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| author | jbzdarkid <jbzdarkid@gmail.com> | 2019-11-09 13:39:10 -0800 |
|---|---|---|
| committer | jbzdarkid <jbzdarkid@gmail.com> | 2019-11-09 13:39:10 -0800 |
| commit | 36be1ed32ac9a554f0b11fcc13b5699e717b81f2 (patch) | |
| tree | 383618d781bc5b4701b31555f90b8a629fe6d205 /Source/Validator.cpp | |
| parent | 413e1f0aaae961660781675158e38520126c11b6 (diff) | |
| download | witness-tutorializer-36be1ed32ac9a554f0b11fcc13b5699e717b81f2.tar.gz witness-tutorializer-36be1ed32ac9a554f0b11fcc13b5699e717b81f2.tar.bz2 witness-tutorializer-36be1ed32ac9a554f0b11fcc13b5699e717b81f2.zip | |
Functioning solver/validator (at least for mazes)
Diffstat (limited to 'Source/Validator.cpp')
| -rw-r--r-- | Source/Validator.cpp | 97 |
1 files changed, 97 insertions, 0 deletions
| diff --git a/Source/Validator.cpp b/Source/Validator.cpp new file mode 100644 index 0000000..82d6779 --- /dev/null +++ b/Source/Validator.cpp | |||
| @@ -0,0 +1,97 @@ | |||
| 1 | #include "Validator.h" | ||
| 2 | #include "Puzzle.h" | ||
| 3 | |||
| 4 | void Validator::Validate(Puzzle& p) { | ||
| 5 | // console.log('Validating', puzzle); | ||
| 6 | p.valid = true; // Assume valid until we find an invalid element | ||
| 7 | p.invalidElements.clear(); | ||
| 8 | p.negations.clear(); | ||
| 9 | |||
| 10 | bool puzzleHasSymbols = false; | ||
| 11 | bool puzzleHasStart = false; | ||
| 12 | bool puzzleHasEnd = false; | ||
| 13 | // Validate gap failures as an early exit. | ||
| 14 | for (int x = 0; x < p.width; x++) { | ||
| 15 | for (int y = 0; y < p.height; y++) { | ||
| 16 | Cell cell = p.grid[x][y]; | ||
| 17 | auto decoration = cell.decoration; | ||
| 18 | if (decoration) { | ||
| 19 | if (decoration->type == Type::Stone || | ||
| 20 | decoration->type == Type::Star || | ||
| 21 | decoration->type == Type::Nega || | ||
| 22 | decoration->type == Type::Poly || | ||
| 23 | decoration->type == Type::Ylop) { | ||
| 24 | puzzleHasSymbols = true; | ||
| 25 | continue; | ||
| 26 | } | ||
| 27 | if (decoration->type == Type::Triangle) { | ||
| 28 | int actualCount = 0; | ||
| 29 | if (p.GetLine(x - 1, y) != Cell::Color::NONE) actualCount++; | ||
| 30 | if (p.GetLine(x + 1, y) != Cell::Color::NONE) actualCount++; | ||
| 31 | if (p.GetLine(x, y - 1) != Cell::Color::NONE) actualCount++; | ||
| 32 | if (p.GetLine(x, y + 1) != Cell::Color::NONE) actualCount++; | ||
| 33 | if (decoration->count != actualCount) { | ||
| 34 | // console.log('Triangle at grid['+x+']['+y+'] has', actualCount, 'borders') | ||
| 35 | p.invalidElements.emplace_back(Pos{x, y}); | ||
| 36 | } | ||
| 37 | } | ||
| 38 | } | ||
| 39 | if (cell.gap != Cell::Gap::NONE && cell.color != Cell::Color::NONE) { | ||
| 40 | // console.log('Gap at', x, y, 'is covered') | ||
| 41 | p.valid = false; | ||
| 42 | } | ||
| 43 | if (cell.dot != Cell::Dot::NONE) { | ||
| 44 | if (cell.color == Cell::Color::NONE) { | ||
| 45 | // console.log('Dot at', x, y, 'is not covered') | ||
| 46 | p.invalidElements.emplace_back(Pos{x, y}); | ||
| 47 | } else if (cell.color == Cell::Color::BLUE && cell.dot == Cell::Dot::YELLOW) { | ||
| 48 | // console.log('Yellow dot at', x, y, 'is covered by blue line') | ||
| 49 | p.valid = false; | ||
| 50 | } else if (cell.color == Cell::Color::YELLOW && cell.dot == Cell::Dot::BLUE) { | ||
| 51 | // console.log('Blue dot at', x, y, 'is covered by yellow line') | ||
| 52 | p.valid = false; | ||
| 53 | } | ||
| 54 | } | ||
| 55 | if (cell.color != Cell::Color::NONE) { | ||
| 56 | if (cell.start == true) puzzleHasStart = true; | ||
| 57 | if (cell.end != Cell::Dir::NONE) puzzleHasEnd = true; | ||
| 58 | } | ||
| 59 | } | ||
| 60 | } | ||
| 61 | if (!puzzleHasStart || !puzzleHasEnd) { | ||
| 62 | // console.log('There is no covered start or endpoint') | ||
| 63 | p.valid = false; | ||
| 64 | } | ||
| 65 | |||
| 66 | // Perf optimization: We can skip computing regions if the grid has no symbols. | ||
| 67 | if (!puzzleHasSymbols) { // No additional symbols, and we already checked dots & gaps | ||
| 68 | p.valid &= (p.invalidElements.size() == 0); | ||
| 69 | } else { // Additional symbols, so we need to discard dots & divide them by region | ||
| 70 | /* | ||
| 71 | p.invalidElements.clear(); | ||
| 72 | std::vector<Region> regions = p.GetRegions(); | ||
| 73 | // console.log('Found', regions.length, 'regions'); | ||
| 74 | // console.debug(regions); | ||
| 75 | |||
| 76 | for (const Region& region : regions) { | ||
| 77 | std::string key = region.grid.ToString(); | ||
| 78 | auto regionData = puzzle.regionCache[key]; | ||
| 79 | if (regionData == undefined) { | ||
| 80 | console.log('Cache miss for region', region, 'key', key); | ||
| 81 | regionData = _regionCheckNegations(puzzle, region); | ||
| 82 | // Entirely for convenience | ||
| 83 | regionData.valid = (regionData.invalidElements.size() == 0) | ||
| 84 | // console.log('Region valid:', regionData.valid); | ||
| 85 | |||
| 86 | if (!DISABLE_CACHE) { | ||
| 87 | p.regionCache[key] = regionData; | ||
| 88 | } | ||
| 89 | } | ||
| 90 | p.negations = p.negations.concat(regionData.negations); | ||
| 91 | p.invalidElements = p.invalidElements.concat(regionData.invalidElements); | ||
| 92 | p.valid = p.valid && regionData.valid; | ||
| 93 | } | ||
| 94 | */ | ||
| 95 | } | ||
| 96 | // console.log('Puzzle has', puzzle.invalidElements.length, 'invalid elements') | ||
| 97 | } | ||
