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author | jbzdarkid <jbzdarkid@gmail.com> | 2019-11-16 21:15:59 -0800 |
---|---|---|
committer | jbzdarkid <jbzdarkid@gmail.com> | 2019-11-16 21:15:59 -0800 |
commit | fd2fa2211dc09c9030601fde1afd2f7823b22ed8 (patch) | |
tree | dfd3d3195315b69e5ccb397f7aedde115fb7e6e6 /Source | |
parent | ee426c3bde4b4c7fb1ea38a953d849e8893d8311 (diff) | |
download | witness-tutorializer-fd2fa2211dc09c9030601fde1afd2f7823b22ed8.tar.gz witness-tutorializer-fd2fa2211dc09c9030601fde1afd2f7823b22ed8.tar.bz2 witness-tutorializer-fd2fa2211dc09c9030601fde1afd2f7823b22ed8.zip |
Cleanup tabs -> spaces, actually free memory
Diffstat (limited to 'Source')
-rw-r--r-- | Source/Memory.cpp | 9 | ||||
-rw-r--r-- | Source/Memory.h | 132 | ||||
-rw-r--r-- | Source/PuzzlerSerializer.cpp | 280 | ||||
-rw-r--r-- | Source/Randomizer.cpp | 80 | ||||
-rw-r--r-- | Source/Randomizer2.cpp | 41 |
5 files changed, 256 insertions, 286 deletions
diff --git a/Source/Memory.cpp b/Source/Memory.cpp index e240b90..d90c402 100644 --- a/Source/Memory.cpp +++ b/Source/Memory.cpp | |||
@@ -8,16 +8,17 @@ | |||
8 | #undef PROCESSENTRY32 | 8 | #undef PROCESSENTRY32 |
9 | #undef Process32Next | 9 | #undef Process32Next |
10 | 10 | ||
11 | Memory::Memory(const std::wstring& processName) : _processName(processName) { | 11 | Memory::Memory(const std::wstring& processName) : _processName(processName) {} |
12 | } | ||
13 | 12 | ||
14 | Memory::~Memory() { | 13 | Memory::~Memory() { |
15 | if (_threadActive) { | 14 | if (_threadActive) { |
16 | _threadActive = false; | 15 | _threadActive = false; |
17 | _thread.join(); | 16 | _thread.join(); |
18 | } | 17 | } |
18 | |||
19 | if (_handle != nullptr) { | 19 | if (_handle != nullptr) { |
20 | CloseHandle(_handle); | 20 | for (uintptr_t addr : _allocations) VirtualFreeEx(_handle, (void*)addr, 0, MEM_RELEASE); |
21 | CloseHandle(_handle); | ||
21 | } | 22 | } |
22 | } | 23 | } |
23 | 24 | ||
@@ -133,7 +134,7 @@ int Memory::ExecuteSigScans() | |||
133 | { | 134 | { |
134 | for (int i=0; i<0x200000; i+=0x1000) { | 135 | for (int i=0; i<0x200000; i+=0x1000) { |
135 | std::vector<byte> data = ReadData<byte>({i}, 0x1100); | 136 | std::vector<byte> data = ReadData<byte>({i}, 0x1100); |
136 | 137 | ||
137 | for (auto& [scanBytes, sigScan] : _sigScans) { | 138 | for (auto& [scanBytes, sigScan] : _sigScans) { |
138 | if (sigScan.found) continue; | 139 | if (sigScan.found) continue; |
139 | int index = find(data, scanBytes); | 140 | int index = find(data, scanBytes); |
diff --git a/Source/Memory.h b/Source/Memory.h index af4f0ae..70a271e 100644 --- a/Source/Memory.h +++ b/Source/Memory.h | |||
@@ -19,103 +19,103 @@ enum class ProcStatus { | |||
19 | // http://stackoverflow.com/q/32798185 | 19 | // http://stackoverflow.com/q/32798185 |
20 | // http://stackoverflow.com/q/36018838 | 20 | // http://stackoverflow.com/q/36018838 |
21 | // http://stackoverflow.com/q/1387064 | 21 | // http://stackoverflow.com/q/1387064 |
22 | // https://github.com/fkloiber/witness-trainer/blob/master/source/foreign_process_memory.cpp | ||
22 | class Memory final : public std::enable_shared_from_this<Memory> { | 23 | class Memory final : public std::enable_shared_from_this<Memory> { |
23 | public: | 24 | public: |
24 | Memory(const std::wstring& processName); | 25 | Memory(const std::wstring& processName); |
25 | ~Memory(); | 26 | ~Memory(); |
26 | void StartHeartbeat(HWND window, std::chrono::milliseconds beat = std::chrono::milliseconds(1000)); | 27 | void StartHeartbeat(HWND window, std::chrono::milliseconds beat = std::chrono::milliseconds(1000)); |
27 | 28 | ||
28 | Memory(const Memory& memory) = delete; | 29 | Memory(const Memory& memory) = delete; |
29 | Memory& operator=(const Memory& other) = delete; | 30 | Memory& operator=(const Memory& other) = delete; |
30 | 31 | ||
31 | template <class T> | 32 | template <class T> |
32 | std::vector<T> ReadArray(int panel, int offset, int size) { | 33 | std::vector<T> ReadArray(int id, int offset, int size) { |
33 | return ReadData<T>({GLOBALS, 0x18, panel*8, offset, 0}, size); | 34 | return ReadData<T>({GLOBALS, 0x18, id*8, offset, 0}, size); |
34 | } | 35 | } |
35 | 36 | ||
36 | template <class T> | 37 | template <class T> |
37 | void WriteArray(int panel, int offset, const std::vector<T>& data) { | 38 | void WriteArray(int id, int offset, const std::vector<T>& data) { |
38 | WriteData({GLOBALS, 0x18, panel*8, offset, 0}, data); | 39 | WriteData({GLOBALS, 0x18, id*8, offset, 0}, data); |
39 | } | 40 | } |
40 | 41 | ||
41 | template <class T> | 42 | template <class T> |
42 | void WriteNewArray(int panel, int offset, const std::vector<T>& data) { | 43 | void WriteNewArray(int id, int offset, const std::vector<T>& data) { |
43 | std::vector<uintptr_t> newAddr = {Allocate(data.size() * sizeof(T))}; | 44 | uintptr_t addr = VirtualAllocEx(_handle, nullptr, data.size() * sizeof(T), MEM_RESERVE | MEM_COMMIT, MEM_READWRITE); |
44 | WritePanelData(panel, offset, newAddr); | 45 | _allocations.emplace_back(addr); |
45 | WriteArray(panel, offset, data); | 46 | WriteEntityData(id, offset, addr); |
46 | } | 47 | WriteArray(id, offset, data); |
48 | } | ||
47 | 49 | ||
48 | template <class T> | 50 | template <class T> |
49 | std::vector<T> ReadPanelData(int panel, int offset, size_t size) { | 51 | std::vector<T> ReadEntityData(int id, int offset, size_t size) { |
50 | return ReadData<T>({GLOBALS, 0x18, panel*8, offset}, size); | 52 | return ReadData<T>({GLOBALS, 0x18, id*8, offset}, size); |
51 | } | 53 | } |
52 | 54 | ||
53 | template <class T> | 55 | template <class T> |
54 | void WritePanelData(int panel, int offset, const std::vector<T>& data) { | 56 | void WriteEntityData(int id, int offset, const std::vector<T>& data) { |
55 | WriteData({GLOBALS, 0x18, panel*8, offset}, data); | 57 | WriteData({GLOBALS, 0x18, id*8, offset}, data); |
56 | } | 58 | } |
57 | 59 | ||
58 | void AddSigScan(const std::vector<byte>& scanBytes, const std::function<void(int index)>& scanFunc); | 60 | void AddSigScan(const std::vector<byte>& scanBytes, const std::function<void(int index)>& scanFunc); |
59 | int ExecuteSigScans(); | 61 | int ExecuteSigScans(); |
60 | 62 | ||
61 | private: | 63 | private: |
62 | template<class T> | 64 | template<class T> |
63 | std::vector<T> ReadData(const std::vector<int>& offsets, size_t numItems) { | 65 | std::vector<T> ReadData(const std::vector<int>& offsets, size_t numItems) { |
64 | if (numItems == 0) return {}; | 66 | if (numItems == 0) return {}; |
65 | std::vector<T> data; | 67 | std::vector<T> data; |
66 | data.resize(numItems); | 68 | data.resize(numItems); |
67 | void* computedOffset = ComputeOffset(offsets); | 69 | void* computedOffset = ComputeOffset(offsets); |
68 | for (int i=0; i<5; i++) { | 70 | for (int i=0; i<5; i++) { |
69 | if (ReadProcessMemory(_handle, computedOffset, &data[0], sizeof(T) * numItems, nullptr)) { | 71 | if (ReadProcessMemory(_handle, computedOffset, &data[0], sizeof(T) * numItems, nullptr)) { |
70 | if (i != 0) { | 72 | if (i != 0) { |
