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| author | jbzdarkid <jbzdarkid@gmail.com> | 2018-10-25 21:57:21 -0700 |
|---|---|---|
| committer | jbzdarkid <jbzdarkid@gmail.com> | 2018-10-25 21:57:21 -0700 |
| commit | 4edd6ab796f26563368e5b8487df1f1f9bb0684c (patch) | |
| tree | 2a39c9dc3935cfe97898bfa1e0d628802b9deb24 /WitnessRandomizer/Panels.h | |
| parent | a96cea16828973b92c465fb84de2554779f07101 (diff) | |
| download | witness-tutorializer-4edd6ab796f26563368e5b8487df1f1f9bb0684c.tar.gz witness-tutorializer-4edd6ab796f26563368e5b8487df1f1f9bb0684c.tar.bz2 witness-tutorializer-4edd6ab796f26563368e5b8487df1f1f9bb0684c.zip | |
Some sequence randomization, and swapping some control panels.
Diffstat (limited to 'WitnessRandomizer/Panels.h')
| -rw-r--r-- | WitnessRandomizer/Panels.h | 371 |
1 files changed, 201 insertions, 170 deletions
| diff --git a/WitnessRandomizer/Panels.h b/WitnessRandomizer/Panels.h index fff7053..3120357 100644 --- a/WitnessRandomizer/Panels.h +++ b/WitnessRandomizer/Panels.h | |||
| @@ -60,22 +60,55 @@ std::vector<int> burnablePanels = { | |||
| 60 | 0x012D7, // Desert Final Far | 60 | 0x012D7, // Desert Final Far |
| 61 | }; | 61 | }; |
| 62 | 62 | ||
| 63 | // Note: Some of these (non-switches) are duplicated elsewhere | 63 | // Note: Some of these (non-controls) are duplicated elsewhere |
| 64 | // TODO: Gave up | ||
| 64 | std::vector<int> leftRightPanels = { | 65 | std::vector<int> leftRightPanels = { |
| 66 | 0x01A54, // Glass Factory Entry | ||
| 67 | 0x00086, // Glass Factory Vertical Symmetry 1 | ||
| 68 | 0x00087, // Glass Factory Vertical Symmetry 2 | ||
| 69 | 0x00059, // Glass Factory Vertical Symmetry 3 | ||
| 70 | 0x00062, // Glass Factory Vertical Symmetry 4 | ||
| 71 | 0x00025, // Symmetry Island Black Dots 4 | ||
| 72 | 0x00026, // Symmetry Island Black Dots 5 | ||
| 73 | 0x00072, // Symmetry Island Fading Lines 3 | ||
| 74 | |||
| 65 | 0x17D02, // Town Windmill Control | 75 | 0x17D02, // Town Windmill Control |
| 66 | }; | 76 | }; |
| 67 | 77 | ||
| 68 | // Note: Some of these (non-switches) are duplicated elsewhere | 78 | // Note: Some of these (non-controls) are duplicated elsewhere |
| 69 | std::vector<int> upDownPanels = { | 79 | std::vector<int> upDownPanels = { |
| 80 | 0x0008D, // Glass Factory Rotational Symmetry 1 | ||
| 81 | 0x00081, // Glass Factory Rotational Symmetry 2 | ||
| 82 | 0x00083, // Glass Factory Rotational Symmetry 3 | ||
| 83 | 0x00084, // Glass Factory Melting 1 | ||
| 84 | 0x00070, // Symmetry Island Fading Lines 5 | ||
| 85 | 0x01E5A, // Mill Entry Door Left | ||
| 86 | 0x28AC7, // Town Blue 1 | ||
| 87 | 0x28AC8, // Town Blue 2 | ||
| 88 | 0x28ACA, // Town Blue 3 | ||
| 89 | 0x28ACB, // Town Blue 4 | ||
| 90 | 0x28ACC, // Town Blue 5 | ||
| 91 | 0x00029, // UTM Invisible Dots Symmetry 3 | ||
| 92 | |||
| 70 | 0x0A3B5, // Tutorial Back Left | 93 | 0x0A3B5, // Tutorial Back Left |
| 71 | 0x17CC4, // Mill Elevator Control | 94 | 0x17CC4, // Mill Elevator Control |
