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author | jbzdarkid <jbzdarkid@gmail.com> | 2019-11-16 10:27:06 -0800 |
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committer | jbzdarkid <jbzdarkid@gmail.com> | 2019-11-16 10:27:06 -0800 |
commit | 0baa521ba34d2cd4e0f732f83d23b807605786a2 (patch) | |
tree | dfb01163d291ee846c7a5840ffc08e089a7fb8e6 /Source/PuzzlerSerializer.cpp | |
parent | 0d0abe2ee56382c5751dd12fbca75af87773879f (diff) | |
download | witness-tutorializer-0baa521ba34d2cd4e0f732f83d23b807605786a2.tar.gz witness-tutorializer-0baa521ba34d2cd4e0f732f83d23b807605786a2.tar.bz2 witness-tutorializer-0baa521ba34d2cd4e0f732f83d23b807605786a2.zip |
More and more progress.
Split out functions in serializer Figured out how to allocate memory (for sequences)
Diffstat (limited to 'Source/PuzzlerSerializer.cpp')
-rw-r--r-- | Source/PuzzlerSerializer.cpp | 285 |
1 files changed, 159 insertions, 126 deletions
diff --git a/Source/PuzzlerSerializer.cpp b/Source/PuzzlerSerializer.cpp index 779336d..86f59e7 100644 --- a/Source/PuzzlerSerializer.cpp +++ b/Source/PuzzlerSerializer.cpp | |||
@@ -11,21 +11,52 @@ Puzzle PuzzleSerializer::ReadPuzzle(int id) { | |||
11 | int height = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_Y, 1)[0] - 1; | 11 | int height = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_Y, 1)[0] - 1; |
12 | if (width < 0 || height < 0) return Puzzle(); // @Error: Grid size should be always positive? Looks like the starting panels break this rule, though. | 12 | if (width < 0 || height < 0) return Puzzle(); // @Error: Grid size should be always positive? Looks like the starting panels break this rule, though. |
13 | 13 | ||
14 | int numIntersections = _memory->ReadPanelData<int>(id, NUM_DOTS, 1)[0]; | ||
15 | _intersectionFlags = _memory->ReadArray<int>(id, DOT_FLAGS, numIntersections); | ||
16 | int numConnections = _memory->ReadPanelData<int>(id, NUM_CONNECTIONS, 1)[0]; | ||
17 | _connectionsA = _memory->ReadArray<int>(id, DOT_CONNECTION_A, numConnections); | ||
18 | _connectionsB = _memory->ReadArray<int>(id, DOT_CONNECTION_B, numConnections); | ||
19 | _intersectionLocations = _memory->ReadArray<float>(id, DOT_POSITIONS, numIntersections*2); | ||
20 | |||
14 | Puzzle p; | 21 | Puzzle p; |
15 | p.NewGrid(width, height); | 22 | p.NewGrid(width, height); |
16 | ReadIntersections(p, id); | 23 | ReadIntersections(p); |
24 | ReadExtras(p); | ||
17 | ReadDecorations(p, id); | 25 | ReadDecorations(p, id); |
26 | ReadSequence(p, id); | ||
18 | return p; | 27 | return p; |
19 | } | 28 | } |
20 | 29 | ||
21 | void PuzzleSerializer::ReadIntersections(Puzzle& p, int id) { | 30 | void PuzzleSerializer::WritePuzzle(const Puzzle& p, int id) { |
22 | int numIntersections = _memory->ReadPanelData<int>(id, NUM_DOTS, 1)[0]; | 31 | _intersectionFlags.clear(); |
23 | std::vector<int> intersectionFlags = _memory->ReadArray<int>(id, DOT_FLAGS, numIntersections); | 32 | _connectionsA.clear(); |
24 | int numConnections = _memory->ReadPanelData<int>(id, NUM_CONNECTIONS, 1)[0]; | 33 | _connectionsB.clear(); |
25 | std::vector<int> connections_a = _memory->ReadArray<int>(id, DOT_CONNECTION_A, numConnections); | 34 | _intersectionLocations.clear(); |
26 | std::vector<int> connections_b = _memory->ReadArray<int>(id, DOT_CONNECTION_B, numConnections); | 35 | |
