer/WitnessRandomizer.cpp | |
parent | 7e6307117421cacc6e4bb6ef5b2909a19879ae3f (diff) | |
download | witness-tutorializer-76bcf9faffde81bf34ed5138db7b181694bce635.tar.gz witness-tutorializer-76bcf9faffde81bf34ed5138db7b181694bce635.tar.bz2 witness-tutorializer-76bcf9faffde81bf34ed5138db7b181694bce635.zip |
Fix random order not working
Diffstat (limited to 'WitnessRandomizer/WitnessRandomizer.cpp')
-rw-r--r-- | WitnessRandomizer/WitnessRandomizer.cpp | 155 |
1 files changed, 79 insertions, 76 deletions
diff --git a/WitnessRandomizer/WitnessRandomizer.cpp b/WitnessRandomizer/WitnessRandomizer.cpp index 6ce0256..0135cc9 100644 --- a/WitnessRandomizer/WitnessRandomizer.cpp +++ b/WitnessRandomizer/WitnessRandomizer.cpp | |||
@@ -13,6 +13,8 @@ | |||
13 | ** Think about: Jungle | 13 | ** Think about: Jungle |
14 | ** Hard: Monastery | 14 | ** Hard: Monastery |
15 | ** Do: Challenge | 15 | ** Do: Challenge |
16 | * Block swamp snipe w/ distance gate | ||
17 | * Turn off shadows 8 | ||
16 | * Randomize audio logs | 18 | * Randomize audio logs |
17 | * Swap sounds in jungle (along with panels) -- maybe impossible | 19 | * Swap sounds in jungle (along with panels) -- maybe impossible |
18 | * Make orange 7 (all of oranges?) hard. Like big = hard. | 20 | * Make orange 7 (all of oranges?) hard. Like big = hard. |
@@ -44,88 +46,89 @@ int main(int argc, char** argv) | |||
44 | if (argc == 2) { | 46 | if (argc == 2) { |
45 | srand(atoi(argv[1])); // Seed from the command line | 47 | srand(atoi(argv[1])); // Seed from the command line |
46 | } else { | 48 | } else { |
47 | int seed = time(nullptr) % (1 << 16); // Seed from the time in milliseconds | 49 | srand(static_cast<unsigned int>(time(nullptr))); |
50 | int seed = rand() % (1 << 16); // Seed from the time in milliseconds | ||
48 | std::cout << "Selected seed: " << seed << std::endl; | 51 | std::cout << "Selected seed: " << seed << std::endl; |
49 | srand(seed); | 52 | srand(seed); |
50 | } | 53 | } |
51 | 54 | ||
52 | // randomizer.SwapPanels(0x28AC7, 0x00698, SWAP_LINES | SWAP_STYLE); // Symmetry Island Colored Dots 1 | 55 | randomizer.SwapPanels(0x28AC7, 0x00698, SWAP_LINES | SWAP_STYLE); // Symmetry Island Colored Dots 1 |
53 | // randomizer.SwapPanels(0x28AC8, 0x0048F, SWAP_LINES | SWAP_STYLE); // Symmetry Island Colored Dots 2 | 56 | randomizer.SwapPanels(0x28AC8, 0x0048F, SWAP_LINES | SWAP_STYLE); // Symmetry Island Colored Dots 2 |
54 | // randomizer.SwapPanels(0x28ACA, 0x09F92, SWAP_LINES | SWAP_STYLE); // Symmetry Island Colored Dots 3 | 57 | randomizer.SwapPanels(0x28ACA, 0x09F92, SWAP_LINES | SWAP_STYLE); // Symmetry Island Colored Dots 3 |
55 | // randomizer.SwapPanels(0x28ACB, 0x0A036, SWAP_LINES | SWAP_STYLE); // Symmetry Island Colored Dots 4 | 58 | randomizer.SwapPanels(0x28ACB, 0x0A036, SWAP_LINES | SWAP_STYLE); // Symmetry Island Colored Dots 4 |
56 | // randomizer.SwapPanels(0x28ACC, 0x09DA6, SWAP_LINES | SWAP_STYLE); // Symmetry Island Colored Dots 5 | 59 | randomizer.SwapPanels(0x28ACC, 0x09DA6, SWAP_LINES | SWAP_STYLE); // Symmetry Island Colored Dots 5 |
57 | // 0x00079; // Symmetry Island Colored Dots 6 | 60 | 0x00079; // Symmetry Island Colored Dots 6 |
58 | // | ||
59 | // 0x0005D; // Outside Tutorial Dots Tutorial 1 | ||
60 | // 0x0005E; // Outside Tutorial Dots Tutorial 2 | ||
61 | // 0x0005F; // Outside Tutorial Dots Tutorial 3 | ||
62 | // 0x00060; // Outside Tutorial Dots Tutorial 4 | ||
63 | // 0x00061; // Outside Tutorial Dots Tutorial 5 | ||
64 | |||
65 | |||
66 | |||
67 | // Content swaps -- must happen before squarePanels | ||
68 | randomizer.Randomize(upDownPanels, SWAP_LINES | SWAP_STYLE); | ||
69 | randomizer.Randomize(leftForwardRightPanels, SWAP_LINES); | ||
70 | |||
71 | randomizer.Randomize(squarePanels, SWAP_LINES | SWAP_STYLE); | ||
72 | |||
73 | // Frame swaps -- must happen after squarePanels | ||
74 | randomizer.Randomize(burnablePanels, SWAP_LINES | SWAP_STYLE); | ||
75 | |||
76 | // Target swaps, can happen whenever | ||
77 | randomizer.Randomize(lasers, SWAP_TARGETS); | ||