| 95 | 0x335AB, // UTM In Elevator Control | ||
| 96 | 0x3369D, // UTM Lower Elevator Control | ||
| 97 | 0x335AC, // UTM Upper Elevator Control | ||
| 98 | 0x09EEB, // Mountain 2 Elevator | ||
| 72 | }; | 99 | }; |
| 73 | 100 | ||
| 101 | // Note: Some of these (non-controls) are duplicated elsewhere | ||
| 74 | std::vector<int> leftForwardRightPanels = { | 102 | std::vector<int> leftForwardRightPanels = { |
| 75 | 0x17DD1, // Treehouse Left Orange 9 has to pivot | 103 | // 0x00075, // Symmetry Island Colored Dots 3 |
| 76 | 0x17CE3, // Treehouse Right Orange 4 has to pivot | 104 | // 0x288EA, // UTM Perspective 1 |
| 77 | 0x17DB7, // Treehouse Right Orange 10 has to pivot | 105 | // 0x288FC, // UTM Perspective 2 |
| 78 | 0x17E52, // Treehouse Green 4 has to pivot | 106 | // 0x289E7, // UTM Perspective 3 |
| 107 | |||
| 108 | 0x17DD1, // Treehouse Left Orange 9 | ||
| 109 | 0x17CE3, // Treehouse Right Orange 4 | ||
| 110 | 0x17DB7, // Treehouse Right Orange 10 | ||
| 111 | 0x17E52, // Treehouse Green 4 | ||
| 79 | }; | 112 | }; |
| 80 | 113 | ||
| 81 | std::vector<int> pillars = { | 114 | std::vector<int> pillars = { |
| @@ -101,159 +134,6 @@ std::vector<int> mountainMultipanel = { | |||
| 101 | 0x09FD2, // Mountain 2 Multipanel 6 | 134 | 0x09FD2, // Mountain 2 Multipanel 6 |
| 102 | }; | 135 | }; |
| 103 | 136 | ||
| 104 | // There might be something to do with these, I haven't decided yet. | ||
| 105 | std::vector<int> nothingPanels = { | ||
| 106 | // Doors & Shortcuts & Shortcut doors & Door controls | ||
| 107 | 0x0C339, // Desert Surface Door | ||
| 108 | 0x0A249, // Desert Pond Exit Door | ||
| 109 | 0x275ED, // Mill EP Door | ||
| 110 | 0x17CAC, // Mill Stairs Shortcut Door | ||
| 111 | 0x38663, // Boathouse Shortcut | ||
| 112 | 0x09E49, // Keep Shadows Shortcut | ||
| 113 | 0x0361B, // Keep Tower Shortcut | ||
| 114 | 0x334DC, // Shadows Inner Door Control | ||
| 115 | 0x334DB, // Shadows Outer Door Control | ||
| 116 | 0x2700B, // Treehouse Exterior Door Control | ||
| 117 | 0x17CBC, // Treehouse Interior Door Control | ||
| 118 | // 0x337FA, // Jungle Shortcut | ||
| 119 | |||
| 120 | // Controls (?) | ||
| 121 | 0x09FA0, // Desert Surface 3 Control | ||
| 122 | 0x09F86, // Desert Surface 8 Control | ||
| 123 | 0x1C2DF, // Desert Flood Control Lower Far Left | ||
| 124 | 0x1831E, // Desert Flood Control Lower Far Right | ||
| 125 | 0x1C260, // Desert Flood Control Lower Near Left | ||
| 126 | 0x1831C, // Desert Flood Control Lower Near Right | ||
| 127 | 0x1C2F3, // Desert Flood Control Raise Far Left | ||
| 128 | 0x1831D, // Desert Flood Control Raise Far Right | ||
| 129 | 0x1C2B1, // Desert Flood Control Raise Near Left | ||
| 130 | 0x1831B, // Desert Flood Control Raise Near Right | ||
| 131 | 0x0A015, // Desert Final Far Control | ||
| 132 | 0x03678, // Mill Lower Ramp Contol | ||
| 133 | 0x03679, // Mill Lower Lift Control | ||
| 134 | 0x03675, // Mill Upper Lift Control | ||
| 135 | 0x03676, // Mill Upper Ramp Control | ||