27 | std::vector<float> intersectionLocations = _memory->ReadArray<float>(id, DOT_POSITIONS, numIntersections*2); | 36 | MIN = 0.1f; |
37 | MAX = 0.9f; | ||
38 | WIDTH_INTERVAL = (MAX - MIN) / (p.width/2); | ||
39 | HEIGHT_INTERVAL = (MAX - MIN) / (p.height/2); | ||
40 | HORIZ_GAP_SIZE = WIDTH_INTERVAL / 2; | ||
41 | VERTI_GAP_SIZE = HEIGHT_INTERVAL / 2; | ||
42 | |||
43 | WriteIntersections(p); | ||
44 | WriteEndpoints(p); | ||
45 | WriteDecorations(p, id); | ||
46 | WriteSequence(p, id); | ||
47 | |||
48 | _memory->WritePanelData<int>(id, GRID_SIZE_X, {(p.width + 1)/2}); | ||
49 | _memory->WritePanelData<int>(id, GRID_SIZE_Y, {(p.height + 1)/2}); | ||
50 | _memory->WritePanelData<int>(id, NUM_DOTS, {static_cast<int>(_intersectionFlags.size())}); | ||
51 | _memory->WriteArray<float>(id, DOT_POSITIONS, _intersectionLocations); | ||
52 | _memory->WriteArray<int>(id, DOT_FLAGS, _intersectionFlags); | ||
53 | _memory->WritePanelData<int>(id, NUM_CONNECTIONS, {static_cast<int>(_connectionsA.size())}); | ||
54 | _memory->WriteArray<int>(id, DOT_CONNECTION_A, _connectionsA); | ||
55 | _memory->WriteArray<int>(id, DOT_CONNECTION_B, _connectionsB); | ||
56 | _memory->WritePanelData<int>(id, NEEDS_REDRAW, {1}); | ||
57 | } | ||
28 | 58 | ||
59 | void PuzzleSerializer::ReadIntersections(Puzzle& p) { | ||
29 | // @Cleanup: Change defaults? | 60 | // @Cleanup: Change defaults? |
30 | for (int x=0; x<p.width; x++) { | 61 | for (int x=0; x<p.width; x++) { |
31 | for (int y=0; y<p.height; y++) { | 62 | for (int y=0; y<p.height; y++) { |
@@ -34,14 +65,14 @@ void PuzzleSerializer::ReadIntersections(Puzzle& p, int id) { | |||
34 | } | 65 | } |
35 | } | 66 | } |
36 | 67 | ||
37 | for (int j=0; j<numIntersections; j++) { | 68 | for (int j=0; j<_intersectionFlags.size(); j++) { |
38 | if (intersectionFlags[connections_a[j]] & Flags::IS_ENDPOINT) break; | 69 | if (_intersectionFlags[_connectionsA[j]] & Flags::IS_ENDPOINT) break; |
39 | if (intersectionFlags[connections_b[j]] & Flags::IS_ENDPOINT) break; | 70 | if (_intersectionFlags[_connectionsB[j]] & Flags::IS_ENDPOINT) break; |
40 | float x1 = intersectionLocations[2*connections_a[j]]; | 71 | float x1 = _intersectionLocations[2*_connectionsA[j]]; |
41 | float y1 = intersectionLocations[2*connections_a[j]+1]; | 72 | float y1 = _intersectionLocations[2*_connectionsA[j]+1]; |
42 | float x2 = intersectionLocations[2*connections_b[j]]; | 73 | float x2 = _intersectionLocations[2*_connectionsB[j]]; |
43 | float y2 = intersectionLocations[2*connections_b[j]+1]; | 74 | float y2 = _intersectionLocations[2*_connectionsB[j]+1]; |
44 | auto [x, y] = loc_to_xy(p, connections_a[j]); | 75 | auto [x, y] = loc_to_xy(p, _connectionsA[j]); |
45 | 76 | ||
46 | if (x1 < x2) x++; | 77 | if (x1 < x2) x++; |
47 | else if (x1 > x2) x--; | 78 | else if (x1 > x2) x--; |
@@ -49,13 +80,15 @@ void PuzzleSerializer::ReadIntersections(Puzzle& p, int id) { | |||
49 | else if (y1 > y2) y++; | 80 | else if (y1 > y2) y++; |
50 | p.grid[x][y].gap = Cell::Gap::NONE; | 81 | p.grid[x][y].gap = Cell::Gap::NONE; |
51 | } | 82 | } |
83 | } | ||
52 | 84 | ||
85 | void PuzzleSerializer::ReadExtras(Puzzle& p) { | ||
53 | // This iterates bottom-top, left-right | 86 | // This iterates bottom-top, left-right |
54 | int i = 0; | 87 | int i = 0; |
55 | for (;; i++) { | 88 | for (; i < _intersectionFlags.size(); i++) { |
