diff options
| author | Star Rauchenberger <fefferburbia@gmail.com> | 2021-08-21 17:18:02 -0400 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2021-08-21 17:18:02 -0400 |
| commit | ba04ac934dea549497e2e89fa7a9e5bc8723f5f8 (patch) | |
| tree | f852810377bfe663dfd73bedfaaf4dca8c657f37 /Source/Randomizer.cpp | |
| parent | c60df0e75e63f488d94fd744ad70df8124dc7724 (diff) | |
| download | witness-tutorializer-ba04ac934dea549497e2e89fa7a9e5bc8723f5f8.tar.gz witness-tutorializer-ba04ac934dea549497e2e89fa7a9e5bc8723f5f8.tar.bz2 witness-tutorializer-ba04ac934dea549497e2e89fa7a9e5bc8723f5f8.zip | |
Cleaned up a bunch of stuff I'm not using
Diffstat (limited to 'Source/Randomizer.cpp')
| -rw-r--r-- | Source/Randomizer.cpp | 251 |
1 files changed, 8 insertions, 243 deletions
| diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 74166af..5239cd6 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp | |||
| @@ -93,7 +93,6 @@ Things to do for V2: | |||
| 93 | */ | 93 | */ |
| 94 | #include "pch.h" | 94 | #include "pch.h" |
| 95 | #include "Randomizer.h" | 95 | #include "Randomizer.h" |
| 96 | #include "ChallengeRandomizer.h" | ||
| 97 | #include "Panels.h" | 96 | #include "Panels.h" |
| 98 | #include "Random.h" | 97 | #include "Random.h" |
| 99 | 98 | ||
| @@ -124,14 +123,6 @@ void Randomizer::Randomize() { | |||
| 124 | } | 123 | } |
| 125 | _memory->WriteData<byte>({index}, {0xEB}); // jz -> jmp | 124 | _memory->WriteData<byte>({index}, {0xEB}); // jz -> jmp |
| 126 | }); | 125 | }); |
| 127 | // Sig scans will be run during challenge randomization. | ||
| 128 | |||
| 129 | // Seed challenge first for future-proofing | ||
| 130 | MEMORY_CATCH(RandomizeChallenge()); | ||
| 131 | |||
| 132 | // Content swaps -- must happen before squarePanels | ||
| 133 | //MEMORY_CATCH(Randomize(upDownPanels, SWAP::LINES | SWAP::COLORS)); | ||
| 134 | //MEMORY_CATCH(Randomize(leftForwardRightPanels, SWAP::LINES | SWAP::COLORS)); | ||
| 135 | 126 | ||
| 136 | // Tutorial Bend | 127 | // Tutorial Bend |
| 137 | for (int panel : utmPerspective) { | 128 | for (int panel : utmPerspective) { |
| @@ -141,220 +132,23 @@ void Randomizer::Randomize() { | |||
| 141 | for (int panel : squarePanels) { | 132 | for (int panel : squarePanels) { |
| 142 | Tutorialise(panel, 0x00064); | 133 | Tutorialise(panel, 0x00064); |
| 143 | } | 134 | } |
| 144 | //Randomize(squarePanels, SWAP::LINES | SWAP::COLORS); | ||
| 145 | |||
| 146 | // Individual area modifications | ||
| 147 | MEMORY_CATCH(RandomizeTutorial()); | ||
| 148 | MEMORY_CATCH(RandomizeDesert()); | ||
| 149 | MEMORY_CATCH(RandomizeQuarry()); | ||
| 150 | MEMORY_CATCH(RandomizeTreehouse()); | ||
| 151 | MEMORY_CATCH(RandomizeKeep()); | ||
| 152 | MEMORY_CATCH(RandomizeShadows()); | ||
| 153 | MEMORY_CATCH(RandomizeMonastery()); | ||
| 154 | MEMORY_CATCH(RandomizeBunker()); | ||
| 155 | MEMORY_CATCH(RandomizeJungle()); | ||
| 156 | MEMORY_CATCH(RandomizeSwamp()); | ||
| 157 | MEMORY_CATCH(RandomizeMountain()); | ||
| 158 | MEMORY_CATCH(RandomizeTown()); | ||
| 159 | MEMORY_CATCH(RandomizeSymmetry()); | ||
| 160 | // RandomizeAudioLogs(); | ||
| 161 | } | ||
| 162 | |||
| 163 | void Randomizer::AdjustSpeed() { | ||
| 164 | // Desert Surface Final Control | ||
| 165 | _memory->WriteEntityData<float>(0x09F95, OPEN_RATE, {0.04f}); // 4x | ||