| 136 | 0x03852, // Boathouse Ramp Angle Control | ||
| 137 | 0x03858, // Boathouse Ramp Position Control | ||
| 138 | 0x275FA, // Boathouse Hook Control | ||
| 139 | 0x037FF, // Treehouse Drawbridge Control | ||
| 140 | 0x09F98, // Town Laser Redirect Control | ||
| 141 | 0x334D8, // Town RGB Light Control | ||
| 142 | 0x17E2B, // Swamp Flood Gate Control | ||
| 143 | 0x00609, // Swamp Surface Sliding Bridge Control | ||
| 144 | 0x18488, // Swamp Underwater Sliding Bridge Control | ||
| 145 | 0x17C0A, // Swamp Island Control 1 | ||
| 146 | 0x17E07, // Swamp Island Control 2 | ||
| 147 | 0x181F5, // Swamp Rotating Bridge Control | ||
| 148 | |||
| 149 | // Vault Boxes | ||
| 150 | 0x03481, // Outside Tutorial Vault Box | ||
| 151 | 0x0339E, // Desert Vault Box | ||
| 152 | 0x03535, // Shipwreck Vault Box | ||
| 153 | 0x03702, // Jungle Vault Box | ||
| 154 | 0x03542, // Mountainside Vault Box | ||
| 155 | |||
| 156 | // Boat Summons | ||
| 157 | 0x17CC8, // Glass Factory Summon Boat | ||
| 158 | 0x17CA6, // Boathouse Summon Boat | ||
| 159 | 0x17C95, // Treehouse Summon Boat | ||
| 160 | 0x0A054, // Town Summon Boat | ||
| 161 | 0x09DB8, // Swamp Summon Boat | ||
| 162 | 0x17CDF, // Jungle Summon Boat | ||
| 163 | |||
| 164 | // Identical sets | ||
| 165 | 0x00143, // Orchard Apple Tree 1 | ||
| 166 | 0x0003B, // Orchard Apple Tree 2 | ||
| 167 | 0x00055, // Orchard Apple Tree 3 | ||
| 168 | 0x032F7, // Orchard Apple Tree 4 | ||
| 169 | 0x032FF, // Orchard Apple Tree 5 | ||
| 170 | 0x009B8, // Symmetry Island Transparent 1 | ||
| 171 | 0x003E8, // Symmetry Island Transparent 2 | ||
| 172 | 0x00A15, // Symmetry Island Transparent 3 | ||
| 173 | 0x00B53, // Symmetry Island Transparent 4 | ||
| 174 | 0x00B8D, // Symmetry Island Transparent 5 | ||
| 175 | |||
| 176 | // Misc | ||
| 177 | 0x03629, // Tutorial Gate Open | ||
| 178 | 0x09FAA, // Desert Lightswitch | ||
| 179 | 0x0C335, // Tutorial Pillar | ||
| 180 | 0x0C373, // Tutorial Patio floor | ||
| 181 | 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly | ||
| 182 | 0x18076, // Desert Flood Exit - I am doing something with this -- but it's a very unique panel. | ||
| 183 | 0x0A15C, // Desert Final Left Convex | ||
| 184 | 0x09FFF, // Desert Final Left Concave | ||
| 185 | 0x0A15F, // Desert Final Near | ||
| 186 | 0x033EA, // Keep Yellow Pressure Plates | ||
| 187 | 0x0A3A8, // Keep Yellow Reset | ||
| 188 | 0x01BE9, // Keep Purple Pressure Plates | ||
| 189 | 0x0A3B9, // Keep Purple Reset | ||
| 190 | 0x01CD3, // Keep Green Pressure Plates | ||
| 191 | 0x0A3BB, // Keep Green Reset | ||
| 192 | 0x01D3F, // Keep Blue Pressure Plates | ||
| 193 | 0x0A3AD, // Keep Blue Reset | ||
| 194 | 0x2896A, // Town Bridge | ||
| 195 | 0x28A69, // Town Lattice | ||
| 196 | 0x28A79, // Town Maze | ||
| 197 | 0x28B39, // Town Red Hexagonal | ||
| 198 | 0x034E3, // Town Soundproof Dots | ||
| 199 | 0x034E4, // Town Soundproof Waves | ||
| 200 | 0x079DF, // Town Triple | ||