56 | int flags = intersectionFlags[i]; | 89 | int flags = _intersectionFlags[i]; |
57 | auto [x, y] = loc_to_xy(p, i); | 90 | auto [x, y] = loc_to_xy(p, i); |
58 | if (y < 0) break; | 91 | if (y < 0) break; // This is the expected exit point |
59 | if (flags & Flags::IS_STARTPOINT) { | 92 | if (flags & Flags::IS_STARTPOINT) { |
60 | p.grid[x][y].start = true; | 93 | p.grid[x][y].start = true; |
61 | } | 94 | } |
@@ -66,31 +99,31 @@ void PuzzleSerializer::ReadIntersections(Puzzle& p, int id) { | |||
66 | } | 99 | } |
67 | 100 | ||
68 | // Iterate the remaining intersections (endpoints, dots, gaps) | 101 | // Iterate the remaining intersections (endpoints, dots, gaps) |
69 | for (; i < numIntersections; i++) { | 102 | for (; i < _intersectionFlags.size(); i++) { |
70 | int location = FindConnection(i, connections_a, connections_b); | 103 | int location = FindConnection(i); |
71 | if (location == -1) continue; // @Error: Unable to find connection point | 104 | if (location == -1) continue; // @Error: Unable to find connection point |
72 | // (x1, y1) location of this intersection | 105 | // (x1, y1) location of this intersection |
73 | // (x2, y2) location of the connected intersection | 106 | // (x2, y2) location of the connected intersection |
74 | float x1 = intersectionLocations[2*i]; | 107 | float x1 = _intersectionLocations[2*i]; |
75 | float y1 = intersectionLocations[2*i+1]; | 108 | float y1 = _intersectionLocations[2*i+1]; |
76 | float x2 = intersectionLocations[2*location]; | 109 | float x2 = _intersectionLocations[2*location]; |
77 | float y2 = intersectionLocations[2*location+1]; | 110 | float y2 = _intersectionLocations[2*location+1]; |
78 | auto [x, y] = loc_to_xy(p, location); | 111 | auto [x, y] = loc_to_xy(p, location); |
79 | 112 | ||
80 | if (intersectionFlags[i] & Flags::IS_ENDPOINT) { | 113 | if (_intersectionFlags[i] & Flags::IS_ENDPOINT) { |
81 | // Our x coordinate is less than the target's | 114 | // Our x coordinate is less than the target's |
82 | if (x1 < x2) p.grid[x][y].end = Cell::Dir::LEFT; | 115 | if (x1 < x2) p.grid[x][y].end = Cell::Dir::LEFT; |
83 | else if (x1 > x2) p.grid[x][y].end = Cell::Dir::RIGHT; | 116 | else if (x1 > x2) p.grid[x][y].end = Cell::Dir::RIGHT; |
84 | // Note that Y coordinates are reversed: 0.0 (bottom) 1.0 (top) | 117 | // Note that Y coordinates are reversed: 0.0 (bottom) 1.0 (top) |
85 | else if (y1 < y2) p.grid[x][y].end = Cell::Dir::DOWN; | 118 | else if (y1 < y2) p.grid[x][y].end = Cell::Dir::DOWN; |
86 | else if (y1 > y2) p.grid[x][y].end = Cell::Dir::UP; | 119 | else if (y1 > y2) p.grid[x][y].end = Cell::Dir::UP; |
87 | } else if (intersectionFlags[i] & Flags::HAS_DOT) { | 120 | } else if (_intersectionFlags[i] & Flags::HAS_DOT) { |
88 | if (x1 < x2) x--; | 121 | if (x1 < x2) x--; |
89 | else if (x1 > x2) x++; | 122 | else if (x1 > x2) x++; |
90 | else if (y1 < y2) y++; | 123 | else if (y1 < y2) y++; |
91 | else if (y1 > y2) y--; | 124 | else if (y1 > y2) y--; |
92 | p.grid[x][y].dot = FlagsToDot(intersectionFlags[i]); | 125 | p.grid[x][y].dot = FlagsToDot(_intersectionFlags[i]); |
93 | } else if (intersectionFlags[i] & Flags::HAS_ONE_CONN) { | 126 | } else if (_intersectionFlags[i] & Flags::HAS_ONE_CONN) { |
94 | if (x1 < x2) x--; | 127 | if (x1 < x2) x--; |
95 | else if (x1 > x2) x++; | 128 | else if (x1 > x2) x++; |