71 | int k = 0; | 73 | int k = 0; |
72 | } | 74 | } |
73 | return data; | 75 | return data; |
74 | } | 76 | } |
75 | } | 77 | } |
76 | ThrowError(); | 78 | ThrowError(); |
77 | return {}; | 79 | return {}; |
78 | } | 80 | } |
79 | 81 | ||
80 | template <class T> | 82 | template <class T> |
81 | void WriteData(const std::vector<int>& offsets, const std::vector<T>& data) { | 83 | void WriteData(const std::vector<int>& offsets, const std::vector<T>& data) { |
82 | if (data.empty()) return; | 84 | if (data.empty()) return; |
83 | void* computedOffset = ComputeOffset(offsets); | 85 | void* computedOffset = ComputeOffset(offsets); |
84 | for (int i=0; i<5; i++) { | 86 | for (int i=0; i<5; i++) { |
85 | if (WriteProcessMemory(_handle, computedOffset, &data[0], sizeof(T) * data.size(), nullptr)) { | 87 | if (WriteProcessMemory(_handle, computedOffset, &data[0], sizeof(T) * data.size(), nullptr)) { |
86 | if (i != 0) { | 88 | if (i != 0) { |
87 | int k = 0; | 89 | int k = 0; |
88 | } | 90 | } |
89 | return; | 91 | return; |
90 | } | 92 | } |
91 | } | 93 | } |
92 | ThrowError(); | 94 | ThrowError(); |
93 | } | 95 | } |
94 | 96 | ||
95 | void Heartbeat(HWND window); | 97 | void Heartbeat(HWND window); |
96 | bool Initialize(); | 98 | bool Initialize(); |
97 | void ThrowError(); | 99 | void ThrowError(); |
98 | void* ComputeOffset(std::vector<int> offsets); | 100 | void* ComputeOffset(std::vector<int> offsets); |
99 | uintptr_t Allocate(size_t bytes); | ||
100 | 101 | ||
101 | int _previousFrame = 0; | 102 | int _previousFrame = 0; |
102 | bool _threadActive = false; | 103 | bool _threadActive = false; |
103 | std::thread _thread; | 104 | std::thread _thread; |
104 | std::wstring _processName; | 105 | std::wstring _processName; |
105 | std::map<uintptr_t, uintptr_t> _computedAddresses; | 106 | std::map<uintptr_t, uintptr_t> _computedAddresses; |
106 | uintptr_t _baseAddress = 0; | 107 | uintptr_t _baseAddress = 0; |
107 | HANDLE _handle = nullptr; | 108 | HANDLE _handle = nullptr; |
108 | uintptr_t _freeMem = 0; | 109 | std::vector<uintptr_t> _allocations; |
109 | uintptr_t _freeMemEnd = 0; | 110 | struct SigScan { |
110 | struct SigScan { | 111 | std::function<void(int)> scanFunc; |
111 | std::function<void(int)> scanFunc; | 112 | bool found; |
112 | bool found; | 113 | }; |
113 | }; | 114 | std::map<std::vector<byte>, SigScan> _sigScans; |
114 | std::map<std::vector<byte>, SigScan> _sigScans; | ||
115 | 115 | ||
116 | friend class Temp; | 116 | friend class Temp; |
117 | friend class ChallengeRandomizer; | 117 | friend class ChallengeRandomizer; |
118 | friend class Randomizer; | 118 | friend class Randomizer; |
119 | }; | 119 | }; |
120 | 120 | ||
121 | #if GLOBALS == 0x5B28C0 | 121 | #if GLOBALS == 0x5B28C0 |
diff --git a/Source/PuzzlerSerializer.cpp b/Source/PuzzlerSerializer.cpp index abdfafd..2ba0ce7 100644 --- a/Source/PuzzlerSerializer.cpp +++ b/Source/PuzzlerSerializer.cpp | |||
@@ -7,22 +7,22 @@ | |||
7 | PuzzleSerializer::PuzzleSerializer(const std::shared_ptr<Memory>& memory) : _memory(memory) {} | 7 | PuzzleSerializer::PuzzleSerializer(const std::shared_ptr<Memory>& memory) : _memory(memory) {} |
8 | 8 | ||
9 | Puzzle PuzzleSerializer::ReadPuzzle(int id) { | 9 | Puzzle PuzzleSerializer::ReadPuzzle(int id) { |
10 | int width = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_X, 1)[0] - 1; | 10 | int width = 2 * _memory->ReadEntityData<int>(id, GRID_SIZE_X, 1)[0] - 1; |
11 | int height = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_Y, 1)[0] - 1; | 11 | int height = 2 * _memory->ReadEntityData<int>(id, GRID_SIZE_Y, 1)[0] - 1; |
12 | if (width < 0 || height < 0) return Puzzle(); // @Error: Grid size should be always positive? Looks like the starting panels break this rule, though. | 12 | if (width < 0 || height < 0) return Puzzle(); // @Error: Grid size should be always positive? Looks like the starting panels break this rule, though. |
13 | 13 | ||
14 | int numIntersections = _memory->ReadPanelData<int>(id, NUM_DOTS, 1)[0]; | 14 | int numIntersections = _memory->ReadEntityData<int>(id, NUM_DOTS, 1)[0]; |
15 | _intersectionFlags = _memory->ReadArray<int>(id, DOT_FLAGS, numIntersections); | 15 | _intersectionFlags = _memory->ReadArray<int>(id, DOT_FLAGS, numIntersections); |
16 | int numConnections = _memory->ReadPanelData<int>(id, NUM_CONNECTIONS, 1)[0]; | 16 | int numConnections = _memory->ReadEntityData<int>(id, NUM_CONNECTIONS, 1)[0]; |
17 | _connectionsA = _memory->ReadArray<int>(id, DOT_CONNECTION_A, numConnections); | 17 | _connectionsA = _memory->ReadArray<int>(id, DOT_CONNECTION_A, numConnections); |
18 | _connectionsB = _memory->ReadArray<int>(id, DOT_CONNECTION_B, numConnections); | 18 | _connectionsB = _memory->ReadArray<int>(id, DOT_CONNECTION_B, numConnections); |
19 | _intersectionLocations = _memory->ReadArray<float>(id, DOT_POSITIONS, numIntersections*2); | 19 | _intersectionLocations = _memory->ReadArray<float>(id, DOT_POSITIONS, numIntersections*2); |
20 | 20 | ||
21 | Puzzle p; | 21 | Puzzle p; |
22 | p.NewGrid(width, height); | 22 | p.NewGrid(width, height); |
23 | ReadIntersections(p); | 23 | ReadIntersections(p); |
24 | ReadExtras(p); | 24 | ReadExtras(p); |
25 | ReadDecorations(p, id); | 25 | ReadDecorations(p, id); |
26 | ReadSequence(p, id); | 26 | ReadSequence(p, id); |
27 | return p; | 27 | return p; |
28 | } | 28 | } |
@@ -34,28 +34,28 @@ void PuzzleSerializer::WritePuzzle(const Puzzle& p, int id) { | |||
34 | _intersectionLocations.clear(); | 34 | _intersectionLocations.clear(); |
35 | 35 | ||
36 | MIN = 0.1f; | 36 | MIN = 0.1f; |
37 | MAX = 0.9f; | 37 | MAX = 0.9f; |
38 | WIDTH_INTERVAL = (MAX - MIN) / (p.width/2); | 38 | WIDTH_INTERVAL = (MAX - MIN) / (p.width/2); |
39 | HEIGHT_INTERVAL = (MAX - MIN) / (p.height/2); | 39 | HEIGHT_INTERVAL = (MAX - MIN) / (p.height/2); |
40 | HORIZ_GAP_SIZE = WIDTH_INTERVAL / 2; | 40 | HORIZ_GAP_SIZE = WIDTH_INTERVAL / 2; |
41 | VERTI_GAP_SIZE = HEIGHT_INTERVAL / 2; | 41 | VERTI_GAP_SIZE = HEIGHT_INTERVAL / 2; |
42 | 42 | ||
43 | WriteIntersections(p); | 43 | WriteIntersections(p); |
44 | WriteDots(p); | 44 | WriteDots(p); |
45 | WriteGaps(p); | 45 | WriteGaps(p); |
46 | WriteEndpoints(p); | 46 | WriteEndpoints(p); |
47 | WriteDecorations(p, id); | 47 | WriteDecorations(p, id); |
48 | WriteSequence(p, id); | 48 | WriteSequence(p, id); |
49 | 49 | ||
50 | _memory->WritePanelData<int>(id, GRID_SIZE_X, {(p.width + 1)/2}); | 50 | _memory->WriteEntityData<int>(id, GRID_SIZE_X, {(p.width + 1)/2}); |
51 | _memory->WritePanelData<int>(id, GRID_SIZE_Y, {(p.height + 1)/2}); | 51 | _memory->WriteEntityData<int>(id, GRID_SIZE_Y, {(p.height + 1)/2}); |
52 | _memory->WritePanelData<int>(id, NUM_DOTS, {static_cast<int>(_intersectionFlags.size())}); | 52 | _memory->WriteEntityData<int>(id, NUM_DOTS, {static_cast<int>(_intersectionFlags.size())}); |
53 | _memory->WriteArray<float>(id, DOT_POSITIONS, _intersectionLocations); | 53 | _memory->WriteArray<float>(id, DOT_POSITIONS, _intersectionLocations); |