| 201 | 0x00815, // Theater Video Input | ||
| 202 | 0x03553, // Theater Tutorial Video | ||
| 203 | 0x03552, // Theater Desert Video | ||
| 204 | 0x0354E, // Theater Jungle Video | ||
| 205 | 0x03549, // Theater Challenge Video | ||
| 206 | 0x0354F, // Theater Shipwreck Video | ||
| 207 | 0x03545, // Theater Mountain Video | ||
| 208 | 0x18590, // Town Transparent | ||
| 209 | 0x28AE3, // Town Wire | ||
| 210 | |||
| 211 | |||
| 212 | // 0x09E39, // Mountain 1 Purple Pathway | ||
| 213 | // 0x33AF5, // Mountain 1 Blue 1 | ||
| 214 | // 0x33AF7, // Mountain 1 Blue 2 | ||
| 215 | // 0x09F6E, // Mountain 1 Blue 3 | ||
| 216 | // 0x09FD8, // Mountain 2 Rainbow 5 | ||
| 217 | // 0x09E86, // Mountain 2 Blue Pathway | ||
| 218 | // 0x09ED8, // Mountain 2 Orange Pathway | ||
| 219 | // 0x09EEB, // Mountain 2 Elevator | ||
| 220 | 0x09F8E, // Mountain 3 Near Right Floor | ||
| 221 | 0x09FC1, // Mountain 3 Near Left Floor | ||
| 222 | 0x09F01, // Mountain 3 Far Right Floor | ||
| 223 | 0x09EFF, // Mountain 3 Far Left Floor | ||
| 224 | 0x09FDA, // Mountain 3 Giant Floor | ||
| 225 | // 0x01983, // Mountain 3 Left Peekaboo | ||
| 226 | // 0x01987, // Mountain 3 Right Peekaboo | ||
| 227 | // 0x3D9A6, // Mountain 3 Left Close Door | ||
| 228 | // 0x3D9A7, // Mountain 3 Right Close Door | ||
| 229 | // 0x3D9AA, // Mountain 3 Left Activate Elevator | ||
| 230 | // 0x3D9A8, // Mountain 3 Right Activate Elevator | ||
| 231 | // 0x3D9A9, // Mountain 3 Launch Elevator | ||
| 232 | // 0x3C113, // Mountain 3 Left Open Door | ||
| 233 | // 0x3C114, // Mountain 3 Right Open Door | ||
| 234 | // 0x09F7F, // Mountaintop Laser Box | ||
| 235 | // 0x17C34, // Mountaintop Perspective | ||
| 236 | // 0x0A16E, // UTM Challenge Entrance | ||
| 237 | // 0x335AB, // UTM In Elevator Control | ||
| 238 | // 0x3369D, // UTM Lower Elevator Control | ||
| 239 | // 0x288EA, // UTM Perspective 1 | ||
| 240 | // 0x288FC, // UTM Perspective 2 | ||
| 241 | // 0x289E7, // UTM Perspective 3 | ||
| 242 | // 0x288AA, // UTM Perspective 4 | ||
| 243 | // 0x334E1, // UTM Secret Door Control | ||
| 244 | // 0x335AC, // UTM Upper Elevator Control | ||
| 245 | // 0x2773D, // Tunnels Desert Shortcut | ||
| 246 | // 0x27732, // Tunnels Theater Shortcut | ||
| 247 | // 0x2FAF6, // Tunnels Vault Box | ||
| 248 | // 0x0A099, // Bunker Glass Door | ||
| 249 | // 0x34BC5, // Bunker Open Ultraviolet | ||
| 250 | // 0x34BC6, // Bunker Close Ultraviolet | ||
| 251 | // 0x15ADD, // Jungle Vault | ||
| 252 | // 0x17CAA, // Jungle Courtyard Gate | ||
| 253 | // 0x17CAB, // Jungle Pop-up Wall | ||
| 254 | 0x0005C, // Glass Factory Vertical Symmetry 5 | ||
| 255 | }; | ||
| 256 | |||
| 257 | std::vector<int> squarePanels = { | 137 | std::vector<int> squarePanels = { |
| 258 | 0x00064, // Tutorial Straight | 138 | 0x00064, // Tutorial Straight |
| 259 | 0x00182, // Tutorial Bend | 139 | 0x00182, // Tutorial Bend |
| @@ -453,6 +333,7 @@ std::vector<int> squarePanels = { | |||
| 453 | 0x0A168, // Theater Sun Exit | 333 | 0x0A168, // Theater Sun Exit |