96 | else if (y1 < y2) y++; | 129 | else if (y1 < y2) y++; |
@@ -124,36 +157,24 @@ void PuzzleSerializer::ReadDecorations(Puzzle& p, int id) { | |||
124 | } | 157 | } |
125 | } | 158 | } |
126 | 159 | ||
127 | void PuzzleSerializer::WritePuzzle(const Puzzle& p, int id) { | 160 | void PuzzleSerializer::ReadSequence(Puzzle& p, int id) { |
128 | _memory->WritePanelData<int>(id, GRID_SIZE_X, {(p.width + 1)/2}); | 161 | int sequenceLength = _memory->ReadPanelData<int>(id, SEQUENCE_LEN, 1)[0]; |
129 | _memory->WritePanelData<int>(id, GRID_SIZE_Y, {(p.height + 1)/2}); | 162 | std::vector<int> sequence = _memory->ReadArray<int>(id, SEQUENCE, sequenceLength); |
130 | |||
131 | WriteIntersections(p, id); | ||
132 | if (p.hasDecorations) WriteDecorations(p, id); | ||
133 | 163 | ||
134 | _memory->WritePanelData<int>(id, NEEDS_REDRAW, {1}); | 164 | for (int location : sequence) { |
165 | auto [x, y] = loc_to_xy(p, location); | ||
166 | p.sequence.emplace_back(Pos{x, y}); | ||
167 | } | ||
135 | } | 168 | } |
136 | 169 | ||
137 | void PuzzleSerializer::WriteIntersections(const Puzzle& p, int id) { | 170 | void PuzzleSerializer::WriteIntersections(const Puzzle& p) { |
138 | std::vector<float> intersectionLocations; | ||
139 | std::vector<int> intersectionFlags; | ||
140 | std::vector<int> connections_a; | ||
141 | std::vector<int> connections_b; | ||
142 | |||
143 | float min = 0.1f; | ||
144 | float max = 0.9f; | ||
145 | float width_interval = (max - min) / (p.width/2); | ||
146 | float height_interval = (max - min) / (p.height/2); | ||
147 | float horiz_gap_size = width_interval / 2; | ||
148 | float verti_gap_size = height_interval / 2; | ||
149 | |||
150 | // @Cleanup: If I write directly to locations, then I can simplify this gross loop iterator. | 171 | // @Cleanup: If I write directly to locations, then I can simplify this gross loop iterator. |
151 | // int numIntersections = (p.width / 2 + 1) * (p.height / 2 + 1); | 172 | // int numIntersections = (p.width / 2 + 1) * (p.height / 2 + 1); |
152 | // Grided intersections | 173 | // Grided intersections |
153 | for (int y=p.height-1; y>=0; y-=2) { | 174 | for (int y=p.height-1; y>=0; y-=2) { |
154 | for (int x=0; x<p.width; x+=2) { | 175 | for (int x=0; x<p.width; x+=2) { |
155 | intersectionLocations.push_back(min + (x/2) * width_interval); | 176 | _intersectionLocations.push_back(MIN + (x/2) * WIDTH_INTERVAL); |
156 | intersectionLocations.push_back(max - (y/2) * height_interval); | 177 | _intersectionLocations.push_back(MAX - (y/2) * HEIGHT_INTERVAL); |
157 | int flags = 0; | 178 | int flags = 0; |
158 | if (p.grid[x][y].start) { | 179 | if (p.grid[x][y].start) { |
159 | flags |= Flags::IS_STARTPOINT; | 180 | flags |= Flags::IS_STARTPOINT; |
@@ -180,43 +201,43 @@ void PuzzleSerializer::WriteIntersections(const Puzzle& p, int id) { | |||
180 | if (p.grid[x][y].end != Cell::Dir::NONE) numConnections++; | 201 | if (p.grid[x][y].end != Cell::Dir::NONE) numConnections++; |
181 | // Create connections for this intersection for bottom/left only. | 202 | // Create connections for this intersection for bottom/left only. |
182 | // Bottom connection | 203 | // Bottom connection |
183 | if (y > 0 && p.grid[x][y-1].gap == Cell::Gap::NONE) { | 204 | if (y > 0 && p.grid[x][y-1].gap != Cell::Gap::FULL) { |
184 | connections_a.push_back(xy_to_loc(p, x, y-2)); | 205 | _connectionsA.push_back(xy_to_loc(p, x, y-2)); |
