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| author | jbzdarkid <jbzdarkid@gmail.com> | 2018-10-28 16:55:57 -0700 |
|---|---|---|
| committer | jbzdarkid <jbzdarkid@gmail.com> | 2018-10-28 16:55:57 -0700 |
| commit | 38475fd9c286667a235b6f609ccf2689949202fd (patch) | |
| tree | 67ef49d8b6e08fcb817140076bf542a499235e9f /Source | |
| parent | efad3bdc35f7e18713938b0bba8bb09228aae996 (diff) | |
| download | witness-tutorializer-38475fd9c286667a235b6f609ccf2689949202fd.tar.gz witness-tutorializer-38475fd9c286667a235b6f609ccf2689949202fd.tar.bz2 witness-tutorializer-38475fd9c286667a235b6f609ccf2689949202fd.zip | |
Add (not working) challenge randomization, hopefully fix treehouse, fix mountain elevator?
Diffstat (limited to 'Source')
| -rw-r--r-- | Source/Panels.h | 37 | ||||
| -rw-r--r-- | Source/Randomizer.cpp | 58 | ||||
| -rw-r--r-- | Source/Randomizer.h | 4 | ||||
| -rw-r--r-- | Source/RandomizerCore.cpp | 9 |
4 files changed, 70 insertions, 38 deletions
| diff --git a/Source/Panels.h b/Source/Panels.h index b3a7791..2187d57 100644 --- a/Source/Panels.h +++ b/Source/Panels.h | |||
| @@ -34,10 +34,8 @@ std::vector<int> leftRightPanels = { | |||
| 34 | 34 | ||
| 35 | // These panels are very tall (aka not square) and can't take symmetry panels on them. | 35 | // These panels are very tall (aka not square) and can't take symmetry panels on them. |
| 36 | std::vector<int> tallUpDownPanels = { | 36 | std::vector<int> tallUpDownPanels = { |
| 37 | 0x335AB, // UTM In Elevator Control | ||
| 38 | 0x3369D, // UTM Lower Elevator Control | ||
| 39 | 0x335AC, // UTM Upper Elevator Control | ||
| 40 | 0x09EEB, // Mountain 2 Elevator | 37 | 0x09EEB, // Mountain 2 Elevator |
| 38 | 0x17CC4, // Mill Elevator Control | ||
| 41 | }; | 39 | }; |
| 42 | 40 | ||
| 43 | // Note: Some of these (non-controls) are duplicated elsewhere | 41 | // Note: Some of these (non-controls) are duplicated elsewhere |
| @@ -57,6 +55,9 @@ std::vector<int> upDownPanels = { | |||
| 57 | 55 | ||
| 58 | 0x0A3B5, // Tutorial Back Left | 56 | 0x0A3B5, // Tutorial Back Left |
| 59 | 0x17CC4, // Mill Elevator Control | 57 | 0x17CC4, // Mill Elevator Control |
| 58 | // 0x335AB, // UTM In Elevator Control | ||
| 59 | // 0x3369D, // UTM Lower Elevator Control | ||
| 60 | // 0x335AC, // UTM Upper Elevator Control | ||
| 60 | }; | 61 | }; |
| 61 | 62 | ||
| 62 | // Note: Some of these (non-controls) are duplicated elsewhere | 63 | // Note: Some of these (non-controls) are duplicated elsewhere |
| @@ -81,9 +82,33 @@ std::vector<int> pillars = { | |||
| 81 | 0x09E56, // Mountain 3 Right Pillar 2 | 82 | 0x09E56, // Mountain 3 Right Pillar 2 |
| 82 | 0x09E5A, // Mountain 3 Right Pillar 3 | 83 | 0x09E5A, // Mountain 3 Right Pillar 3 |
| 83 | 0x33961, // Mountain 3 Right Pillar 4 | 84 | 0x33961, // Mountain 3 Right Pillar 4 |
| 84 | 0x09DD5, // UTM Challenge Pillar | 85 | // 0x09DD5, // UTM Challenge Pillar |
| 85 | // 0x1C31A, // Challenge Left Pillar | 86 | }; |
| 86 | // 0x1C319, // Challenge Right Pillar | 87 | |
| 88 | std::vector<int> challengePanels = { | ||
| 89 | 0x0A332, // Challenge Record Start | ||
| 90 | 0x0088E, // Challenge Easy Maze | ||
| 91 | 0x00BAF, // Challenge Hard Maze | ||
| 92 | 0x00BF3, // Challenge Stones Maze | ||
| 93 | 0x00C09, // Challenge Pedestal | ||
| 94 | 0x0051F, // Challenge Column Bottom Left | ||
| 95 | 0x00524, // Challenge Column Top Right | ||
| 96 | 0x00CDB, // Challenge Column Top Left | ||
| 97 | 0x00CD4, // Challenge Column Far Panel | ||
| 98 | 0x00C80, // Challenge Triple 1 Left | ||
| 99 | // 0x00CA1, // Challenge Triple 1 Center | ||