| 454 | 0x00B10, // Monastery Left Door | 334 | 0x00B10, // Monastery Left Door |
| 455 | 0x00C92, // Monastery Right Door | 335 | 0x00C92, // Monastery Right Door |
| 336 | 0x17C2E, // Bunker Entry Door | ||
| 456 | 0x0056E, // Swamp Entry | 337 | 0x0056E, // Swamp Entry |
| 457 | 0x00469, // Swamp Tutorial 1 | 338 | 0x00469, // Swamp Tutorial 1 |
| 458 | 0x00472, // Swamp Tutorial 2 | 339 | 0x00472, // Swamp Tutorial 2 |
| @@ -573,7 +454,15 @@ std::vector<int> squarePanels = { | |||
| 573 | 0x09E85, // Tunnels Town Shortcut | 454 | 0x09E85, // Tunnels Town Shortcut |
| 574 | }; | 455 | }; |
| 575 | 456 | ||
| 576 | std::vector<int> shadowsPanels = { // works beautifully, can solve based on panel color and where start/end points are if your memory is good | 457 | std::vector<int> shadowsPanels = { |
| 458 | 0x198B5, // Shadows Tutorial 1 | ||
| 459 | 0x198BD, // Shadows Tutorial 2 | ||
| 460 | 0x198BF, // Shadows Tutorial 3 | ||
| 461 | 0x19771, // Shadows Tutorial 4 | ||
| 462 | 0x0A8DC, // Shadows Tutorial 5 | ||
| 463 | 0x0AC74, // Shadows Tutorial 6 | ||
| 464 | 0x0AC7A, // Shadows Tutorial 7 | ||
| 465 | 0x0A8E0, // Shadows Tutorial 8 | ||
| 577 | 0x386FA, // Shadows Avoid 1 | 466 | 0x386FA, // Shadows Avoid 1 |
| 578 | 0x1C33F, // Shadows Avoid 2 | 467 | 0x1C33F, // Shadows Avoid 2 |
| 579 | 0x196E2, // Shadows Avoid 3 | 468 | 0x196E2, // Shadows Avoid 3 |
| @@ -587,17 +476,12 @@ std::vector<int> shadowsPanels = { // works beautifully, can solve based on pane | |||
| 587 | 0x197E0, // Shadows Follow 3 | 476 | 0x197E0, // Shadows Follow 3 |
| 588 | 0x197E8, // Shadows Follow 4 | 477 | 0x197E8, // Shadows Follow 4 |
| 589 | 0x197E5, // Shadows Follow 5 | 478 | 0x197E5, // Shadows Follow 5 |
| 590 | 0x198B5, // Shadows Tutorial 1 | 479 | 0x19650, // Shadows Laser |
| 591 | 0x198BD, // Shadows Tutorial 2 | ||
| 592 | 0x198BF, // Shadows Tutorial 3 | ||
| 593 | 0x19771, // Shadows Tutorial 4 | ||
| 594 | 0x0A8DC, // Shadows Tutorial 5 | ||
| 595 | 0x0AC74, // Shadows Tutorial 6 | ||
| 596 | 0x0AC7A, // Shadows Tutorial 7 | ||
| 597 | 0x0A8E0, // Shadows Tutorial 8 | ||
| 598 | }; | 480 | }; |
| 599 | 481 | ||
| 600 | std::vector<int> monasteryPanels = { | 482 | std::vector<int> monasteryPanels = { |
| 483 | 0x00B10, // Monastery Left Door | ||
| 484 | 0x00C92, // Monastery Right Door | ||
| 601 | 0x00290, // Monastery Exterior 1 | 485 | 0x00290, // Monastery Exterior 1 |
| 602 | 0x00038, // Monastery Exterior 2 | 486 | 0x00038, // Monastery Exterior 2 |
| 603 | 0x00037, // Monastery Exterior 3 | 487 | 0x00037, // Monastery Exterior 3 |
| @@ -607,10 +491,10 @@ std::vector<int> monasteryPanels = { | |||
| 607 | 0x193AB, // Monastery Interior 3 | 491 | 0x193AB, // Monastery Interior 3 |
| 608 | 0x193A6, // Monastery Interior 4 | 492 | 0x193A6, // Monastery Interior 4 |
| 609 | // 0x03713, // Monastery Shortcut | 493 | // 0x03713, // Monastery Shortcut |
| 494 | 0x17CA4, // Monastery Laser | ||