78 | // Read the target of keep front laser, and write it to keep back laser. | ||
79 | std::vector<int> keepFrontLaserTarget = randomizer.ReadPanelData<int>(0x0360E, TARGET, 1); | ||
80 | randomizer.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); | ||
81 | |||
82 | std::vector<int> randomOrder; | ||
83 | |||
84 | /* Jungle | ||
85 | randomOrder = std::vector(junglePanels.size(), 0); | ||
86 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
87 | // Randomize Waves 2-7 | ||
88 | // Waves 1 cannot be randomized, since no other panel can start on | ||
89 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 1, 7); | ||
90 | // Randomize Pitches 1-6 onto themselves | ||
91 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 7, 13); | ||
92 | randomizer.ReassignTargets(junglePanels, randomOrder); | ||
93 | */ | ||
94 | 61 | ||
95 | /* Bunker */ | 62 | 0x0005D; // Outside Tutorial Dots Tutorial 1 |
96 | randomOrder = std::vector(bunkerPanels.size(), 0); | 63 | 0x0005E; // Outside Tutorial Dots Tutorial 2 |
97 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | 64 | 0x0005F; // Outside Tutorial Dots Tutorial 3 |
98 | // Randomize Tutorial 2-Advanced Tutorial 4 + Glass 1 | 65 | 0x00060; // Outside Tutorial Dots Tutorial 4 |
99 | // Tutorial 1 cannot be randomized, since no other panel can start on | 66 | 0x00061; // Outside Tutorial Dots Tutorial 5 |
100 | // Glass 1 will become door + glass 1, due to the targetting system | ||
101 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 1, 10); | ||
102 | // Randomize Glass 1-3 into everything after the door | ||
103 | const size_t glassDoorIndex = find(randomOrder, 9) + 1; | ||
104 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, glassDoorIndex, 12); | ||
105 | randomizer.ReassignTargets(bunkerPanels, randomOrder); | ||
106 | 67 | ||
107 | /* Shadows */ | ||
108 | randomOrder = std::vector(shadowsPanels.size(), 0); | ||
109 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
110 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 0, 8); // Tutorial | ||
111 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 8, 16); // Avoid | ||
112 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 16, 21); // Follow | ||
113 | randomizer.ReassignTargets(shadowsPanels, randomOrder); | ||
114 | // Turn off original starting panel | ||
115 | randomizer.WritePanelData<float>(shadowsPanels[0], POWER, {0.0f, 0.0f}); | ||
116 | // Turn on new starting panel | ||
117 | randomizer.WritePanelData<float>(shadowsPanels[randomOrder[0]], POWER, {1.0f, 1.0f}); | ||
118 | 68 | ||
119 | /* Monastery | ||
120 | randomOrder = std::vector(monasteryPanels.size(), 0); | ||
121 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
122 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, 2, 6); // outer 2 & 3, inner 1 | ||
123 | // Once outer 3 and right door are solved, inner 2-4 are accessible | ||
124 | int innerPanelsIndex = max(find(randomOrder, 2), find(randomOrder, 4)); | ||
125 | randomizer.RandomizeRange(randomOrder, SWAP_NONE, innerPanelsIndex, 9); // Inner 2-4 | ||
126 | 69 | ||
127 | randomizer.ReassignTargets(monasteryPanels, randomOrder); | 70 | // // Content swaps -- must happen before squarePanels |
128 | */ | 71 | // randomizer.Randomize(upDownPanels, SWAP_LINES | SWAP_STYLE); |
72 | // randomizer.Randomize(leftForwardRightPanels, SWAP_LINES); | ||
73 | // | ||
74 | // randomizer.Randomize(squarePanels, SWAP_LINES | SWAP_STYLE); | ||
75 | // | ||
76 | // // Frame swaps -- must happen after squarePanels | ||
77 | // randomizer.Randomize(burnablePanels, SWAP_LINES | SWAP_STYLE); | ||
78 | // | ||
79 | // // Target swaps, can happen whenever | ||
80 | // randomizer.Randomize(lasers, SWAP_TARGETS); | ||
81 | // // Read the target of keep front laser, and write it to keep back laser. | ||
82 | // std::vector<int> keepFrontLaserTarget = randomizer.ReadPanelData<int>(0x0360E, TARGET, 1); | ||
83 | // randomizer.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); | ||
84 | // | ||
85 | // std::vector<int> randomOrder; | ||