| 100 | // 0x00CB9, // Challenge Triple 1 Right | ||
| 101 | 0x00C22, // Challenge Triple 2 Left | ||
| 102 | // 0x00C59, // Challenge Triple 2 Center | ||
| 103 | // 0x00C68, // Challenge Triple 2 Right | ||
| 104 | // 0x04CB3, // Challenge Left Timer | ||
| 105 | // 0x04CB5, // Challenge Middle Timer | ||
| 106 | // 0x04CB6, // Challenge Right Timer | ||
| 107 | 0x034EC, // Challenge Triangle | ||
| 108 | 0x034F4, // Challenge Triangle | ||
| 109 | 0x1C31A, // Challenge Left Pillar | ||
| 110 | 0x1C319, // Challenge Right Pillar | ||
| 111 | // 0x0356B, // Challenge Vault Box | ||
| 87 | }; | 112 | }; |
| 88 | 113 | ||
| 89 | std::vector<int> mountainMultipanel = { | 114 | std::vector<int> mountainMultipanel = { |
| diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 8c4297d..6729ae7 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp | |||
| @@ -1,18 +1,15 @@ | |||
| 1 | /* | 1 | /* |
| 2 | * TODO: Split out main() logic into another file, and move into separate functions for easier testing. Then write tests. | ||
| 3 | * BUGS: | 2 | * BUGS: |
| 4 | * Shipwreck vault fails, possibly because of dot_reflection? Sometimes? | 3 | * Shipwreck vault is solved reversed? |
| 5 | * Some panels are impossible casually: (idc, I think) | 4 | * Extra_back_distance to make pillar swaps work |
| 6 | ** Town Stars, Invisible dots | 5 | * Verify UTM perspective? |
| 7 | * FEATURES: | 6 | * FEATURES: |
| 8 | * SWAP_TARGETS should still require the full panel sequence (and have ways to prevent softlocks?) | 7 | * Challenge randomization |
| 9 | ** Do: Challenge | ||
| 10 | * Randomize audio logs | 8 | * Randomize audio logs |
| 11 | * Swap sounds in jungle (along with panels) -- maybe impossible | 9 | * Swap sounds in jungle (along with panels) -- maybe impossible |
| 12 | * Make orange 7 (all of oranges?) hard. Like big = hard. | 10 | * Make orange 7 (all of oranges?) hard. Like big = hard. |
| 13 | * Start the game if it isn't running? | 11 | * Start the game if it isn't running? |
| 14 | * UI for the randomizer :( | 12 | * Increase odds of mountain oranges garbage on other panels? [setting] |
| 15 | * Increase odds of mountain oranges garbage on other panels? | ||
| 16 | */ | 13 | */ |
| 17 | #include "Memory.h" | 14 | #include "Memory.h" |
| 18 | #include "Randomizer.h" | 15 | #include "Randomizer.h" |
| @@ -34,11 +31,11 @@ int find(const std::vector<T> &data, T search, size_t startIndex = 0) { | |||
| 34 | void Randomizer::Randomize() | 31 | void Randomizer::Randomize() |
| 35 | { | 32 | { |
| 36 | // Content swaps -- must happen before squarePanels | 33 | // Content swaps -- must happen before squarePanels |
| 37 | _core.Randomize(tallUpDownPanels, SWAP_LINES|SWAP_LINES); | 34 | _core.Randomize(tallUpDownPanels, SWAP_LINES); |
| 38 | _core.Randomize(upDownPanels, SWAP_LINES|SWAP_LINES); | 35 | _core.Randomize(upDownPanels, SWAP_LINES); |
| 39 | _core.Randomize(leftForwardRightPanels, SWAP_LINES|SWAP_LINES); | 36 | _core.Randomize(leftForwardRightPanels, SWAP_LINES); |
| 40 | 37 | ||
| 41 | _core.Randomize(squarePanels, SWAP_LINES|SWAP_LINES); | 38 | _core.Randomize(squarePanels, SWAP_LINES); |
| 42 | 39 | ||
| 43 | // Individual area modifications | 40 | // Individual area modifications |
| 44 | RandomizeTutorial(); | 41 | RandomizeTutorial(); |
| @@ -54,6 +51,7 @@ void Randomizer::Randomize() | |||
| 54 | RandomizeJungle(); | 51 | RandomizeJungle(); |
| 55 | RandomizeSwamp(); | 52 | RandomizeSwamp(); |
| 56 | RandomizeMountain(); | 53 | RandomizeMountain(); |
| 54 | // RandomizeChallenge(); | ||
| 57 | } | 55 | } |