| 610 | }; | 495 | }; |
| 611 | 496 | ||
| 612 | std::vector<int> bunkerPanels = { // this doesn't want to behave, I have no idea | 497 | std::vector<int> bunkerPanels = { |
| 613 | 0x17C2E, // Bunker Entry Door | ||
| 614 | 0x09F7D, // Bunker Tutorial 1 | 498 | 0x09F7D, // Bunker Tutorial 1 |
| 615 | 0x09FDC, // Bunker Tutorial 2 | 499 | 0x09FDC, // Bunker Tutorial 2 |
| 616 | 0x09FF7, // Bunker Tutorial 3 | 500 | 0x09FF7, // Bunker Tutorial 3 |
| @@ -620,11 +504,14 @@ std::vector<int> bunkerPanels = { // this doesn't want to behave, I have no idea | |||
| 620 | 0x09DA1, // Bunker Advanced 2 | 504 | 0x09DA1, // Bunker Advanced 2 |
| 621 | 0x09DA2, // Bunker Advanced 3 | 505 | 0x09DA2, // Bunker Advanced 3 |
| 622 | 0x09DAF, // Bunker Advanced 4 | 506 | 0x09DAF, // Bunker Advanced 4 |
| 507 | // 0x0A099, // Bunker Glass Door | ||
| 623 | 0x0A010, // Bunker Glass 1 | 508 | 0x0A010, // Bunker Glass 1 |
| 624 | 0x0A01B, // Bunker Glass 2 | 509 | 0x0A01B, // Bunker Glass 2 |
| 625 | 0x0A01F, // Bunker Glass 3 | 510 | 0x0A01F, // Bunker Glass 3 |
| 626 | 0x17E63, // Bunker Ultraviolet 1 | 511 | 0x17E63, // Bunker Ultraviolet 1 |
| 627 | 0x17E67, // Bunker Ultraviolet 2 | 512 | 0x17E67, // Bunker Ultraviolet 2 |
| 513 | 0x34BC5, // Bunker Open Ultraviolet | ||
| 514 | 0x34BC6, // Bunker Close Ultraviolet | ||
| 628 | 0x0A079, // Bunker Elevator | 515 | 0x0A079, // Bunker Elevator |
| 629 | }; | 516 | }; |
| 630 | 517 | ||
| @@ -636,10 +523,154 @@ std::vector<int> junglePanels = { | |||
| 636 | 0x0070F, // Jungle Waves 5 | 523 | 0x0070F, // Jungle Waves 5 |
| 637 | 0x0087D, // Jungle Waves 6 | 524 | 0x0087D, // Jungle Waves 6 |
| 638 | 0x002C7, // Jungle Waves 7 | 525 | 0x002C7, // Jungle Waves 7 |
| 526 | // 0x17CAB, // Jungle Pop-up Wall | ||
| 639 | 0x0026D, // Jungle Dots 1 | 527 | 0x0026D, // Jungle Dots 1 |
| 640 | 0x0026E, // Jungle Dots 2 | 528 | 0x0026E, // Jungle Dots 2 |
| 641 | 0x0026F, // Jungle Dots 3 | 529 | 0x0026F, // Jungle Dots 3 |
| 642 | 0x00C3F, // Jungle Dots 4 | 530 | 0x00C3F, // Jungle Dots 4 |
| 643 | 0x00C41, // Jungle Dots 5 | 531 | 0x00C41, // Jungle Dots 5 |
| 644 | 0x014B2, // Jungle Dots 6 | 532 | 0x014B2, // Jungle Dots 6 |
| 533 | 0x03616, // Jungle Laser | ||
| 534 | }; | ||
| 535 | |||
| 536 | // There might be something to do with these, I haven't decided yet. | ||
| 537 | std::vector<int> nothingPanels = { | ||
| 538 | // Doors & Shortcuts & Shortcut doors & Door controls | ||
| 539 | 0x0C339, // Desert Surface Door | ||
| 540 | 0x0A249, // Desert Pond Exit Door | ||
| 541 | 0x275ED, // Mill EP Door | ||
| 542 | 0x17CAC, // Mill Stairs Shortcut Door | ||
| 543 | 0x38663, // Boathouse Shortcut | ||
| 544 | 0x09E49, // Keep Shadows Shortcut | ||
| 545 | 0x0361B, // Keep Tower Shortcut | ||
| 546 | 0x334DC, // Shadows Inner Door Control | ||
| 547 | 0x334DB, // Shadows Outer Door Control | ||
| 548 | 0x2700B, // Treehouse Exterior Door Control | ||
| 549 | 0x17CBC, // Treehouse Interior Door Control | ||