54 | _memory->WriteArray<int>(id, DOT_FLAGS, _intersectionFlags); | 54 | _memory->WriteArray<int>(id, DOT_FLAGS, _intersectionFlags); |
55 | _memory->WritePanelData<int>(id, NUM_CONNECTIONS, {static_cast<int>(_connectionsA.size())}); | 55 | _memory->WriteEntityData<int>(id, NUM_CONNECTIONS, {static_cast<int>(_connectionsA.size())}); |
56 | _memory->WriteArray<int>(id, DOT_CONNECTION_A, _connectionsA); | 56 | _memory->WriteArray<int>(id, DOT_CONNECTION_A, _connectionsA); |
57 | _memory->WriteArray<int>(id, DOT_CONNECTION_B, _connectionsB); | 57 | _memory->WriteArray<int>(id, DOT_CONNECTION_B, _connectionsB); |
58 | _memory->WritePanelData<int>(id, NEEDS_REDRAW, {1}); | 58 | _memory->WriteEntityData<int>(id, NEEDS_REDRAW, {1}); |
59 | } | 59 | } |
60 | 60 | ||
61 | void PuzzleSerializer::ReadIntersections(Puzzle& p) { | 61 | void PuzzleSerializer::ReadIntersections(Puzzle& p) { |
@@ -70,78 +70,78 @@ void PuzzleSerializer::ReadIntersections(Puzzle& p) { | |||
70 | for (int j=0; j<_intersectionFlags.size(); j++) { | 70 | for (int j=0; j<_intersectionFlags.size(); j++) { |
71 | if (_intersectionFlags[_connectionsA[j]] & Flags::IS_ENDPOINT) break; | 71 | if (_intersectionFlags[_connectionsA[j]] & Flags::IS_ENDPOINT) break; |
72 | if (_intersectionFlags[_connectionsB[j]] & Flags::IS_ENDPOINT) break; | 72 | if (_intersectionFlags[_connectionsB[j]] & Flags::IS_ENDPOINT) break; |
73 | float x1 = _intersectionLocations[2*_connectionsA[j]]; | 73 | float x1 = _intersectionLocations[2*_connectionsA[j]]; |
74 | float y1 = _intersectionLocations[2*_connectionsA[j]+1]; | 74 | float y1 = _intersectionLocations[2*_connectionsA[j]+1]; |
75 | float x2 = _intersectionLocations[2*_connectionsB[j]]; | 75 | float x2 = _intersectionLocations[2*_connectionsB[j]]; |
76 | float y2 = _intersectionLocations[2*_connectionsB[j]+1]; | 76 | float y2 = _intersectionLocations[2*_connectionsB[j]+1]; |
77 | auto [x, y] = loc_to_xy(p, _connectionsA[j]); | 77 | auto [x, y] = loc_to_xy(p, _connectionsA[j]); |
78 | 78 | ||
79 | if (x1 < x2) x++; | 79 | if (x1 < x2) x++; |
80 | else if (x1 > x2) x--; | 80 | else if (x1 > x2) x--; |
81 | else if (y1 < y2) y--; | 81 | else if (y1 < y2) y--; |
82 | else if (y1 > y2) y++; | 82 | else if (y1 > y2) y++; |
83 | p.grid[x][y].gap = Cell::Gap::NONE; | 83 | p.grid[x][y].gap = Cell::Gap::NONE; |
84 | } | 84 | } |
85 | } | 85 | } |
86 | 86 | ||
87 | void PuzzleSerializer::ReadExtras(Puzzle& p) { | 87 | void PuzzleSerializer::ReadExtras(Puzzle& p) { |
88 | // This iterates bottom-top, left-right | 88 | // This iterates bottom-top, left-right |
89 | int i = 0; | 89 | int i = 0; |
90 | for (; i < _intersectionFlags.size(); i++) { | 90 | for (; i < _intersectionFlags.size(); i++) { |
91 | int flags = _intersectionFlags[i]; | 91 | int flags = _intersectionFlags[i]; |
92 | auto [x, y] = loc_to_xy(p, i); | 92 | auto [x, y] = loc_to_xy(p, i); |
93 | if (y < 0) break; // This is the expected exit point | 93 | if (y < 0) break; // This is the expected exit point |
94 | if (flags & Flags::IS_STARTPOINT) { | 94 | if (flags & Flags::IS_STARTPOINT) { |
95 | p.grid[x][y].start = true; | 95 | p.grid[x][y].start = true; |
96 | } | 96 | } |
97 | p.grid[x][y].dot = FlagsToDot(flags); | 97 | p.grid[x][y].dot = FlagsToDot(flags); |
98 | if (flags & Flags::HAS_NO_CONN) { | 98 | if (flags & Flags::HAS_NO_CONN) { |
99 | p.grid[x][y].gap = Cell::Gap::FULL; | 99 | p.grid[x][y].gap = Cell::Gap::FULL; |
100 | } | 100 | } |
101 | } | 101 | } |
102 | 102 | ||
103 | // Iterate the remaining intersections (endpoints, dots, gaps) | 103 | // Iterate the remaining intersections (endpoints, dots, gaps) |
104 | for (; i < _intersectionFlags.size(); i++) { | 104 | for (; i < _intersectionFlags.size(); i++) { |
105 | int location = FindConnection(i); | 105 | int location = FindConnection(i); |
106 | if (location == -1) continue; // @Error: Unable to find connection point | 106 | if (location == -1) continue; // @Error: Unable to find connection point |
107 | // (x1, y1) location of this intersection | 107 | // (x1, y1) location of this intersection |
108 | // (x2, y2) location of the connected intersection | 108 | // (x2, y2) location of the connected intersection |
109 | float x1 = _intersectionLocations[2*i]; | 109 | float x1 = _intersectionLocations[2*i]; |
110 | float y1 = _intersectionLocations[2*i+1]; | 110 | float y1 = _intersectionLocations[2*i+1]; |
111 | float x2 = _intersectionLocations[2*location]; | 111 | float x2 = _intersectionLocations[2*location]; |
112 | float y2 = _intersectionLocations[2*location+1]; | 112 | float y2 = _intersectionLocations[2*location+1]; |
113 | auto [x, y] = loc_to_xy(p, location); | 113 | auto [x, y] = loc_to_xy(p, location); |
114 | 114 | ||
115 | if (_intersectionFlags[i] & Flags::IS_ENDPOINT) { | 115 | if (_intersectionFlags[i] & Flags::IS_ENDPOINT) { |
116 | // Our x coordinate is less than the target's | 116 | // Our x coordinate is less than the target's |
117 | if (x1 < x2) p.grid[x][y].end = Cell::Dir::LEFT; | 117 | if (x1 < x2) p.grid[x][y].end = Cell::Dir::LEFT; |
118 | else if (x1 > x2) p.grid[x][y].end = Cell::Dir::RIGHT; | 118 | else if (x1 > x2) p.grid[x][y].end = Cell::Dir::RIGHT; |
119 | // Note that Y coordinates are reversed: 0.0 (bottom) 1.0 (top) | 119 | // Note that Y coordinates are reversed: 0.0 (bottom) 1.0 (top) |
120 | else if (y1 < y2) p.grid[x][y].end = Cell::Dir::DOWN; | 120 | else if (y1 < y2) p.grid[x][y].end = Cell::Dir::DOWN; |
121 | else if (y1 > y2) p.grid[x][y].end = Cell::Dir::UP; | 121 | else if (y1 > y2) p.grid[x][y].end = Cell::Dir::UP; |
122 | } else if (_intersectionFlags[i] & Flags::HAS_DOT) { | 122 | } else if (_intersectionFlags[i] & Flags::HAS_DOT) { |
123 | if (x1 < x2) x--; | 123 | if (x1 < x2) x--; |
124 | else if (x1 > x2) x++; | 124 | else if (x1 > x2) x++; |
125 | else if (y1 < y2) y++; | 125 | else if (y1 < y2) y++; |
126 | else if (y1 > y2) y--; | 126 | else if (y1 > y2) y--; |
127 | p.grid[x][y].dot = FlagsToDot(_intersectionFlags[i]); | 127 | p.grid[x][y].dot = FlagsToDot(_intersectionFlags[i]); |
128 | } else if (_intersectionFlags[i] & Flags::HAS_ONE_CONN) { | 128 | } else if (_intersectionFlags[i] & Flags::HAS_ONE_CONN) { |
129 | if (x1 < x2) x--; | 129 | if (x1 < x2) x--; |
130 | else if (x1 > x2) x++; | 130 | else if (x1 > x2) x++; |
131 | else if (y1 < y2) y++; | 131 | else if (y1 < y2) y++; |
132 | else if (y1 > y2) y--; | 132 | else if (y1 > y2) y--; |
133 | p.grid[x][y].gap = Cell::Gap::BREAK; | 133 | p.grid[x][y].gap = Cell::Gap::BREAK; |
134 | } | 134 | } |
135 | } | 135 | } |
136 | } | 136 | } |
137 | 137 | ||
138 | void PuzzleSerializer::ReadDecorations(Puzzle& p, int id) { | 138 | void PuzzleSerializer::ReadDecorations(Puzzle& p, int id) { |
139 | int numDecorations = _memory->ReadPanelData<int>(id, NUM_DECORATIONS, 1)[0]; | 139 | int numDecorations = _memory->ReadEntityData<int>(id, NUM_DECORATIONS, 1)[0]; |
140 | std::vector<int> decorations = _memory->ReadArray<int>(id, DECORATIONS, numDecorations); | 140 | std::vector<int> decorations = _memory->ReadArray<int>(id, DECORATIONS, numDecorations); |
