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authorjbzdarkid <jbzdarkid@gmail.com>2019-11-24 13:26:48 -0800
committerjbzdarkid <jbzdarkid@gmail.com>2019-11-24 13:26:48 -0800
commit3c408f7535fb10118cc8ff219629b6fac0ceabde (patch)
tree464d7a2c601e3797b7d307b8200f957f3801f5df /Source/Randomizer2Core.cpp
parent92084d06a5c87338cc988b5bc5868e617213e6b9 (diff)
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fix sym2
Diffstat (limited to 'Source/Randomizer2Core.cpp')
-rw-r--r--Source/Randomizer2Core.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/Source/Randomizer2Core.cpp b/Source/Randomizer2Core.cpp index 8ef2301..5cae049 100644 --- a/Source/Randomizer2Core.cpp +++ b/Source/Randomizer2Core.cpp
@@ -18,7 +18,9 @@ std::vector<Pos> Randomizer2Core::CutSymmetricalEdgePairs(const Puzzle& p, size_
18 Puzzle copy = p; 18 Puzzle copy = p;
19 assert(p.symmetry != Puzzle::Symmetry::NONE); 19 assert(p.symmetry != Puzzle::Symmetry::NONE);
20 if (p.symmetry == Puzzle::Symmetry::X) { 20 if (p.symmetry == Puzzle::Symmetry::X) {
21 if (p.width%4 == 1) { // Puzzle is even, so we need to prevent cutting the centerline 21 if (p.width%4 == 1) {
22 // The puzle has an even width (e.g. 4x4), so it has a midline for symmetry.
23 // Since this midline is unusable, we cut it pre-emptively.
22 for (int y=0; y<p.height; y++) { 24 for (int y=0; y<p.height; y++) {
23 copy.grid[p.width/2][y].gap = Cell::Gap::FULL; 25 copy.grid[p.width/2][y].gap = Cell::Gap::FULL;
24 } 26 }
@@ -147,23 +149,19 @@ std::tuple<std::vector<std::vector<int>>, int> Randomizer2Core::CreateColorGrid(
147 for (int x=0; x<p.width; x++) { 149 for (int x=0; x<p.width; x++) {
148 colorGrid[x].resize(p.height); 150 colorGrid[x].resize(p.height);
149 for (int y=0; y<p.height; y++) { 151 for (int y=0; y<p.height; y++) {
152 if (x%2 == 1 && y%2 == 1) continue;
150 // Mark all unbroken edges and intersections as 'do not color' 153 // Mark all unbroken edges and intersections as 'do not color'
151 if (x%2 != y%2) { 154 if (p.grid[x][y].gap == Cell::Gap::NONE) colorGrid[x][y] = 1;
152 if (p.grid[x][y].gap == Cell::Gap::NONE) colorGrid[x][y] = 1;
153 } else if (x%2 == 0 && y%2 == 0) {
154 // @Future: What about empty intersections?
155 colorGrid[x][y] = 1; // do not color intersections
156 }
157 } 155 }
158 } 156 }
159 157
160 // @Future: Skip this loop if pillar = true; 158 // @Future: Skip this loop if pillar = true;
161 for (int y=1; y<p.height; y+=2) { 159 for (int y=0; y<p.height; y++) {
162 FloodFillOutside(p, colorGrid, 0, y); 160 FloodFillOutside(p, colorGrid, 0, y);
163 FloodFillOutside(p, colorGrid, p.width - 1, y); 161 FloodFillOutside(p, colorGrid, p.width - 1, y);
164 } 162 }
165 163
166 for (int x=1; x<p.width; x+=2) { 164 for (int x=0; x<p.width; x++) {
167 FloodFillOutside(p, colorGrid, x, 0); 165 FloodFillOutside(p, colorGrid, x, 0);
168 FloodFillOutside(p, colorGrid, x, p.height - 1); 166 FloodFillOutside(p, colorGrid, x, p.height - 1);
169 } 167 }