86 | // | ||
87 | // /* Jungle | ||
88 | // randomOrder = std::vector(junglePanels.size(), 0); | ||
89 | // std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
90 | // // Randomize Waves 2-7 | ||
91 | // // Waves 1 cannot be randomized, since no other panel can start on | ||
92 | // randomizer.RandomizeRange(randomOrder, SWAP_NONE, 1, 7); | ||
93 | // // Randomize Pitches 1-6 onto themselves | ||
94 | // randomizer.RandomizeRange(randomOrder, SWAP_NONE, 7, 13); | ||
95 | // randomizer.ReassignTargets(junglePanels, randomOrder); | ||
96 | // */ | ||
97 | // | ||
98 | // /* Bunker */ | ||
99 | // randomOrder = std::vector(bunkerPanels.size(), 0); | ||
100 | // std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
101 | // // Randomize Tutorial 2-Advanced Tutorial 4 + Glass 1 | ||
102 | // // Tutorial 1 cannot be randomized, since no other panel can start on | ||
103 | // // Glass 1 will become door + glass 1, due to the targetting system | ||
104 | // randomizer.RandomizeRange(randomOrder, SWAP_NONE, 1, 10); | ||
105 | // // Randomize Glass 1-3 into everything after the door | ||
106 | // const size_t glassDoorIndex = find(randomOrder, 9) + 1; | ||
107 | // randomizer.RandomizeRange(randomOrder, SWAP_NONE, glassDoorIndex, 12); | ||
108 | // randomizer.ReassignTargets(bunkerPanels, randomOrder); | ||
109 | // | ||
110 | // /* Shadows */ | ||
111 | // randomOrder = std::vector(shadowsPanels.size(), 0); | ||
112 | // std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
113 | // randomizer.RandomizeRange(randomOrder, SWAP_NONE, 0, 8); // Tutorial | ||
114 | // randomizer.RandomizeRange(randomOrder, SWAP_NONE, 8, 16); // Avoid | ||
115 | // randomizer.RandomizeRange(randomOrder, SWAP_NONE, 16, 21); // Follow | ||
116 | // randomizer.ReassignTargets(shadowsPanels, randomOrder); | ||
117 | // // Turn off original starting panel | ||
118 | // randomizer.WritePanelData<float>(shadowsPanels[0], POWER, {0.0f, 0.0f}); | ||
119 | // // Turn on new starting panel | ||
120 | // randomizer.WritePanelData<float>(shadowsPanels[randomOrder[0]], POWER, {1.0f, 1.0f}); | ||
121 | // | ||
122 | // /* Monastery | ||
123 | // randomOrder = std::vector(monasteryPanels.size(), 0); | ||
124 | // std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
125 | // randomizer.RandomizeRange(randomOrder, SWAP_NONE, 2, 6); // outer 2 & 3, inner 1 | ||
126 | // // Once outer 3 and right door are solved, inner 2-4 are accessible | ||
127 | // int innerPanelsIndex = max(find(randomOrder, 2), find(randomOrder, 4)); | ||
128 | // randomizer.RandomizeRange(randomOrder, SWAP_NONE, innerPanelsIndex, 9); // Inner 2-4 | ||
129 | // | ||
130 | // randomizer.ReassignTargets(monasteryPanels, randomOrder); | ||
131 | // */ | ||
129 | } | 132 | } |
130 | 133 | ||
131 | WitnessRandomizer::WitnessRandomizer() | 134 | WitnessRandomizer::WitnessRandomizer() |
@@ -149,12 +152,12 @@ WitnessRandomizer::WitnessRandomizer() | |||
149 | WritePanelData<float>(0x002C2, CURSOR_SPEED_SCALE, {1.0}); | 152 | WritePanelData<float>(0x002C2, CURSOR_SPEED_SCALE, {1.0}); |
150 | } | 153 | } |
151 | 154 | ||
152 | void WitnessRandomizer::Randomize(const std::vector<int>& panels, int flags) { | 155 | void WitnessRandomizer::Randomize(std::vector<int>& panels, int flags) { |
153 | return RandomizeRange(panels, flags, 0, panels.size()); | 156 | return RandomizeRange(panels, flags, 0, panels.size()); |
154 | } | 157 | } |
155 | 158 | ||
156 | // Range is [start, end) | 159 | // Range is [start, end) |
157 | void WitnessRandomizer::RandomizeRange(std::vector<int> panels, int flags, size_t startIndex, size_t endIndex) { | 160 | void WitnessRandomizer::RandomizeRange(std::vector<int> &panels, int flags, size_t startIndex, size_t endIndex) { |
158 | if (panels.size() == 0) return; | 161 | if (panels.size() == 0) return; |
159 | if (startIndex >= endIndex) return; | 162 | if (startIndex >= endIndex) return; |
160 | if (endIndex >= panels.size()) endIndex = panels.size(); | 163 | if (endIndex >= panels.size()) endIndex = panels.size(); |