141 | if (numDecorations > 0) p.hasDecorations = true; | 141 | if (numDecorations > 0) p.hasDecorations = true; |
142 | 142 | ||
143 | for (int i=0; i<numDecorations; i++) { | 143 | for (int i=0; i<numDecorations; i++) { |
144 | auto [x, y] = dloc_to_xy(p, i); | 144 | auto [x, y] = dloc_to_xy(p, i); |
145 | auto d = std::make_shared<Decoration>(); | 145 | auto d = std::make_shared<Decoration>(); |
146 | p.grid[x][y].decoration = d; | 146 | p.grid[x][y].decoration = d; |
147 | d->type = static_cast<Type>(decorations[i] & 0xFF00); | 147 | d->type = static_cast<Type>(decorations[i] & 0xFF00); |
@@ -156,11 +156,11 @@ void PuzzleSerializer::ReadDecorations(Puzzle& p, int id) { | |||
156 | break; | 156 | break; |
157 | } | 157 | } |
158 | d->color = static_cast<Color>(decorations[i] & 0xF); | 158 | d->color = static_cast<Color>(decorations[i] & 0xF); |
159 | } | 159 | } |
160 | } | 160 | } |
161 | 161 | ||
162 | void PuzzleSerializer::ReadSequence(Puzzle& p, int id) { | 162 | void PuzzleSerializer::ReadSequence(Puzzle& p, int id) { |
163 | int sequenceLength = _memory->ReadPanelData<int>(id, SEQUENCE_LEN, 1)[0]; | 163 | int sequenceLength = _memory->ReadEntityData<int>(id, SEQUENCE_LEN, 1)[0]; |
164 | std::vector<int> sequence = _memory->ReadArray<int>(id, SEQUENCE, sequenceLength); | 164 | std::vector<int> sequence = _memory->ReadArray<int>(id, SEQUENCE, sequenceLength); |
165 | 165 | ||
166 | for (int location : sequence) { | 166 | for (int location : sequence) { |
@@ -170,15 +170,15 @@ void PuzzleSerializer::ReadSequence(Puzzle& p, int id) { | |||
170 | } | 170 | } |
171 | 171 | ||
172 | void PuzzleSerializer::WriteIntersections(const Puzzle& p) { | 172 | void PuzzleSerializer::WriteIntersections(const Puzzle& p) { |
173 | // @Cleanup: If I write directly to locations, then I can simplify this gross loop iterator. | 173 | // @Cleanup: If I write directly to locations, then I can simplify this gross loop iterator. |
174 | // int numIntersections = (p.width / 2 + 1) * (p.height / 2 + 1); | 174 | // int numIntersections = (p.width / 2 + 1) * (p.height / 2 + 1); |
175 | // Grided intersections | 175 | // Grided intersections |
176 | for (int y=p.height-1; y>=0; y-=2) { | 176 | for (int y=p.height-1; y>=0; y-=2) { |
177 | for (int x=0; x<p.width; x+=2) { | 177 | for (int x=0; x<p.width; x+=2) { |
178 | auto [xPos, yPos] = xy_to_pos(p, x, y); | 178 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
179 | _intersectionLocations.push_back(xPos); | 179 | _intersectionLocations.push_back(xPos); |
180 | _intersectionLocations.push_back(yPos); | 180 | _intersectionLocations.push_back(yPos); |
181 | int flags = 0; | 181 | int flags = 0; |
182 | if (p.grid[x][y].start) { | 182 | if (p.grid[x][y].start) { |
183 | flags |= Flags::IS_STARTPOINT; | 183 | flags |= Flags::IS_STARTPOINT; |
184 | } | 184 | } |
@@ -199,26 +199,26 @@ void PuzzleSerializer::WriteIntersections(const Puzzle& p) { | |||
199 | 199 | ||
200 | int numConnections = 0; | 200 | int numConnections = 0; |
201 | if (p.grid[x][y].end != Cell::Dir::NONE) numConnections++; | 201 | if (p.grid[x][y].end != Cell::Dir::NONE) numConnections++; |
202 | // Create connections for this intersection for top/left only. | 202 | // Create connections for this intersection for top/left only. |
203 | // Top connection | 203 | // Top connection |
204 | if (y > 0 && p.grid[x][y-1].gap != Cell::Gap::FULL) { | 204 | if (y > 0 && p.grid[x][y-1].gap != Cell::Gap::FULL) { |
205 | _connectionsA.push_back(xy_to_loc(p, x, y-2)); | 205 | _connectionsA.push_back(xy_to_loc(p, x, y-2)); |
206 | _connectionsB.push_back(xy_to_loc(p, x, y)); | 206 | _connectionsB.push_back(xy_to_loc(p, x, y)); |
207 | flags |= Flags::HAS_VERTI_CONN; | 207 | flags |= Flags::HAS_VERTI_CONN; |
208 | numConnections++; | 208 | numConnections++; |
209 | } | 209 | } |
210 | // Bottom connection | 210 | // Bottom connection |
211 | if (y < p.height - 1 && p.grid[x][y+1].gap != Cell::Gap::FULL) { | 211 | if (y < p.height - 1 && p.grid[x][y+1].gap != Cell::Gap::FULL) { |
212 | flags |= Flags::HAS_VERTI_CONN; | 212 | flags |= Flags::HAS_VERTI_CONN; |
213 | numConnections++; | 213 | numConnections++; |
214 | } | 214 | } |
215 | // Left connection | 215 | // Left connection |
216 | if (x > 0 && p.grid[x-1][y].gap != Cell::Gap::FULL) { | 216 | if (x > 0 && p.grid[x-1][y].gap != Cell::Gap::FULL) { |
217 | _connectionsA.push_back(xy_to_loc(p, x-2, y)); | 217 | _connectionsA.push_back(xy_to_loc(p, x-2, y)); |
218 | _connectionsB.push_back(xy_to_loc(p, x, y)); | 218 | _connectionsB.push_back(xy_to_loc(p, x, y)); |
219 | flags |= Flags::HAS_HORIZ_CONN; | 219 | flags |= Flags::HAS_HORIZ_CONN; |
220 | numConnections++; | 220 | numConnections++; |
221 | } | 221 | } |
222 | // Right connection | 222 | // Right connection |
223 | if (x < p.width - 1 && p.grid[x+1][y].gap != Cell::Gap::FULL) { | 223 | if (x < p.width - 1 && p.grid[x+1][y].gap != Cell::Gap::FULL) { |
224 | flags |= Flags::HAS_HORIZ_CONN; | 224 | flags |= Flags::HAS_HORIZ_CONN; |
@@ -227,9 +227,9 @@ void PuzzleSerializer::WriteIntersections(const Puzzle& p) { | |||
227 | if (numConnections == 0) flags |= HAS_NO_CONN; | 227 | if (numConnections == 0) flags |= HAS_NO_CONN; |
228 | if (numConnections == 1) flags |= HAS_ONE_CONN; | 228 | if (numConnections == 1) flags |= HAS_ONE_CONN; |
229 | 229 | ||
230 | _intersectionFlags.push_back(flags); | 230 | _intersectionFlags.push_back(flags); |
231 | } | 231 | } |
232 | } | 232 | } |
233 | } | 233 | } |
234 | 234 | ||
235 | void PuzzleSerializer::WriteEndpoints(const Puzzle& p) { | 235 | void PuzzleSerializer::WriteEndpoints(const Puzzle& p) { |
@@ -237,27 +237,27 @@ void PuzzleSerializer::WriteEndpoints(const Puzzle& p) { | |||
237 | for (int y=0; y<p.height; y++) { | 237 | for (int y=0; y<p.height; y++) { |
238 | if (p.grid[x][y].end == Cell::Dir::NONE) continue; | 238 | if (p.grid[x][y].end == Cell::Dir::NONE) continue; |
239 | _connectionsA.push_back(xy_to_loc(p, x, y)); | 239 | _connectionsA.push_back(xy_to_loc(p, x, y)); |
240 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); | 240 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); |
241 | 241 | ||
242 | auto [xPos, yPos] = xy_to_pos(p, x, y); | 242 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
243 | switch (p.grid[x][y].end) { | 243 | switch (p.grid[x][y].end) { |
244 | case Cell::Dir::LEFT: | 244 | case Cell::Dir::LEFT: |
245 | xPos -= .05f; | 245 | xPos -= .05f; |
246 | break; | 246 | break; |
247 | case Cell::Dir::RIGHT: | 247 | case Cell::Dir::RIGHT: |
248 | xPos += .05f; | 248 | xPos += .05f; |
249 | break; | 249 | break; |
250 | case Cell::Dir::UP: | 250 | case Cell::Dir::UP: |
251 | yPos += .05f; // Y position goes from 0 (bottom) to 1 (top), so this is reversed. | 251 | yPos += .05f; // Y position goes from 0 (bottom) to 1 (top), so this is reversed. |
252 | break; | 252 | break; |
253 | case Cell::Dir::DOWN: | 253 | case Cell::Dir::DOWN: |
254 | yPos -= .05f; | 254 | yPos -= .05f; |
255 | break; | 255 | break; |