| 58 | 56 | ||
| 59 | void Randomizer::RandomizeTutorial() { | 57 | void Randomizer::RandomizeTutorial() { |
| @@ -68,7 +66,7 @@ void Randomizer::RandomizeSymmetry() { | |||
| 68 | } | 66 | } |
| 69 | 67 | ||
| 70 | void Randomizer::RandomizeDesert() { | 68 | void Randomizer::RandomizeDesert() { |
| 71 | _core.Randomize(desertPanels, SWAP_LINES|SWAP_LINES); | 69 | _core.Randomize(desertPanels, SWAP_LINES); |
| 72 | 70 | ||
| 73 | // Turn off desert surface 8 | 71 | // Turn off desert surface 8 |
| 74 | _core.WritePanelData<float>(0x09F94, POWER, {0.0, 0.0}); | 72 | _core.WritePanelData<float>(0x09F94, POWER, {0.0, 0.0}); |
| @@ -83,10 +81,14 @@ void Randomizer::RandomizeQuarry() { | |||
| 83 | 81 | ||
| 84 | void Randomizer::RandomizeTreehouse() { | 82 | void Randomizer::RandomizeTreehouse() { |
| 85 | // Ensure that whatever pivot panels we have are flagged as "pivotable" | 83 | // Ensure that whatever pivot panels we have are flagged as "pivotable" |
| 86 | _core.WritePanelData<int>(0x17DD1, STYLE_FLAGS, {0x8000}); | 84 | int panelFlags = _core.ReadPanelData<int>(0x17DD1, STYLE_FLAGS, 1)[0]; |
| 87 | _core.WritePanelData<int>(0x17CE3, STYLE_FLAGS, {0x8000}); | 85 | _core.WritePanelData<int>(0x17DD1, STYLE_FLAGS, {panelFlags | 0x8000}); |
| 88 | _core.WritePanelData<int>(0x17DB7, STYLE_FLAGS, {0x8000}); | 86 | panelFlags = _core.ReadPanelData<int>(0x17CE3, STYLE_FLAGS, 1)[0]; |
| 89 | _core.WritePanelData<int>(0x17E52, STYLE_FLAGS, {0x8000}); | 87 | _core.WritePanelData<int>(0x17CE3, STYLE_FLAGS, {panelFlags | 0x8000}); |
| 88 | panelFlags = _core.ReadPanelData<int>(0x17DB7, STYLE_FLAGS, 1)[0]; | ||
| 89 | _core.WritePanelData<int>(0x17DB7, STYLE_FLAGS, {panelFlags | 0x8000}); | ||
| 90 | panelFlags = _core.ReadPanelData<int>(0x17E52, STYLE_FLAGS, 1)[0]; | ||
| 91 | _core.WritePanelData<int>(0x17E52, STYLE_FLAGS, {panelFlags | 0x8000}); | ||
| 90 | } | 92 | } |
| 91 | 93 | ||
| 92 | void Randomizer::RandomizeKeep() { | 94 | void Randomizer::RandomizeKeep() { |
| @@ -138,11 +140,9 @@ void Randomizer::RandomizeBunker() { | |||
| 138 | void Randomizer::RandomizeJungle() { | 140 | void Randomizer::RandomizeJungle() { |
| 139 | std::vector<int> randomOrder(junglePanels.size(), 0); | 141 | std::vector<int> randomOrder(junglePanels.size(), 0); |
| 140 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | 142 | std::iota(randomOrder.begin(), randomOrder.end(), 0); |
| 141 | // Randomize Waves 2-7 | ||
| 142 | // Waves 1 cannot be randomized, since no other panel can start on | 143 | // Waves 1 cannot be randomized, since no other panel can start on |
| 143 | _core.RandomizeRange(randomOrder, SWAP_NONE, 1, 7); | 144 | _core.RandomizeRange(randomOrder, SWAP_NONE, 1, 7); // Waves 2-7 |
| 144 | // Randomize Pitches 1-6 onto themselves | 145 | _core.RandomizeRange(randomOrder, SWAP_NONE, 8, 13); // Pitches 1-6 |
| 145 | _core.RandomizeRange(randomOrder, SWAP_NONE, 8, 13); | ||
| 146 | _core.ReassignTargets(junglePanels, randomOrder); | 146 | _core.ReassignTargets(junglePanels, randomOrder); |
| 147 | } | 147 | } |
| 148 | 148 | ||
| @@ -153,9 +153,23 @@ void Randomizer::RandomizeSwamp() { | |||
| 153 | 153 | ||
| 154 | void Randomizer::RandomizeMountain() { | 154 | void Randomizer::RandomizeMountain() { |
| 155 | _core.Randomize(lasers, SWAP_TARGETS); | 155 | _core.Randomize(lasers, SWAP_TARGETS); |
| 156 | _core.Randomize(pillars, SWAP_LINES|SWAP_LINES); | 156 | _core.Randomize(pillars, SWAP_LINES); |
| 157 | _core.Randomize(mountainMultipanel, SWAP_LINES); | ||
| 157 | 158 | ||