| 550 | 0x337FA, // Jungle Shortcut | ||
| 551 | |||
| 552 | // Controls (?) | ||
| 553 | 0x09FA0, // Desert Surface 3 Control | ||
| 554 | 0x09F86, // Desert Surface 8 Control | ||
| 555 | 0x1C2DF, // Desert Flood Control Lower Far Left | ||
| 556 | 0x1831E, // Desert Flood Control Lower Far Right | ||
| 557 | 0x1C260, // Desert Flood Control Lower Near Left | ||
| 558 | 0x1831C, // Desert Flood Control Lower Near Right | ||
| 559 | 0x1C2F3, // Desert Flood Control Raise Far Left | ||
| 560 | 0x1831D, // Desert Flood Control Raise Far Right | ||
| 561 | 0x1C2B1, // Desert Flood Control Raise Near Left | ||
| 562 | 0x1831B, // Desert Flood Control Raise Near Right | ||
| 563 | 0x0A015, // Desert Final Far Control | ||
| 564 | 0x03678, // Mill Lower Ramp Contol | ||
| 565 | 0x03679, // Mill Lower Lift Control | ||
| 566 | 0x03675, // Mill Upper Lift Control | ||
| 567 | 0x03676, // Mill Upper Ramp Control | ||
| 568 | 0x03852, // Boathouse Ramp Angle Control | ||
| 569 | 0x03858, // Boathouse Ramp Position Control | ||
| 570 | 0x275FA, // Boathouse Hook Control | ||
| 571 | 0x037FF, // Treehouse Drawbridge Control | ||
| 572 | 0x09F98, // Town Laser Redirect Control | ||
| 573 | 0x334D8, // Town RGB Light Control | ||
| 574 | 0x17E2B, // Swamp Flood Gate Control | ||
| 575 | 0x00609, // Swamp Surface Sliding Bridge Control | ||
| 576 | 0x18488, // Swamp Underwater Sliding Bridge Control | ||
| 577 | 0x17C0A, // Swamp Island Control 1 | ||
| 578 | 0x17E07, // Swamp Island Control 2 | ||
| 579 | 0x181F5, // Swamp Rotating Bridge Control | ||
| 580 | |||
| 581 | // Vault Boxes | ||
| 582 | 0x03481, // Outside Tutorial Vault Box | ||
| 583 | 0x0339E, // Desert Vault Box | ||
| 584 | 0x03535, // Shipwreck Vault Box | ||
| 585 | 0x03702, // Jungle Vault Box | ||
| 586 | 0x03542, // Mountainside Vault Box | ||
| 587 | 0x2FAF6, // Tunnels Vault Box | ||
| 588 | |||
| 589 | // Boat Summons | ||
| 590 | 0x17CC8, // Glass Factory Summon Boat | ||
| 591 | 0x17CA6, // Boathouse Summon Boat | ||
| 592 | 0x17C95, // Treehouse Summon Boat | ||
| 593 | 0x0A054, // Town Summon Boat | ||
| 594 | 0x09DB8, // Swamp Summon Boat | ||
| 595 | 0x17CDF, // Jungle Summon Boat | ||
| 596 | |||
| 597 | // Identical sets | ||
| 598 | 0x00143, // Orchard Apple Tree 1 | ||
| 599 | 0x0003B, // Orchard Apple Tree 2 | ||
| 600 | 0x00055, // Orchard Apple Tree 3 | ||
| 601 | 0x032F7, // Orchard Apple Tree 4 | ||
| 602 | 0x032FF, // Orchard Apple Tree 5 | ||
| 603 | 0x009B8, // Symmetry Island Transparent 1 | ||
| 604 | 0x003E8, // Symmetry Island Transparent 2 | ||
| 605 | 0x00A15, // Symmetry Island Transparent 3 | ||
| 606 | 0x00B53, // Symmetry Island Transparent 4 | ||
| 607 | 0x00B8D, // Symmetry Island Transparent 5 | ||
| 608 | |||
| 609 | // Misc | ||
| 610 | 0x03629, // Tutorial Gate Open | ||
| 611 | 0x09FAA, // Desert Lightswitch | ||
| 612 | 0x0C335, // Tutorial Pillar | ||
| 613 | 0x0C373, // Tutorial Patio floor | ||
| 614 | 0x1C349, // Symmetry Island Door 2 - Collision fails here, sadly | ||