256 | } | 256 | } |
257 | _endpointLocations.emplace_back(x, y, static_cast<int>(_intersectionFlags.size())); | 257 | _endpointLocations.emplace_back(x, y, static_cast<int>(_intersectionFlags.size())); |
258 | _intersectionLocations.push_back(xPos); | 258 | _intersectionLocations.push_back(xPos); |
259 | _intersectionLocations.push_back(yPos); | 259 | _intersectionLocations.push_back(yPos); |
260 | _intersectionFlags.push_back(Flags::IS_ENDPOINT); | 260 | _intersectionFlags.push_back(Flags::IS_ENDPOINT); |
261 | } | 261 | } |
262 | } | 262 | } |
263 | } | 263 | } |
@@ -265,32 +265,32 @@ void PuzzleSerializer::WriteEndpoints(const Puzzle& p) { | |||
265 | void PuzzleSerializer::WriteDots(const Puzzle& p) { | 265 | void PuzzleSerializer::WriteDots(const Puzzle& p) { |
266 | for (int x=0; x<p.width; x++) { | 266 | for (int x=0; x<p.width; x++) { |
267 | for (int y=0; y<p.height; y++) { | 267 | for (int y=0; y<p.height; y++) { |
268 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | 268 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. |
269 | if (p.grid[x][y].dot == Cell::Dot::NONE) continue; | 269 | if (p.grid[x][y].dot == Cell::Dot::NONE) continue; |
270 | 270 | ||
271 | // We need to introduce a new segment which contains this dot. Break the existing segment, and add one. | 271 | // We need to introduce a new segment which contains this dot. Break the existing segment, and add one. |
272 | int connectionLocation = -1; | 272 | int connectionLocation = -1; |
273 | for (int i=0; i<_connectionsA.size(); i++) { | 273 | for (int i=0; i<_connectionsA.size(); i++) { |
274 | auto [x1, y1] = loc_to_xy(p, _connectionsA[i]); | 274 | auto [x1, y1] = loc_to_xy(p, _connectionsA[i]); |
275 | auto [x2, y2] = loc_to_xy(p, _connectionsB[i]); | 275 | auto [x2, y2] = loc_to_xy(p, _connectionsB[i]); |
276 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || | 276 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || |
277 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { | 277 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { |
278 | connectionLocation = i; | 278 | connectionLocation = i; |
279 | break; | 279 | break; |
280 | } | 280 | } |
281 | } | 281 | } |
282 | if (connectionLocation == -1) continue; // @Error | 282 | if (connectionLocation == -1) continue; // @Error |
283 | 283 | ||
284 | // @Assume: B > A for connections. To remove, add the horiz/verti check, see gaps. | 284 | // @Assume: B > A for connections. To remove, add the horiz/verti check, see gaps. |
285 | int other_connection = _connectionsB[connectionLocation]; | 285 | int other_connection = _connectionsB[connectionLocation]; |
286 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); | 286 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); |
287 | _connectionsA.push_back(other_connection); | 287 | _connectionsA.push_back(other_connection); |
288 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); | 288 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); |
289 | 289 | ||
290 | // Add this dot to the end | 290 | // Add this dot to the end |
291 | auto [xPos, yPos] = xy_to_pos(p, x, y); | 291 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
292 | _intersectionLocations.push_back(xPos); | 292 | _intersectionLocations.push_back(xPos); |
293 | _intersectionLocations.push_back(yPos); | 293 | _intersectionLocations.push_back(yPos); |
294 | 294 | ||
295 | int flags = Flags::HAS_DOT; | 295 | int flags = Flags::HAS_DOT; |
296 | switch (p.grid[x][y].dot) { | 296 | switch (p.grid[x][y].dot) { |
@@ -307,27 +307,27 @@ void PuzzleSerializer::WriteDots(const Puzzle& p) { | |||
307 | break; | 307 | break; |
308 | } | 308 | } |
309 | _intersectionFlags.push_back(flags); | 309 | _intersectionFlags.push_back(flags); |
310 | } | 310 | } |
311 | } | 311 | } |
312 | } | 312 | } |
313 | 313 | ||
314 | void PuzzleSerializer::WriteGaps(const Puzzle& p) { | 314 | void PuzzleSerializer::WriteGaps(const Puzzle& p) { |
315 | for (int x=0; x<p.width; x++) { | 315 | for (int x=0; x<p.width; x++) { |
316 | for (int y=0; y<p.height; y++) { | 316 | for (int y=0; y<p.height; y++) { |
317 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | 317 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. |
318 | if (p.grid[x][y].gap != Cell::Gap::BREAK) continue; | 318 | if (p.grid[x][y].gap != Cell::Gap::BREAK) continue; |
319 | 319 | ||
320 | // We need to introduce a new segment which contains this dot. Break the existing segment, and add one. | 320 | // We need to introduce a new segment which contains this dot. Break the existing segment, and add one. |
321 | int connectionLocation = -1; | 321 | int connectionLocation = -1; |
322 | for (int i=0; i<_connectionsA.size(); i++) { | 322 | for (int i=0; i<_connectionsA.size(); i++) { |
323 | auto [x1, y1] = loc_to_xy(p, _connectionsA[i]); | 323 | auto [x1, y1] = loc_to_xy(p, _connectionsA[i]); |
324 | auto [x2, y2] = loc_to_xy(p, _connectionsB[i]); | 324 | auto [x2, y2] = loc_to_xy(p, _connectionsB[i]); |
325 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || | 325 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || |
326 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { | 326 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { |
327 | connectionLocation = i; | 327 | connectionLocation = i; |
328 | break; | 328 | break; |
329 | } | 329 | } |
330 | } | 330 | } |
331 | if (connectionLocation == -1) continue; // @Error | 331 | if (connectionLocation == -1) continue; // @Error |
332 | 332 | ||
333 | auto [xPos, yPos] = xy_to_pos(p, x, y); | 333 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
@@ -335,49 +335,49 @@ void PuzzleSerializer::WriteGaps(const Puzzle& p) { | |||
335 | if (x%2 == 0) { // Vertical gap | 335 | if (x%2 == 0) { // Vertical gap |
336 | _connectionsA[connectionLocation] = xy_to_loc(p, x, y-1); | 336 | _connectionsA[connectionLocation] = xy_to_loc(p, x, y-1); |
337 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); | 337 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); |
338 | _intersectionLocations.push_back(xPos); | 338 | _intersectionLocations.push_back(xPos); |
339 | _intersectionLocations.push_back(yPos + VERTI_GAP_SIZE / 2); | 339 | _intersectionLocations.push_back(yPos + VERTI_GAP_SIZE / 2); |
340 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); | 340 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); |
341 | 341 | ||
342 | _connectionsA.push_back(xy_to_loc(p, x, y+1)); | 342 | _connectionsA.push_back(xy_to_loc(p, x, y+1)); |
343 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); | 343 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); |
344 | _intersectionLocations.push_back(xPos); | 344 | _intersectionLocations.push_back(xPos); |
345 | _intersectionLocations.push_back(yPos - VERTI_GAP_SIZE / 2); | 345 | _intersectionLocations.push_back(yPos - VERTI_GAP_SIZE / 2); |
346 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); | 346 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); |