| 158 | // Read the target of keep front laser, and write it to keep back laser. | 159 | // Read the target of keep front laser, and write it to keep back laser. |
| 159 | std::vector<int> keepFrontLaserTarget = _core.ReadPanelData<int>(0x0360E, TARGET, 1); | 160 | std::vector<int> keepFrontLaserTarget = _core.ReadPanelData<int>(0x0360E, TARGET, 1); |
| 160 | _core.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); | 161 | _core.WritePanelData<int>(0x03317, TARGET, keepFrontLaserTarget); |
| 162 | } | ||
| 163 | |||
| 164 | void Randomizer::RandomizeChallenge() { | ||
| 165 | std::vector<int> randomOrder(challengePanels.size(), 0); | ||
| 166 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 167 | _core.RandomizeRange(randomOrder, SWAP_NONE, 1, 11); // Easy maze - Triple 2 | ||
| 168 | std::vector<int> triple1Target = _core.ReadPanelData<int>(0x00C80, TARGET, 1); | ||
| 169 | _core.WritePanelData<int>(0x00CA1, TARGET, triple1Target); | ||
| 170 | _core.WritePanelData<int>(0x00CB9, TARGET, triple1Target); | ||
| 171 | std::vector<int> triple2Target = _core.ReadPanelData<int>(0x00C22, TARGET, 1); | ||
| 172 | _core.WritePanelData<int>(0x00C59, TARGET, triple2Target); | ||
| 173 | _core.WritePanelData<int>(0x00C68, TARGET, triple2Target); | ||
| 174 | _core.ReassignTargets(challengePanels, randomOrder); | ||
| 161 | } \ No newline at end of file | 175 | } \ No newline at end of file |
| diff --git a/Source/Randomizer.h b/Source/Randomizer.h index 861f5a2..82ea924 100644 --- a/Source/Randomizer.h +++ b/Source/Randomizer.h | |||
| @@ -6,7 +6,6 @@ public: | |||
| 6 | void Randomize(); | 6 | void Randomize(); |
| 7 | 7 | ||
| 8 | private: | 8 | private: |
| 9 | RandomizerCore _core; | ||
| 10 | void RandomizeTutorial(); | 9 | void RandomizeTutorial(); |
| 11 | void RandomizeSymmetry(); | 10 | void RandomizeSymmetry(); |
| 12 | void RandomizeDesert(); | 11 | void RandomizeDesert(); |
| @@ -20,4 +19,7 @@ private: | |||
| 20 | void RandomizeJungle(); | 19 | void RandomizeJungle(); |
| 21 | void RandomizeSwamp(); | 20 | void RandomizeSwamp(); |
| 22 | void RandomizeMountain(); | 21 | void RandomizeMountain(); |
| 22 | void RandomizeChallenge(); | ||
| 23 | |||
| 24 | RandomizerCore _core; | ||
| 23 | }; | 25 | }; |
| diff --git a/Source/RandomizerCore.cpp b/Source/RandomizerCore.cpp index ef0e6e6..d8d8014 100644 --- a/Source/RandomizerCore.cpp +++ b/Source/RandomizerCore.cpp | |||
| @@ -105,15 +105,6 @@ void RandomizerCore::ReassignTargets(const std::vector<int>& panels, const std:: | |||
| 105 | for (size_t i=0; i<order.size() - 1; i++) { | 105 | for (size_t i=0; i<order.size() - 1; i++) { |
| 106 | // Set the target of order[i] to order[i+1], using the "real" target as determined above. | 106 | // Set the target of order[i] to order[i+1], using the "real" target as determined above. |
| 107 | const int panelTarget = targetToActivatePanel[order[i+1]]; | 107 | const int panelTarget = targetToActivatePanel[order[i+1]]; |
| 108 | |||
| 109 | std::stringstream message; | ||
| 110 | message << "i=" << i; | ||
| 111 | message << " order[i]=" << order[i]; | ||
| 112 | message << " order[i+1]=" << order[i+1]; | ||
| 113 | message << " panels[order[i]]=0x" << std::hex << panels[order[i]]; | ||
| 114 | message << " panels[order[i+1]]=0x" << std::hex << panels[order[i+1]]; | ||
| 115 | message << " panelTarget=0x" << std::hex << panelTarget << std::endl; | ||
| 116 | OutputDebugStringA(message.str().c_str()); | ||
| 117 | WritePanelData<int>(panels[order[i]], TARGET, {panelTarget}); | 108 | WritePanelData<int>(panels[order[i]], TARGET, {panelTarget}); |
| 118 | } | 109 | } |
| 119 | } | 110 | } |