185 | connections_b.push_back(xy_to_loc(p, x, y)); | 206 | _connectionsB.push_back(xy_to_loc(p, x, y)); |
186 | flags |= Flags::HAS_VERTI_CONN; | 207 | flags |= Flags::HAS_VERTI_CONN; |
187 | numConnections++; | 208 | numConnections++; |
188 | } | 209 | } |
189 | // Top connection | 210 | // Top connection |
190 | if (y < p.height - 1 && p.grid[x][y+1].gap == Cell::Gap::NONE) { | 211 | if (y < p.height - 1 && p.grid[x][y+1].gap != Cell::Gap::FULL) { |
191 | flags |= Flags::HAS_VERTI_CONN; | 212 | flags |= Flags::HAS_VERTI_CONN; |
192 | numConnections++; | 213 | numConnections++; |
193 | } | 214 | } |
194 | // Left connection | 215 | // Left connection |
195 | if (x > 0 && p.grid[x-1][y].gap == Cell::Gap::NONE) { | 216 | if (x > 0 && p.grid[x-1][y].gap != Cell::Gap::FULL) { |
196 | connections_a.push_back(xy_to_loc(p, x-2, y)); | 217 | _connectionsA.push_back(xy_to_loc(p, x-2, y)); |
197 | connections_b.push_back(xy_to_loc(p, x, y)); | 218 | _connectionsB.push_back(xy_to_loc(p, x, y)); |
198 | flags |= Flags::HAS_HORIZ_CONN; | 219 | flags |= Flags::HAS_HORIZ_CONN; |
199 | numConnections++; | 220 | numConnections++; |
200 | } | 221 | } |
201 | // Right connection | 222 | // Right connection |
202 | if (x < p.width - 1 && p.grid[x+1][y].gap == Cell::Gap::NONE) { | 223 | if (x < p.width - 1 && p.grid[x+1][y].gap != Cell::Gap::FULL) { |
203 | flags |= Flags::HAS_HORIZ_CONN; | 224 | flags |= Flags::HAS_HORIZ_CONN; |
204 | numConnections++; | 225 | numConnections++; |
205 | } | 226 | } |
206 | if (numConnections == 1) flags |= HAS_ONE_CONN; | 227 | if (numConnections == 1) flags |= HAS_ONE_CONN; |
207 | intersectionFlags.push_back(flags); | 228 | _intersectionFlags.push_back(flags); |
208 | } | 229 | } |
209 | } | 230 | } |
231 | } | ||
210 | 232 | ||
211 | // Endpoints | 233 | void PuzzleSerializer::WriteEndpoints(const Puzzle& p) { |
212 | for (int x=0; x<p.width; x++) { | 234 | for (int x=0; x<p.width; x++) { |
213 | for (int y=0; y<p.height; y++) { | 235 | for (int y=0; y<p.height; y++) { |
214 | if (p.grid[x][y].end == Cell::Dir::NONE) continue; | 236 | if (p.grid[x][y].end == Cell::Dir::NONE) continue; |
215 | connections_a.push_back(xy_to_loc(p, x, y)); // Target to connect to | 237 | _connectionsA.push_back(xy_to_loc(p, x, y)); // Target to connect to |
216 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | 238 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); // This endpoint |
217 | 239 | ||
218 | float xPos = min + (x/2) * width_interval; | 240 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
219 | float yPos = max - (y/2) * height_interval; | ||
220 | switch (p.grid[x][y].end) { | 241 | switch (p.grid[x][y].end) { |
221 | case Cell::Dir::LEFT: | 242 | case Cell::Dir::LEFT: |
222 | xPos -= .05f; | 243 | xPos -= .05f; |
@@ -231,13 +252,14 @@ void PuzzleSerializer::WriteIntersections(const Puzzle& p, int id) { | |||
231 | yPos -= .05f; | 252 | yPos -= .05f; |
232 | break; | 253 | break; |
233 | } | 254 | } |
234 | intersectionLocations.push_back(xPos); | 255 | _intersectionLocations.push_back(xPos); |
235 | intersectionLocations.push_back(yPos); | 256 | _intersectionLocations.push_back(yPos); |
236 | intersectionFlags.push_back(Flags::IS_ENDPOINT); | 257 | _intersectionFlags.push_back(Flags::IS_ENDPOINT); |
237 | } | 258 | } |
238 | } | 259 | } |