347 | } else if (y%2 == 0) { // Horizontal gap | 347 | } else if (y%2 == 0) { // Horizontal gap |
348 | _connectionsA[connectionLocation] = xy_to_loc(p, x-1, y); | 348 | _connectionsA[connectionLocation] = xy_to_loc(p, x-1, y); |
349 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); | 349 | _connectionsB[connectionLocation] = static_cast<int>(_intersectionFlags.size()); |
350 | _intersectionLocations.push_back(xPos - HORIZ_GAP_SIZE / 2); | 350 | _intersectionLocations.push_back(xPos - HORIZ_GAP_SIZE / 2); |
351 | _intersectionLocations.push_back(yPos); | 351 | _intersectionLocations.push_back(yPos); |
352 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); | 352 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); |
353 | 353 | ||
354 | _connectionsA.push_back(xy_to_loc(p, x+1, y)); | 354 | _connectionsA.push_back(xy_to_loc(p, x+1, y)); |
355 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); | 355 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); |
356 | _intersectionLocations.push_back(xPos + HORIZ_GAP_SIZE / 2); | 356 | _intersectionLocations.push_back(xPos + HORIZ_GAP_SIZE / 2); |
357 | _intersectionLocations.push_back(yPos); | 357 | _intersectionLocations.push_back(yPos); |
358 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); | 358 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); |
359 | } | 359 | } |
360 | } | 360 | } |
361 | } | 361 | } |
362 | } | 362 | } |
363 | 363 | ||
364 | void PuzzleSerializer::WriteDecorations(const Puzzle& p, int id) { | 364 | void PuzzleSerializer::WriteDecorations(const Puzzle& p, int id) { |
365 | if (!p.hasDecorations) return; | 365 | if (!p.hasDecorations) return; |
366 | 366 | ||
367 | std::vector<int> decorations; | 367 | std::vector<int> decorations; |
368 | for (int y=p.height-2; y>0; y-=2) { | 368 | for (int y=p.height-2; y>0; y-=2) { |
369 | for (int x=1; x<p.width-1; x+=2) { | 369 | for (int x=1; x<p.width-1; x+=2) { |
370 | auto d = p.grid[x][y].decoration; | 370 | auto d = p.grid[x][y].decoration; |
371 | if (d) { | 371 | if (d) { |
372 | decorations.push_back(d->color | d->type | d->count | d->polyshape); | 372 | decorations.push_back(d->color | d->type | d->count | d->polyshape); |
373 | } else { | 373 | } else { |
374 | decorations.push_back(0); | 374 | decorations.push_back(0); |
375 | } | 375 | } |
376 | } | 376 | } |
377 | } | 377 | } |
378 | 378 | ||
379 | _memory->WritePanelData<int>(id, NUM_DECORATIONS, {static_cast<int>(decorations.size())}); | 379 | _memory->WriteEntityData<int>(id, NUM_DECORATIONS, {static_cast<int>(decorations.size())}); |
380 | _memory->WriteArray<int>(id, DECORATIONS, decorations); | 380 | _memory->WriteArray<int>(id, DECORATIONS, decorations); |
381 | } | 381 | } |
382 | 382 | ||
383 | void PuzzleSerializer::WriteSequence(const Puzzle& p, int id) { | 383 | void PuzzleSerializer::WriteSequence(const Puzzle& p, int id) { |
@@ -399,7 +399,7 @@ void PuzzleSerializer::WriteSequence(const Puzzle& p, int id) { | |||
399 | } | 399 | } |
400 | } | 400 | } |
401 | 401 | ||
402 | _memory->WritePanelData<int>(id, SEQUENCE_LEN, {static_cast<int>(sequence.size())}); | 402 | _memory->WriteEntityData<int>(id, SEQUENCE_LEN, {static_cast<int>(sequence.size())}); |
403 | _memory->WriteNewArray<int>(id, SEQUENCE, sequence); | 403 | _memory->WriteNewArray<int>(id, SEQUENCE, sequence); |
404 | } | 404 | } |
405 | 405 | ||
@@ -438,7 +438,7 @@ int PuzzleSerializer::xy_to_dloc(const Puzzle& p, int x, int y) const { | |||
438 | } | 438 | } |
439 | 439 | ||
440 | std::tuple<float, float> PuzzleSerializer::xy_to_pos(const Puzzle& p, int x, int y) const { | 440 | std::tuple<float, float> PuzzleSerializer::xy_to_pos(const Puzzle& p, int x, int y) const { |
441 | return { | 441 | return { |
442 | MIN + (x/2.0f) * WIDTH_INTERVAL, | 442 | MIN + (x/2.0f) * WIDTH_INTERVAL, |
443 | MAX - (y/2.0f) * HEIGHT_INTERVAL | 443 | MAX - (y/2.0f) * HEIGHT_INTERVAL |
444 | }; | 444 | }; |
@@ -454,8 +454,8 @@ Cell::Dot PuzzleSerializer::FlagsToDot(int flags) const { | |||
454 | 454 | ||
455 | int PuzzleSerializer::FindConnection(int location) const { | 455 | int PuzzleSerializer::FindConnection(int location) const { |
456 | for (int j=0; j<_connectionsA.size(); j++) { | 456 | for (int j=0; j<_connectionsA.size(); j++) { |
457 | if (_connectionsA[j] == location) return _connectionsB[j]; | 457 | if (_connectionsA[j] == location) return _connectionsB[j]; |
458 | if (_connectionsB[j] == location) return _connectionsA[j]; | 458 | if (_connectionsB[j] == location) return _connectionsA[j]; |
459 | } | 459 | } |
460 | return -1; | 460 | return -1; |
461 | } | 461 | } |
diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 14583f8..2545c8f 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp | |||
@@ -156,35 +156,35 @@ void Randomizer::Randomize() { | |||
156 | 156 | ||
157 | void Randomizer::AdjustSpeed() { | 157 | void Randomizer::AdjustSpeed() { |
158 | // Desert Surface Final Control | 158 | // Desert Surface Final Control |
159 | _memory->WritePanelData<float>(0x09F95, OPEN_RATE, {0.04f}); // 4x | 159 | _memory->WriteEntityData<float>(0x09F95, OPEN_RATE, {0.04f}); // 4x |
160 | // Swamp Sliding Bridge | 160 | // Swamp Sliding Bridge |
161 | _memory->WritePanelData<float>(0x0061A, OPEN_RATE, {0.1f}); // 4x | 161 | _memory->WriteEntityData<float>(0x0061A, OPEN_RATE, {0.1f}); // 4x |
162 | // Mountain 2 Elevator | 162 | // Mountain 2 Elevator |
163 | _memory->WritePanelData<float>(0x09EEC, OPEN_RATE, {0.075f}); // 3x | 163 | _memory->WriteEntityData<float>(0x09EEC, OPEN_RATE, {0.075f}); // 3x |
164 | } | 164 | } |
165 | 165 | ||
166 | void Randomizer::RandomizeLasers() { | 166 | void Randomizer::RandomizeLasers() { |
167 | Randomize(lasers, SWAP::TARGETS); | 167 | Randomize(lasers, SWAP::TARGETS); |
168 | // Read the target of keep front laser, and write it to keep back laser. | 168 | // Read the target of keep front laser, and write it to keep back laser. |
169 | std::vector<int> keepFrontLaserTarget = _memory->ReadPanelData<int>(0x0360E, TARGET, 1); | 169 | std::vector<int> keepFrontLaserTarget = _memory->ReadEntityData<int>(0x0360E, TARGET, 1); |
170 | _memory->WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); | 170 | _memory->WriteEntityData<int>(0x03317, TARGET, keepFrontLaserTarget); |
171 | } | 171 | } |
172 | 172 | ||
173 | void Randomizer::PreventSnipes() | 173 | void Randomizer::PreventSnipes() |
174 | { | 174 | { |
175 | // Distance-gate swamp snipe 1 to prevent RNG swamp snipe | 175 | // Distance-gate swamp snipe 1 to prevent RNG swamp snipe |
176 | _memory->WritePanelData<float>(0x17C05, MAX_BROADCAST_DISTANCE, {15.0}); | 176 | _memory->WriteEntityData<float>(0x17C05, MAX_BROADCAST_DISTANCE, {15.0}); |
177 | // Distance-gate shadows laser to prevent sniping through the bars | 177 | // Distance-gate shadows laser to prevent sniping through the bars |
178 | _memory->WritePanelData<float>(0x19650, MAX_BROADCAST_DISTANCE, {2.5}); | 178 | _memory->WriteEntityData<float>(0x19650, MAX_BROADCAST_DISTANCE, {2.5}); |
179 | } | 179 | } |
180 | 180 | ||