| 166 | // Swamp Sliding Bridge | ||
| 167 | _memory->WriteEntityData<float>(0x0061A, OPEN_RATE, {0.1f}); // 4x | ||
| 168 | // Mountain 2 Elevator | ||
| 169 | _memory->WriteEntityData<float>(0x09EEC, OPEN_RATE, {0.075f}); // 3x | ||
| 170 | } | ||
| 171 | |||
| 172 | void Randomizer::RandomizeLasers() { | ||
| 173 | Randomize(lasers, SWAP::TARGETS); | ||
| 174 | // Read the target of keep front laser, and write it to keep back laser. | ||
| 175 | std::vector<int> keepFrontLaserTarget = _memory->ReadEntityData<int>(0x0360E, TARGET, 1); | ||
| 176 | _memory->WriteEntityData<int>(0x03317, TARGET, keepFrontLaserTarget); | ||
| 177 | } | ||
| 178 | 135 | ||
| 179 | void Randomizer::PreventSnipes() | ||
| 180 | { | ||
| 181 | // Distance-gate swamp snipe 1 to prevent RNG swamp snipe | ||
| 182 | //_memory->WriteEntityData<float>(0x17C05, MAX_BROADCAST_DISTANCE, {15.0}); | ||
| 183 | // Distance-gate shadows laser to prevent sniping through the bars | ||
| 184 | //_memory->WriteEntityData<float>(0x19650, MAX_BROADCAST_DISTANCE, {2.5}); | ||
| 185 | } | ||
| 186 | |||
| 187 | // Private methods | ||
| 188 | void Randomizer::RandomizeTutorial() { | ||
| 189 | // Disable tutorial cursor speed modifications (not working?) | 136 | // Disable tutorial cursor speed modifications (not working?) |
| 190 | _memory->WriteEntityData<float>(0x00295, CURSOR_SPEED_SCALE, {1.0}); | 137 | _memory->WriteEntityData<float>(0x00295, CURSOR_SPEED_SCALE, { 1.0 }); |
| 191 | _memory->WriteEntityData<float>(0x0C373, CURSOR_SPEED_SCALE, {1.0}); | 138 | _memory->WriteEntityData<float>(0x0C373, CURSOR_SPEED_SCALE, { 1.0 }); |
| 192 | _memory->WriteEntityData<float>(0x00293, CURSOR_SPEED_SCALE, {1.0}); | 139 | _memory->WriteEntityData<float>(0x00293, CURSOR_SPEED_SCALE, { 1.0 }); |
| 193 | _memory->WriteEntityData<float>(0x002C2, CURSOR_SPEED_SCALE, {1.0}); | 140 | _memory->WriteEntityData<float>(0x002C2, CURSOR_SPEED_SCALE, { 1.0 }); |
| 194 | } | ||
| 195 | |||
| 196 | void Randomizer::RandomizeSymmetry() { | ||
| 197 | /*std::vector<int> randomOrder(transparent.size(), 0); | ||
| 198 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 199 | RandomizeRange(randomOrder, SWAP::NONE, 1, 5); | ||
| 200 | ReassignTargets(transparent, randomOrder);*/ | ||
| 201 | } | ||
| 202 | |||
| 203 | void Randomizer::RandomizeDesert() { | ||
| 204 | //Randomize(desertPanels, SWAP::LINES); | ||
| 205 | |||
| 206 | // Turn off desert surface 8 | ||
| 207 | /*_memory->WriteEntityData<float>(0x09F94, POWER, {0.0, 0.0}); | ||
| 208 | // Turn off desert flood final | ||
| 209 | _memory->WriteEntityData<float>(0x18076, POWER, {0.0, 0.0}); | ||
| 210 | // Change desert floating target to desert flood final | ||
| 211 | _memory->WriteEntityData<int>(0x17ECA, TARGET, {0x18077});*/ | ||
| 212 | } | ||
| 213 | |||
| 214 | void Randomizer::RandomizeQuarry() { | ||
| 215 | } | ||
| 216 | 141 | ||
| 217 | void Randomizer::RandomizeTreehouse() { | ||
| 218 | // Ensure that whatever pivot panels we have are flagged as "pivotable" | 142 | // Ensure that whatever pivot panels we have are flagged as "pivotable" |
| 219 | // @Bug: Can return {}, be careful! | 143 | // @Bug: Can return {}, be careful! |
| 220 | int panelFlags = _memory->ReadEntityData<int>(0x17DD1, STYLE_FLAGS, 1)[0]; | 144 | int panelFlags = _memory->ReadEntityData<int>(0x17DD1, STYLE_FLAGS, 1)[0]; |