260 | } | ||
239 | 261 | ||
240 | // Dots | 262 | void PuzzleSerializer::WriteDots(const Puzzle& p) { |
241 | for (int x=0; x<p.width; x++) { | 263 | for (int x=0; x<p.width; x++) { |
242 | for (int y=0; y<p.height; y++) { | 264 | for (int y=0; y<p.height; y++) { |
243 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | 265 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. |
@@ -245,24 +267,23 @@ void PuzzleSerializer::WriteIntersections(const Puzzle& p, int id) { | |||
245 | 267 | ||
246 | // We need to introduce a new segment -- | 268 | // We need to introduce a new segment -- |
247 | // Locate the segment we're breaking | 269 | // Locate the segment we're breaking |
248 | for (int i=0; i<connections_a.size(); i++) { | 270 | for (int i=0; i<_connectionsA.size(); i++) { |
249 | auto [x1, y1] = loc_to_xy(p, connections_a[i]); | 271 | auto [x1, y1] = loc_to_xy(p, _connectionsA[i]); |
250 | auto [x2, y2] = loc_to_xy(p, connections_b[i]); | 272 | auto [x2, y2] = loc_to_xy(p, _connectionsB[i]); |
251 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || | 273 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || |
252 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { | 274 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { |
253 | int other_connection = connections_b[i]; | 275 | int other_connection = _connectionsB[i]; |
254 | connections_b[i] = static_cast<int>(intersectionFlags.size()); // This endpoint | 276 | _connectionsB[i] = static_cast<int>(_intersectionFlags.size()); // This endpoint |
255 | 277 | ||
256 | connections_a.push_back(other_connection); | 278 | _connectionsA.push_back(other_connection); |
257 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | 279 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); // This endpoint |
258 | break; | 280 | break; |
259 | } | 281 | } |
260 | } | 282 | } |
261 | // Add this dot to the end | 283 | // Add this dot to the end |
262 | float xPos = min + (x/2.0f) * width_interval; | 284 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
263 | float yPos = max - (y/2.0f) * height_interval; | 285 | _intersectionLocations.push_back(xPos); |
264 | intersectionLocations.push_back(xPos); | 286 | _intersectionLocations.push_back(yPos); |
265 | intersectionLocations.push_back(yPos); | ||
266 | 287 | ||
267 | int flags = Flags::HAS_DOT; | 288 | int flags = Flags::HAS_DOT; |
268 | switch (p.grid[x][y].dot) { | 289 | switch (p.grid[x][y].dot) { |
@@ -278,56 +299,51 @@ void PuzzleSerializer::WriteIntersections(const Puzzle& p, int id) { | |||
278 | flags |= DOT_IS_INVISIBLE; | 299 | flags |= DOT_IS_INVISIBLE; |
279 | break; | 300 | break; |
280 | } | 301 | } |
281 | intersectionFlags.push_back(flags); | 302 | _intersectionFlags.push_back(flags); |
282 | } | 303 | } |
283 | } | 304 | } |
305 | } | ||
284 | 306 | ||
285 | // Gaps | 307 | void PuzzleSerializer::WriteGaps(const Puzzle& p) { |
286 | for (int x=0; x<p.width; x++) { | 308 | for (int x=0; x<p.width; x++) { |
287 | for (int y=0; y<p.height; y++) { | 309 | for (int y=0; y<p.height; y++) { |
288 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | 310 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. |
289 | if (p.grid[x][y].gap != Cell::Gap::BREAK) continue; | 311 | if (p.grid[x][y].gap != Cell::Gap::BREAK) continue; |
290 | 312 | ||