181 | // Private methods | 181 | // Private methods |
182 | void Randomizer::RandomizeTutorial() { | 182 | void Randomizer::RandomizeTutorial() { |
183 | // Disable tutorial cursor speed modifications (not working?) | 183 | // Disable tutorial cursor speed modifications (not working?) |
184 | _memory->WritePanelData<float>(0x00295, CURSOR_SPEED_SCALE, {1.0}); | 184 | _memory->WriteEntityData<float>(0x00295, CURSOR_SPEED_SCALE, {1.0}); |
185 | _memory->WritePanelData<float>(0x0C373, CURSOR_SPEED_SCALE, {1.0}); | 185 | _memory->WriteEntityData<float>(0x0C373, CURSOR_SPEED_SCALE, {1.0}); |
186 | _memory->WritePanelData<float>(0x00293, CURSOR_SPEED_SCALE, {1.0}); | 186 | _memory->WriteEntityData<float>(0x00293, CURSOR_SPEED_SCALE, {1.0}); |
187 | _memory->WritePanelData<float>(0x002C2, CURSOR_SPEED_SCALE, {1.0}); | 187 | _memory->WriteEntityData<float>(0x002C2, CURSOR_SPEED_SCALE, {1.0}); |
188 | } | 188 | } |
189 | 189 | ||
190 | void Randomizer::RandomizeSymmetry() { | 190 | void Randomizer::RandomizeSymmetry() { |
@@ -198,11 +198,11 @@ void Randomizer::RandomizeDesert() { | |||
198 | Randomize(desertPanels, SWAP::LINES); | 198 | Randomize(desertPanels, SWAP::LINES); |
199 | 199 | ||
200 | // Turn off desert surface 8 | 200 | // Turn off desert surface 8 |
201 | _memory->WritePanelData<float>(0x09F94, POWER, {0.0, 0.0}); | 201 | _memory->WriteEntityData<float>(0x09F94, POWER, {0.0, 0.0}); |
202 | // Turn off desert flood final | 202 | // Turn off desert flood final |
203 | _memory->WritePanelData<float>(0x18076, POWER, {0.0, 0.0}); | 203 | _memory->WriteEntityData<float>(0x18076, POWER, {0.0, 0.0}); |
204 | // Change desert floating target to desert flood final | 204 | // Change desert floating target to desert flood final |
205 | _memory->WritePanelData<int>(0x17ECA, TARGET, {0x18077}); | 205 | _memory->WriteEntityData<int>(0x17ECA, TARGET, {0x18077}); |
206 | } | 206 | } |
207 | 207 | ||
208 | void Randomizer::RandomizeQuarry() { | 208 | void Randomizer::RandomizeQuarry() { |
@@ -210,14 +210,14 @@ void Randomizer::RandomizeQuarry() { | |||
210 | 210 | ||
211 | void Randomizer::RandomizeTreehouse() { | 211 | void Randomizer::RandomizeTreehouse() { |
212 | // Ensure that whatever pivot panels we have are flagged as "pivotable" | 212 | // Ensure that whatever pivot panels we have are flagged as "pivotable" |
213 | int panelFlags = _memory->ReadPanelData<int>(0x17DD1, STYLE_FLAGS, 1)[0]; | 213 | int panelFlags = _memory->ReadEntityData<int>(0x17DD1, STYLE_FLAGS, 1)[0]; |
214 | _memory->WritePanelData<int>(0x17DD1, STYLE_FLAGS, {panelFlags | 0x8000}); | 214 | _memory->WriteEntityData<int>(0x17DD1, STYLE_FLAGS, {panelFlags | 0x8000}); |
215 | panelFlags = _memory->ReadPanelData<int>(0x17CE3, STYLE_FLAGS, 1)[0]; | 215 | panelFlags = _memory->ReadEntityData<int>(0x17CE3, STYLE_FLAGS, 1)[0]; |
216 | _memory->WritePanelData<int>(0x17CE3, STYLE_FLAGS, {panelFlags | 0x8000}); | 216 | _memory->WriteEntityData<int>(0x17CE3, STYLE_FLAGS, {panelFlags | 0x8000}); |
217 | panelFlags = _memory->ReadPanelData<int>(0x17DB7, STYLE_FLAGS, 1)[0]; | 217 | panelFlags = _memory->ReadEntityData<int>(0x17DB7, STYLE_FLAGS, 1)[0]; |
218 | _memory->WritePanelData<int>(0x17DB7, STYLE_FLAGS, {panelFlags | 0x8000}); | 218 | _memory->WriteEntityData<int>(0x17DB7, STYLE_FLAGS, {panelFlags | 0x8000}); |
219 | panelFlags = _memory->ReadPanelData<int>(0x17E52, STYLE_FLAGS, 1)[0]; | 219 | panelFlags = _memory->ReadEntityData<int>(0x17E52, STYLE_FLAGS, 1)[0]; |
220 | _memory->WritePanelData<int>(0x17E52, STYLE_FLAGS, {panelFlags | 0x8000}); | 220 | _memory->WriteEntityData<int>(0x17E52, STYLE_FLAGS, {panelFlags | 0x8000}); |
221 | } | 221 | } |
222 | 222 | ||
223 | void Randomizer::RandomizeKeep() { | 223 | void Randomizer::RandomizeKeep() { |
@@ -225,9 +225,9 @@ void Randomizer::RandomizeKeep() { | |||
225 | 225 | ||
226 | void Randomizer::RandomizeShadows() { | 226 | void Randomizer::RandomizeShadows() { |
227 | // Change the shadows tutorial cable to only activate avoid | 227 | // Change the shadows tutorial cable to only activate avoid |
228 | _memory->WritePanelData<int>(0x319A8, CABLE_TARGET_2, {0}); | 228 | _memory->WriteEntityData<int>(0x319A8, CABLE_TARGET_2, {0}); |
229 | // Change shadows avoid 8 to power shadows follow | 229 | // Change shadows avoid 8 to power shadows follow |
230 | _memory->WritePanelData<int>(0x1972F, TARGET, {0x1C34C}); | 230 | _memory->WriteEntityData<int>(0x1972F, TARGET, {0x1C34C}); |
231 | 231 | ||
232 | std::vector<int> randomOrder(shadowsPanels.size(), 0); | 232 | std::vector<int> randomOrder(shadowsPanels.size(), 0); |
233 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | 233 | std::iota(randomOrder.begin(), randomOrder.end(), 0); |
@@ -236,9 +236,9 @@ void Randomizer::RandomizeShadows() { | |||
236 | RandomizeRange(randomOrder, SWAP::NONE, 16, 21); // Follow | 236 | RandomizeRange(randomOrder, SWAP::NONE, 16, 21); // Follow |
237 | ReassignTargets(shadowsPanels, randomOrder); | 237 | ReassignTargets(shadowsPanels, randomOrder); |
238 | // Turn off original starting panel | 238 | // Turn off original starting panel |
239 | _memory->WritePanelData<float>(shadowsPanels[0], POWER, {0.0f, 0.0f}); | 239 | _memory->WriteEntityData<float>(shadowsPanels[0], POWER, {0.0f, 0.0f}); |
240 | // Turn on new starting panel | 240 | // Turn on new starting panel |
241 | _memory->WritePanelData<float>(shadowsPanels[randomOrder[0]], POWER, {1.0f, 1.0f}); | 241 | _memory->WriteEntityData<float>(shadowsPanels[randomOrder[0]], POWER, {1.0f, 1.0f}); |
242 | } | 242 | } |
243 | 243 | ||
244 | void Randomizer::RandomizeTown() { | 244 | void Randomizer::RandomizeTown() { |
@@ -298,7 +298,7 @@ void Randomizer::RandomizeMountain() { | |||
298 | // Randomize final pillars order | 298 | // Randomize final pillars order |
299 | std::vector<int> targets = {pillars[0] + 1}; | 299 | std::vector<int> targets = {pillars[0] + 1}; |
300 | for (const int pillar : pillars) { | 300 | for (const int pillar : pillars) { |
301 | int target = _memory->ReadPanelData<int>(pillar, TARGET, 1)[0]; | 301 | int target = _memory->ReadEntityData<int>(pillar, TARGET, 1)[0]; |
302 | targets.push_back(target); | 302 | targets.push_back(target); |
303 | } | 303 | } |
304 | targets[5] = pillars[5] + 1; | 304 | targets[5] = pillars[5] + 1; |
@@ -309,17 +309,17 @@ void Randomizer::RandomizeMountain() { | |||
309 | RandomizeRange(randomOrder, SWAP::NONE, 5, 9); // Right Pillars 1-4 | 309 | RandomizeRange(randomOrder, SWAP::NONE, 5, 9); // Right Pillars 1-4 |
310 | ReassignTargets(pillars, randomOrder, targets); | 310 | ReassignTargets(pillars, randomOrder, targets); |
311 | // Turn off original starting panels | 311 | // Turn off original starting panels |
312 | _memory->WritePanelData<float>(pillars[0], POWER, {0.0f, 0.0f}); | 312 | _memory->WriteEntityData<float>(pillars[0], POWER, {0.0f, 0.0f}); |
313 | _memory->WritePanelData<float>(pillars[5], POWER, {0.0f, 0.0f}); | 313 | _memory->WriteEntityData<float>(pillars[5], POWER, {0.0f, 0.0f}); |