| 221 | _memory->WriteEntityData<int>(0x17DD1, STYLE_FLAGS, {panelFlags | 0x8000}); | 145 | _memory->WriteEntityData<int>(0x17DD1, STYLE_FLAGS, { panelFlags | 0x8000 }); |
| 222 | panelFlags = _memory->ReadEntityData<int>(0x17CE3, STYLE_FLAGS, 1)[0]; | 146 | panelFlags = _memory->ReadEntityData<int>(0x17CE3, STYLE_FLAGS, 1)[0]; |
| 223 | _memory->WriteEntityData<int>(0x17CE3, STYLE_FLAGS, {panelFlags | 0x8000}); | 147 | _memory->WriteEntityData<int>(0x17CE3, STYLE_FLAGS, { panelFlags | 0x8000 }); |
| 224 | panelFlags = _memory->ReadEntityData<int>(0x17DB7, STYLE_FLAGS, 1)[0]; | 148 | panelFlags = _memory->ReadEntityData<int>(0x17DB7, STYLE_FLAGS, 1)[0]; |
| 225 | _memory->WriteEntityData<int>(0x17DB7, STYLE_FLAGS, {panelFlags | 0x8000}); | 149 | _memory->WriteEntityData<int>(0x17DB7, STYLE_FLAGS, { panelFlags | 0x8000 }); |
| 226 | panelFlags = _memory->ReadEntityData<int>(0x17E52, STYLE_FLAGS, 1)[0]; | 150 | panelFlags = _memory->ReadEntityData<int>(0x17E52, STYLE_FLAGS, 1)[0]; |
| 227 | _memory->WriteEntityData<int>(0x17E52, STYLE_FLAGS, {panelFlags | 0x8000}); | 151 | _memory->WriteEntityData<int>(0x17E52, STYLE_FLAGS, { panelFlags | 0x8000 }); |
| 228 | } | ||
| 229 | |||
| 230 | void Randomizer::RandomizeKeep() { | ||
| 231 | } | ||
| 232 | |||
| 233 | void Randomizer::RandomizeShadows() { | ||
| 234 | // Change the shadows tutorial cable to only activate avoid | ||
| 235 | _memory->WriteEntityData<int>(0x319A8, CABLE_TARGET_2, {0}); | ||
| 236 | // Change shadows avoid 8 to power shadows follow | ||
| 237 | _memory->WriteEntityData<int>(0x1972F, TARGET, {0x1C34C}); | ||
| 238 | |||
| 239 | /*std::vector<int> randomOrder(shadowsPanels.size(), 0); | ||
| 240 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 241 | RandomizeRange(randomOrder, SWAP::NONE, 0, 8); // Tutorial | ||
| 242 | RandomizeRange(randomOrder, SWAP::NONE, 8, 16); // Avoid | ||
| 243 | RandomizeRange(randomOrder, SWAP::NONE, 16, 21); // Follow | ||
| 244 | ReassignTargets(shadowsPanels, randomOrder); | ||
| 245 | // Turn off original starting panel | ||
| 246 | _memory->WriteEntityData<float>(shadowsPanels[0], POWER, {0.0f, 0.0f}); | ||
| 247 | // Turn on new starting panel | ||
| 248 | _memory->WriteEntityData<float>(shadowsPanels[randomOrder[0]], POWER, {1.0f, 1.0f});*/ | ||
| 249 | } | ||
| 250 | |||
| 251 | void Randomizer::RandomizeTown() { | ||
| 252 | // @Hack...? To open the gate at the end | ||
| 253 | /*std::vector<int> randomOrder(orchard.size() + 1, 0); | ||
| 254 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 255 | RandomizeRange(randomOrder, SWAP::NONE, 1, 5); | ||
| 256 | // Ensure that we open the gate before the final puzzle (by swapping) | ||
| 257 | int panel3Index = find(randomOrder, 3); | ||
| 258 | int panel4Index = find(randomOrder, 4); | ||
| 259 | randomOrder[std::min(panel3Index, panel4Index)] = 3; | ||
| 260 | randomOrder[std::max(panel3Index, panel4Index)] = 4; | ||
| 261 | ReassignTargets(orchard, randomOrder);*/ | ||
| 262 | } | ||
| 263 | |||
| 264 | void Randomizer::RandomizeMonastery() { | ||
| 265 | /*std::vector<int> randomOrder(monasteryPanels.size(), 0); | ||
| 266 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 267 | RandomizeRange(randomOrder, SWAP::NONE, 3, 9); // Outer 2 & 3, Inner 1-4 | ||
| 268 | ReassignTargets(monasteryPanels, randomOrder);*/ | ||