291 | float xPos = min + (x/2.0f) * width_interval; | 313 | auto [xPos, yPos] = xy_to_pos(p, x, y); |
292 | float yPos = max - (y/2.0f) * height_interval; | ||
293 | // Reminder: Y goes from 0.0 (bottom) to 1.0 (top) | 314 | // Reminder: Y goes from 0.0 (bottom) to 1.0 (top) |
294 | if (x%2 == 0) { // Vertical gap | 315 | if (x%2 == 0) { // Vertical gap |
295 | connections_a.push_back(xy_to_loc(p, x, y-1)); | 316 | _connectionsA.push_back(xy_to_loc(p, x, y-1)); |
296 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | 317 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); // This endpoint |
297 | intersectionLocations.push_back(xPos); | 318 | _intersectionLocations.push_back(xPos); |
298 | intersectionLocations.push_back(yPos + verti_gap_size / 2); | 319 | _intersectionLocations.push_back(yPos + VERTI_GAP_SIZE / 2); |
299 | intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); | 320 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); |
300 | 321 | ||
301 | connections_a.push_back(xy_to_loc(p, x, y+1)); | 322 | _connectionsA.push_back(xy_to_loc(p, x, y+1)); |
302 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | 323 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); // This endpoint |
303 | intersectionLocations.push_back(xPos); | 324 | _intersectionLocations.push_back(xPos); |
304 | intersectionLocations.push_back(yPos - verti_gap_size / 2); | 325 | _intersectionLocations.push_back(yPos - VERTI_GAP_SIZE / 2); |
305 | intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); | 326 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); |
306 | } else if (y%2 == 0) { // Horizontal gap | 327 | } else if (y%2 == 0) { // Horizontal gap |
307 | connections_a.push_back(xy_to_loc(p, x-1, y)); | 328 | _connectionsA.push_back(xy_to_loc(p, x-1, y)); |
308 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | 329 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); // This endpoint |
309 | intersectionLocations.push_back(xPos - horiz_gap_size / 2); | 330 | _intersectionLocations.push_back(xPos - HORIZ_GAP_SIZE / 2); |
310 | intersectionLocations.push_back(yPos); | 331 | _intersectionLocations.push_back(yPos); |
311 | intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); | 332 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); |
312 | 333 | ||
313 | connections_a.push_back(xy_to_loc(p, x+1, y)); | 334 | _connectionsA.push_back(xy_to_loc(p, x+1, y)); |
314 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | 335 | _connectionsB.push_back(static_cast<int>(_intersectionFlags.size())); // This endpoint |
315 | intersectionLocations.push_back(xPos + horiz_gap_size / 2); | 336 | _intersectionLocations.push_back(xPos + HORIZ_GAP_SIZE / 2); |
316 | intersectionLocations.push_back(yPos); | 337 | _intersectionLocations.push_back(yPos); |
317 | intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); | 338 | _intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); |
318 | } | 339 | } |
319 | } | 340 | } |
320 | } | 341 | } |
321 | |||
322 | _memory->WritePanelData<int>(id, NUM_DOTS, {static_cast<int>(intersectionFlags.size())}); | ||
323 | _memory->WriteArray<float>(id, DOT_POSITIONS, intersectionLocations); | ||
324 | _memory->WriteArray<int>(id, DOT_FLAGS, intersectionFlags); | ||
325 | _memory->WritePanelData<int>(id, NUM_CONNECTIONS, {static_cast<int>(connections_a.size())}); | ||