314 | // Turn on new starting panels | 314 | // Turn on new starting panels |
315 | _memory->WritePanelData<float>(pillars[randomOrder[0]], POWER, {1.0f, 1.0f}); | 315 | _memory->WriteEntityData<float>(pillars[randomOrder[0]], POWER, {1.0f, 1.0f}); |
316 | _memory->WritePanelData<float>(pillars[randomOrder[5]], POWER, {1.0f, 1.0f}); | 316 | _memory->WriteEntityData<float>(pillars[randomOrder[5]], POWER, {1.0f, 1.0f}); |
317 | } | 317 | } |
318 | 318 | ||
319 | void Randomizer::RandomizeChallenge() { | 319 | void Randomizer::RandomizeChallenge() { |
320 | ChallengeRandomizer cr(_memory, Random::RandInt(1, 0x7FFFFFFF)); // 0 will trigger an "RNG not initialized" block | 320 | ChallengeRandomizer cr(_memory, Random::RandInt(1, 0x7FFFFFFF)); // 0 will trigger an "RNG not initialized" block |
321 | for (int panel : challengePanels) { | 321 | for (int panel : challengePanels) { |
322 | _memory->WritePanelData<int>(panel, POWER_OFF_ON_FAIL, {0}); | 322 | _memory->WriteEntityData<int>(panel, POWER_OFF_ON_FAIL, {0}); |
323 | } | 323 | } |
324 | } | 324 | } |
325 | 325 | ||
@@ -420,10 +420,10 @@ void Randomizer::SwapPanels(int panel1, int panel2, int flags) { | |||
420 | } | 420 | } |
421 | 421 | ||
422 | for (auto const& [offset, size] : offsets) { | 422 | for (auto const& [offset, size] : offsets) { |
423 | std::vector<byte> panel1data = _memory->ReadPanelData<byte>(panel1, offset, size); | 423 | std::vector<byte> panel1data = _memory->ReadEntityData<byte>(panel1, offset, size); |
424 | std::vector<byte> panel2data = _memory->ReadPanelData<byte>(panel2, offset, size); | 424 | std::vector<byte> panel2data = _memory->ReadEntityData<byte>(panel2, offset, size); |
425 | _memory->WritePanelData<byte>(panel2, offset, panel1data); | 425 | _memory->WriteEntityData<byte>(panel2, offset, panel1data); |
426 | _memory->WritePanelData<byte>(panel1, offset, panel2data); | 426 | _memory->WriteEntityData<byte>(panel1, offset, panel2data); |
427 | } | 427 | } |
428 | } | 428 | } |
429 | 429 | ||
@@ -433,7 +433,7 @@ void Randomizer::ReassignTargets(const std::vector<int>& panels, const std::vect | |||
433 | // The first panel may not have a wire to power it, so we use the panel ID itself. | 433 | // The first panel may not have a wire to power it, so we use the panel ID itself. |
434 | targets = {panels[0] + 1}; | 434 | targets = {panels[0] + 1}; |
435 | for (const int panel : panels) { | 435 | for (const int panel : panels) { |
436 | int target = _memory->ReadPanelData<int>(panel, TARGET, 1)[0]; | 436 | int target = _memory->ReadEntityData<int>(panel, TARGET, 1)[0]; |
437 | targets.push_back(target); | 437 | targets.push_back(target); |
438 | } | 438 | } |
439 | } | 439 | } |
@@ -441,17 +441,17 @@ void Randomizer::ReassignTargets(const std::vector<int>& panels, const std::vect | |||
441 | for (size_t i=0; i<order.size() - 1; i++) { | 441 | for (size_t i=0; i<order.size() - 1; i++) { |
442 | // Set the target of order[i] to order[i+1], using the "real" target as determined above. | 442 | // Set the target of order[i] to order[i+1], using the "real" target as determined above. |
443 | const int panelTarget = targets[order[i+1]]; | 443 | const int panelTarget = targets[order[i+1]]; |
444 | _memory->WritePanelData<int>(panels[order[i]], TARGET, {panelTarget}); | 444 | _memory->WriteEntityData<int>(panels[order[i]], TARGET, {panelTarget}); |
445 | } | 445 | } |
446 | } | 446 | } |
447 | 447 | ||
448 | void Randomizer::ReassignNames(const std::vector<int>& panels, const std::vector<int>& order) { | 448 | void Randomizer::ReassignNames(const std::vector<int>& panels, const std::vector<int>& order) { |
449 | std::vector<int64_t> names; | 449 | std::vector<int64_t> names; |
450 | for (const int panel : panels) { | 450 | for (const int panel : panels) { |
451 | names.push_back(_memory->ReadPanelData<int64_t>(panel, AUDIO_LOG_NAME, 1)[0]); | 451 | names.push_back(_memory->ReadEntityData<int64_t>(panel, AUDIO_LOG_NAME, 1)[0]); |
452 | } | 452 | } |
453 | 453 | ||
454 | for (int i=0; i<panels.size(); i++) { | 454 | for (int i=0; i<panels.size(); i++) { |
455 | _memory->WritePanelData<int64_t>(panels[i], AUDIO_LOG_NAME, {names[order[i]]}); | 455 | _memory->WriteEntityData<int64_t>(panels[i], AUDIO_LOG_NAME, {names[order[i]]}); |
456 | } | 456 | } |
457 | } | 457 | } |
diff --git a/Source/Randomizer2.cpp b/Source/Randomizer2.cpp index 81b6874..d9c00c0 100644 --- a/Source/Randomizer2.cpp +++ b/Source/Randomizer2.cpp | |||
@@ -233,40 +233,6 @@ void Randomizer2::RandomizeKeep() { | |||
233 | 233 | ||
234 | // *** Hedges 3 ** | 234 | // *** Hedges 3 ** |
235 | { | 235 | { |
236 | std::vector<int> audioMarkers = { | ||
237 | 0x000034a9, | ||
238 | 0x000034b1, | ||
239 | 0x000034be, | ||
240 | 0x000034c4, | ||
241 | 0x000034cb, | ||
242 | 0x000034cc, | ||
243 | 0x000034cd, | ||
244 | 0x000034ce, | ||
245 | 0x000034df, | ||
246 | 0x000034e0, | ||
247 | 0x000034e1, | ||
248 | 0x000034e2, | ||
249 | 0x000034f3, | ||
250 | 0x000131cb, | ||
251 | 0x00017e34, | ||
252 | 0x00017e6f, | ||
253 | 0x00017e76, | ||
254 | 0x00017e77, | ||
255 | 0x00017e7a, | ||
256 | 0x00017e7e, | ||
257 | 0x00017e8b, | ||
258 | 0x00017e8d, | ||
259 | 0x00017eb5, | ||
260 | 0x000394a4, | ||
261 | 0x0003b54e, | ||
262 | }; | ||
263 | std::vector<int> good; | ||
264 | for (int marker : audioMarkers) { | ||
265 | // std::vector<char> assetName = _memory->ReadArray<char>(marker, 0xD8, 100); | ||
266 | std::vector<char> name = {'m', 'a', 'z', 'e', '_', 'p', 'e', 'b', 'b', 'l', 'e', '\0'}; | ||
267 | _memory->WriteNewArray(marker, 0xD8, name); | ||
268 | } | ||
269 | |||
270 | Puzzle p; | 236 | Puzzle p; |
271 | p.NewGrid(4, 4); | 237 | p.NewGrid(4, 4); |
272 | 238 | ||
@@ -283,6 +249,9 @@ void Randomizer2::RandomizeKeep() { | |||
283 | p.grid[0][8].start = true; | 249 | p.grid[0][8].start = true; |
284 | p.grid[8][2].end = Cell::Dir::RIGHT; | 250 | p.grid[8][2].end = Cell::Dir::RIGHT; |
285 | 251 | ||
252 | std::vector<int> pebbleMarkers = {0x034a9, 0x034b1, 0x034be, 0x034c4}; | ||
253 | |||
254 | |||
286 | std::vector<Pos> cutEdges = Randomizer2Core::CutEdgesToBeUnique(p); | 255 | std::vector<Pos> cutEdges = Randomizer2Core::CutEdgesToBeUnique(p); |
287 | assert(cutEdges.size() == 7); | 256 | assert(cutEdges.size() == 7); |
288 | for (Pos pos : cutEdges) { | 257 | for (Pos pos : cutEdges) { |
@@ -352,9 +321,9 @@ void Randomizer2::SetGate(int panel, int X, int Y) { | |||
352 | } | 321 | } |
353 | 322 | ||
354 | SetPos(panel, x, y, 19.2f); | 323 | SetPos(panel, x, y, 19.2f); |
355 | _memory->WritePanelData<float>(panel, ORIENTATION, {0.0f, 0.0f, z, w}); | 324 | _memory->WriteEntityData<float>(panel, ORIENTATION, {0.0f, 0.0f, z, w}); |
356 | } | 325 | } |
357 | 326 | ||
358 | void Randomizer2::SetPos(int panel, float x, float y, float z) { | 327 | void Randomizer2::SetPos(int panel, float x, float y, float z) { |
359 | _memory->WritePanelData<float>(panel, POSITION, {x, y, z}); | 328 | _memory->WriteEntityData<float>(panel, POSITION, {x, y, z}); |
360 | } \ No newline at end of file | 329 | } \ No newline at end of file |