| 269 | } | ||
| 270 | |||
| 271 | void Randomizer::RandomizeBunker() { | ||
| 272 | /*std::vector<int> randomOrder(bunkerPanels.size(), 0); | ||
| 273 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 274 | // Randomize Tutorial 2-Advanced Tutorial 4 + Glass 1 | ||
| 275 | // Tutorial 1 cannot be randomized, since no other panel can start on | ||
| 276 | // Glass 1 will become door + glass 1, due to the targetting system | ||
| 277 | RandomizeRange(randomOrder, SWAP::NONE, 1, 10); | ||
| 278 | // Randomize Glass 1-3 into everything after the door/glass 1 | ||
| 279 | const size_t glass1Index = find(randomOrder, 9); | ||
| 280 | RandomizeRange(randomOrder, SWAP::NONE, glass1Index + 1, 12); | ||
| 281 | ReassignTargets(bunkerPanels, randomOrder);*/ | ||
| 282 | } | ||
| 283 | |||
| 284 | void Randomizer::RandomizeJungle() { | ||
| 285 | /*std::vector<int> randomOrder(junglePanels.size(), 0); | ||
| 286 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 287 | // Waves 1 cannot be randomized, since no other panel can start on | ||
| 288 | RandomizeRange(randomOrder, SWAP::NONE, 1, 7); // Waves 2-7 | ||
| 289 | RandomizeRange(randomOrder, SWAP::NONE, 8, 13); // Pitches 1-6 | ||
| 290 | ReassignTargets(junglePanels, randomOrder);*/ | ||
| 291 | |||
| 292 | // Fix the wall's target to point back to the cable, and the cable to point to the pitches panel. | ||
| 293 | // auto wallTarget = _memory->ReadPanelData<int>(junglePanels[7], TARGET, 1); | ||
| 294 | // _memory->WritePanelData<int>(junglePanels[7], TARGET, {0x3C113}); | ||
| 295 | // _memory->WritePanelData<int>(0x3C112, CABLE_TARGET_1, wallTarget); | ||
| 296 | } | ||
| 297 | |||
| 298 | void Randomizer::RandomizeSwamp() { | ||
| 299 | } | ||
| 300 | |||
| 301 | void Randomizer::RandomizeMountain() { | ||
| 302 | // Randomize multipanel | ||
| 303 | //Randomize(mountainMultipanel, SWAP::LINES | SWAP::COLORS); | ||
| 304 | |||
| 305 | // Randomize final pillars order | ||
| 306 | /*std::vector<int> targets = {pillars[0] + 1}; | ||
| 307 | for (const int pillar : pillars) { | ||
| 308 | int target = _memory->ReadEntityData<int>(pillar, TARGET, 1)[0]; | ||
| 309 | targets.push_back(target); | ||
| 310 | } | ||
| 311 | targets[5] = pillars[5] + 1; | ||
| 312 | |||
| 313 | std::vector<int> randomOrder(pillars.size(), 0); | ||
| 314 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 315 | RandomizeRange(randomOrder, SWAP::NONE, 0, 4); // Left Pillars 1-4 | ||
| 316 | RandomizeRange(randomOrder, SWAP::NONE, 5, 9); // Right Pillars 1-4 | ||
| 317 | ReassignTargets(pillars, randomOrder, targets); | ||
| 318 | // Turn off original starting panels | ||
| 319 | _memory->WriteEntityData<float>(pillars[0], POWER, {0.0f, 0.0f}); | ||
| 320 | _memory->WriteEntityData<float>(pillars[5], POWER, {0.0f, 0.0f}); | ||
| 321 | // Turn on new starting panels | ||
| 322 | _memory->WriteEntityData<float>(pillars[randomOrder[0]], POWER, {1.0f, 1.0f}); | ||
| 323 | _memory->WriteEntityData<float>(pillars[randomOrder[5]], POWER, {1.0f, 1.0f});*/ | ||
| 324 | } | ||
| 325 | |||
| 326 | void Randomizer::RandomizeChallenge() { | ||
| 327 | /*ChallengeRandomizer cr(_memory, Random::RandInt(1, 0x7FFFFFFF)); // 0 will trigger an "RNG not initialized" block | ||
| 328 | for (int panel : challengePanels) { | ||
