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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2021-08-25 13:21:38 -0400 | 
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-08-25 13:21:38 -0400 | 
| commit | 5dbaea1fe06d95f15ec75568291d981144a072ce (patch) | |
| tree | e5cf0d0f381c7a40839fb76104cfab0525b68bae /Source | |
| parent | c5650b69369bc08ac23a75f6bf49646f77afa37d (diff) | |
| download | witness-tutorializer-5dbaea1fe06d95f15ec75568291d981144a072ce.tar.gz witness-tutorializer-5dbaea1fe06d95f15ec75568291d981144a072ce.tar.bz2 witness-tutorializer-5dbaea1fe06d95f15ec75568291d981144a072ce.zip | |
Added random doors and most of Challenge
The pedestal (maze map) will probably never work because it's special. Trying to affect the sets of 3 or the shuffled four currently crashes the game because there's special logic that governs them. I may look into fixing those.
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Panels.h | 21 | ||||
| -rw-r--r-- | Source/Randomizer.cpp | 3 | ||||
| -rw-r--r-- | Source/Randomizer.h | 1 | 
3 files changed, 23 insertions, 2 deletions
| diff --git a/Source/Panels.h b/Source/Panels.h index 87f0972..221cc41 100644 --- a/Source/Panels.h +++ b/Source/Panels.h | |||
| @@ -600,6 +600,27 @@ std::vector<int> squarePanels = { | |||
| 600 | 0x18488, // Swamp Underwater Sliding Bridge Control | 600 | 0x18488, // Swamp Underwater Sliding Bridge Control | 
| 601 | 0x17C0A, // Swamp Island Control 1 | 601 | 0x17C0A, // Swamp Island Control 1 | 
| 602 | 0x17E07, // Swamp Island Control 2 | 602 | 0x17E07, // Swamp Island Control 2 | 
| 603 | |||
| 604 | 0x01983, // Mountain 3 Left Peekaboo | ||
| 605 | 0x01987, // Mountain 3 Right Peekaboo | ||
| 606 | |||
| 607 | 0x0088E, // Challenge Easy Maze | ||
| 608 | 0x00BAF, // Challenge Hard Maze | ||
| 609 | 0x00BF3, // Challenge Stones Maze | ||
| 610 | /*0x0051F, // Challenge Column Bottom Left | ||
| 611 | 0x00524, // Challenge Column Top Right | ||
| 612 | 0x00CDB, // Challenge Column Top Left | ||
| 613 | 0x00CD4, // Challenge Column Far Panel*/ | ||
| 614 | /*0x00C80, // Challenge Triple 1 Left | ||
| 615 | 0x00CA1, // Challenge Triple 1 Center | ||
| 616 | 0x00CB9, // Challenge Triple 1 Right | ||
| 617 | 0x00C22, // Challenge Triple 2 Left | ||
| 618 | 0x00C59, // Challenge Triple 2 Center | ||
| 619 | 0x00C68, // Challenge Triple 2 Right*/ | ||
| 620 | 0x034EC, // Challenge Triangle | ||
| 621 | 0x034F4, // Challenge Triangle | ||
| 622 | 0x1C31A, // Challenge Left Pillar | ||
| 623 | 0x1C319, // Challenge Right Pillar | ||
| 603 | }; | 624 | }; | 
| 604 | 625 | ||
| 605 | std::vector<int> desertPanels = { | 626 | std::vector<int> desertPanels = { | 
| diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 26c3416..47bb8c3 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp | |||
| @@ -211,8 +211,7 @@ void Randomizer::Tutorialise(int panel1, int tutorialStraight) { | |||
| 211 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, GRID_SIZE_X, sizeof(int)); | 211 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, GRID_SIZE_X, sizeof(int)); | 
| 212 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, GRID_SIZE_Y, sizeof(int)); | 212 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, GRID_SIZE_Y, sizeof(int)); | 
| 213 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, STYLE_FLAGS, sizeof(int)); | 213 | _memory->CopyEntityData<byte>(tutorialStraight, panel1, STYLE_FLAGS, sizeof(int)); | 
| 214 | 214 | _memory->WritePanelData<byte>(panel1, RANDOMISE_ON_POWER_ON, { 0 }); | |
| 215 | |||
| 216 | 215 | ||
| 217 | 216 | ||
| 218 | //arrays.push_back(AUDIO_PREFIX); | 217 | //arrays.push_back(AUDIO_PREFIX); | 
| diff --git a/Source/Randomizer.h b/Source/Randomizer.h index 4058280..15465f4 100644 --- a/Source/Randomizer.h +++ b/Source/Randomizer.h | |||
| @@ -59,6 +59,7 @@ private: | |||
| 59 | #define DOT_FLAGS 0x3C8 | 59 | #define DOT_FLAGS 0x3C8 | 
| 60 | #define DOT_CONNECTION_A 0x3D0 | 60 | #define DOT_CONNECTION_A 0x3D0 | 
| 61 | #define DOT_CONNECTION_B 0x3D8 | 61 | #define DOT_CONNECTION_B 0x3D8 | 
| 62 | #define RANDOMISE_ON_POWER_ON 0x3E0 | ||
| 62 | #define DECORATIONS 0x418 | 63 | #define DECORATIONS 0x418 | 
| 63 | #define DECORATION_FLAGS 0x420 | 64 | #define DECORATION_FLAGS 0x420 | 
| 64 | #define DECORATION_COLORS 0x428 | 65 | #define DECORATION_COLORS 0x428 | 