| 615 | 0x18076, // Desert Flood Exit - I am doing something with this -- but it's a very unique panel. | ||
| 616 | 0x0A15C, // Desert Final Left Convex | ||
| 617 | 0x09FFF, // Desert Final Left Concave | ||
| 618 | 0x0A15F, // Desert Final Near | ||
| 619 | 0x033EA, // Keep Yellow Pressure Plates | ||
| 620 | 0x0A3A8, // Keep Yellow Reset | ||
| 621 | 0x01BE9, // Keep Purple Pressure Plates | ||
| 622 | 0x0A3B9, // Keep Purple Reset | ||
| 623 | 0x01CD3, // Keep Green Pressure Plates | ||
| 624 | 0x0A3BB, // Keep Green Reset | ||
| 625 | 0x01D3F, // Keep Blue Pressure Plates | ||
| 626 | 0x0A3AD, // Keep Blue Reset | ||
| 627 | 0x2896A, // Town Bridge | ||
| 628 | 0x28A69, // Town Lattice | ||
| 629 | 0x28A79, // Town Maze | ||
| 630 | 0x28B39, // Town Red Hexagonal | ||
| 631 | 0x034E3, // Town Soundproof Dots | ||
| 632 | 0x034E4, // Town Soundproof Waves | ||
| 633 | 0x079DF, // Town Triple | ||
| 634 | 0x00815, // Theater Video Input | ||
| 635 | 0x03553, // Theater Tutorial Video | ||
| 636 | 0x03552, // Theater Desert Video | ||
| 637 | 0x0354E, // Theater Jungle Video | ||
| 638 | 0x03549, // Theater Challenge Video | ||
| 639 | 0x0354F, // Theater Shipwreck Video | ||
| 640 | 0x03545, // Theater Mountain Video | ||
| 641 | 0x18590, // Town Transparent | ||
| 642 | 0x28AE3, // Town Wire | ||
| 643 | |||
| 644 | |||
| 645 | 0x09E39, // Mountain 1 Purple Pathway | ||
| 646 | // 0x33AF5, // Mountain 1 Blue 1 | ||
| 647 | // 0x33AF7, // Mountain 1 Blue 2 | ||
| 648 | // 0x09F6E, // Mountain 1 Blue 3 | ||
| 649 | // 0x09FD8, // Mountain 2 Rainbow 5 | ||
| 650 | 0x09E86, // Mountain 2 Blue Pathway | ||
| 651 | 0x09ED8, // Mountain 2 Orange Pathway | ||
| 652 | 0x09F8E, // Mountain 3 Near Right Floor | ||
| 653 | 0x09FC1, // Mountain 3 Near Left Floor | ||
| 654 | 0x09F01, // Mountain 3 Far Right Floor | ||
| 655 | 0x09EFF, // Mountain 3 Far Left Floor | ||
| 656 | 0x09FDA, // Mountain 3 Giant Floor | ||
| 657 | // 0x01983, // Mountain 3 Left Peekaboo | ||
| 658 | // 0x01987, // Mountain 3 Right Peekaboo | ||
| 659 | // 0x3D9A6, // Mountain 3 Left Close Door | ||
| 660 | // 0x3D9A7, // Mountain 3 Right Close Door | ||
| 661 | // 0x3D9AA, // Mountain 3 Left Activate Elevator | ||
| 662 | // 0x3D9A8, // Mountain 3 Right Activate Elevator | ||
| 663 | // 0x3D9A9, // Mountain 3 Launch Elevator | ||
| 664 | // 0x3C113, // Mountain 3 Left Open Door | ||
| 665 | // 0x3C114, // Mountain 3 Right Open Door | ||
| 666 | 0x09F7F, // Mountaintop Laser Box | ||
| 667 | 0x17C34, // Mountaintop Perspective | ||
| 668 | 0x0A16E, // UTM Challenge Entrance | ||
| 669 | // 0x334E1, // UTM Secret Door Control | ||
| 670 | // 0x2773D, // Tunnels Desert Shortcut | ||
| 671 | // 0x27732, // Tunnels Theater Shortcut | ||
| 672 | // 0x0A099, // Bunker Glass Door | ||
| 673 | // 0x15ADD, // Jungle Vault | ||
| 674 | // 0x17CAA, // Jungle Courtyard Gate | ||
| 675 | 0x0005C, // Glass Factory Vertical Symmetry 5 | ||
| 645 | }; | 676 | }; |