| 329 | _memory->WriteEntityData<int>(panel, POWER_OFF_ON_FAIL, {0}); | ||
| 330 | }*/ | ||
| 331 | } | ||
| 332 | |||
| 333 | void Randomizer::RandomizeAudioLogs() { | ||
| 334 | std::vector<int> randomOrder(audiologs.size(), 0); | ||
| 335 | std::iota(randomOrder.begin(), randomOrder.end(), 0); | ||
| 336 | Randomize(randomOrder, SWAP::NONE); | ||
| 337 | ReassignNames(audiologs, randomOrder); | ||
| 338 | } | ||
| 339 | |||
| 340 | void Randomizer::Randomize(std::vector<int>& panels, int flags) { | ||
| 341 | return RandomizeRange(panels, flags, 0, panels.size()); | ||
| 342 | } | ||
| 343 | |||
| 344 | // Range is [start, end) | ||
| 345 | void Randomizer::RandomizeRange(std::vector<int> &panels, int flags, size_t startIndex, size_t endIndex) { | ||
| 346 | if (panels.size() == 0) return; | ||
| 347 | if (startIndex >= endIndex) return; | ||
| 348 | if (endIndex >= panels.size()) endIndex = static_cast<int>(panels.size()); | ||
| 349 | for (size_t i = 0; i < panels.size(); i++) { | ||
| 350 | /*const int target = Random::RandInt(static_cast<int>(startIndex), static_cast<int>(i)); | ||
| 351 | if (i != target) { | ||
| 352 | // std::cout << "Swapping panels " << std::hex << panels[i] << " and " << std::hex << panels[target] << std::endl; | ||
| 353 | SwapPanels(panels[i], panels[target], flags); | ||
| 354 | //std::swap(panels[i], panels[target]); // Panel indices in the array | ||
| 355 | }*/ | ||
| 356 | |||
| 357 | } | ||
| 358 | } | 152 | } |
| 359 | 153 | ||
| 360 | void Randomizer::Tutorialise(int panel1, int tutorialStraight) { | 154 | void Randomizer::Tutorialise(int panel1, int tutorialStraight) { |
| @@ -421,32 +215,3 @@ void Randomizer::Tutorialise(int panel1, int tutorialStraight) { | |||
| 421 | //arrays.push_back(SPECULAR_TEXTURE); | 215 | //arrays.push_back(SPECULAR_TEXTURE); |
| 422 | 216 | ||
| 423 | } | 217 | } |
| 424 | |||
| 425 | void Randomizer::ReassignTargets(const std::vector<int>& panels, const std::vector<int>& order, std::vector<int> targets) { | ||
| 426 | if (targets.empty()) { | ||
| 427 | // This list is offset by 1, so the target of the Nth panel is in position N (aka the N+1th element) | ||
| 428 | // The first panel may not have a wire to power it, so we use the panel ID itself. | ||
| 429 | targets = {panels[0] + 1}; | ||
| 430 | for (const int panel : panels) { | ||
| 431 | int target = _memory->ReadEntityData<int>(panel, TARGET, 1)[0]; | ||
| 432 | targets.push_back(target); | ||
| 433 | } | ||
| 434 | } | ||
| 435 | |||
| 436 | for (size_t i=0; i<order.size() - 1; i++) { | ||
| 437 | // Set the target of order[i] to order[i+1], using the "real" target as determined above. | ||
| 438 | const int panelTarget = targets[order[i+1]]; | ||
| 439 | _memory->WriteEntityData<int>(panels[order[i]], TARGET, {panelTarget}); | ||
| 440 | } | ||
| 441 | } | ||
| 442 | |||
| 443 | void Randomizer::ReassignNames(const std::vector<int>& panels, const std::vector<int>& order) { | ||
| 444 | std::vector<int64_t> names; | ||
| 445 | for (const int panel : panels) { | ||
| 446 | names.push_back(_memory->ReadEntityData<int64_t>(panel, AUDIO_LOG_NAME, 1)[0]); | ||
| 447 | } | ||
| 448 | |||
| 449 | for (int i=0; i<panels.size(); i++) { | ||
| 450 | _memory->WriteEntityData<int64_t>(panels[i], AUDIO_LOG_NAME, {names[order[i]]}); | ||
| 451 | } | ||
| 452 | } | ||