326 | _memory->WriteArray<int>(id, DOT_CONNECTION_A, connections_a); | ||
327 | _memory->WriteArray<int>(id, DOT_CONNECTION_B, connections_b); | ||
328 | } | 342 | } |
329 | 343 | ||
330 | void PuzzleSerializer::WriteDecorations(const Puzzle& p, int id) { | 344 | void PuzzleSerializer::WriteDecorations(const Puzzle& p, int id) { |
345 | if (!p.hasDecorations) return; | ||
346 | |||
331 | std::vector<int> decorations; | 347 | std::vector<int> decorations; |
332 | for (int y=p.height-2; y>0; y-=2) { | 348 | for (int y=p.height-2; y>0; y-=2) { |
333 | for (int x=1; x<p.width-1; x+=2) { | 349 | for (int x=1; x<p.width-1; x+=2) { |
@@ -344,6 +360,21 @@ void PuzzleSerializer::WriteDecorations(const Puzzle& p, int id) { | |||
344 | _memory->WriteArray<int>(id, DECORATIONS, decorations); | 360 | _memory->WriteArray<int>(id, DECORATIONS, decorations); |
345 | } | 361 | } |
346 | 362 | ||
363 | void PuzzleSerializer::WriteSequence(const Puzzle& p, int id) { | ||
364 | if (p.sequence.size() == 0) return; | ||
365 | |||
366 | std::vector<int> sequence; | ||
367 | for (Pos pos : p.sequence) { | ||
368 | // Only include intersections, the game does not treat segments as real objects | ||
369 | if (pos.x%2 == 0 && pos.y%2 == 0) { | ||
370 | sequence.emplace_back(xy_to_loc(p, pos.x, pos.y)); | ||
371 | } | ||
372 | } | ||
373 | |||
374 | _memory->WritePanelData<int>(id, SEQUENCE_LEN, {static_cast<int>(sequence.size())}); | ||
375 | _memory->WriteNewArray<int>(id, SEQUENCE, sequence); | ||
376 | } | ||
377 | |||
347 | std::tuple<int, int> PuzzleSerializer::loc_to_xy(const Puzzle& p, int location) const { | 378 | std::tuple<int, int> PuzzleSerializer::loc_to_xy(const Puzzle& p, int location) const { |
348 | int height2 = (p.height - 1) / 2; | 379 | int height2 = (p.height - 1) / 2; |
349 | int width2 = (p.width + 1) / 2; | 380 | int width2 = (p.width + 1) / 2; |
@@ -378,23 +409,25 @@ int PuzzleSerializer::xy_to_dloc(const Puzzle& p, int x, int y) const { | |||
378 | return rowsFromBottom * width2 + (x - 1)/2; | 409 | return rowsFromBottom * width2 + (x - 1)/2; |
379 | } | 410 | } |
380 | 411 | ||
412 | std::tuple<float, float> PuzzleSerializer::xy_to_pos(const Puzzle& p, int x, int y) const { | ||
413 | return { | ||
414 | MIN + (x/2) * WIDTH_INTERVAL, | ||
415 | MAX - (y/2) * HEIGHT_INTERVAL | ||
416 | }; | ||
417 | } | ||
418 | |||
381 | Cell::Dot PuzzleSerializer::FlagsToDot(int flags) const { | 419 | Cell::Dot PuzzleSerializer::FlagsToDot(int flags) const { |
382 | if (!(flags & Flags::HAS_DOT)) return Cell::Dot::NONE; | 420 | if (!(flags & Flags::HAS_DOT)) return Cell::Dot::NONE; |
383 | if (flags & Flags::DOT_IS_BLUE) { | 421 | if (flags & Flags::DOT_IS_BLUE) return Cell::Dot::BLUE; |
384 | return Cell::Dot::BLUE; | 422 | else if (flags & Flags::DOT_IS_ORANGE) return Cell::Dot::YELLOW; |
385 | } else if (flags & Flags::DOT_IS_ORANGE) { | 423 | else if (flags & Flags::DOT_IS_INVISIBLE) return Cell::Dot::INVISIBLE; |
386 | return Cell::Dot::YELLOW; | 424 | else return Cell::Dot::BLACK; |
387 | } else if (flags & Flags::DOT_IS_INVISIBLE) { | ||
388 | return Cell::Dot::INVISIBLE; | ||
389 | } else { | ||
390 | return Cell::Dot::BLACK; | ||
391 | } | ||
392 | } | 425 | } |
393 | 426 | ||
394 | int PuzzleSerializer::FindConnection(int i, const std::vector<int>& connections_a, const std::vector<int>& connections_b) const { | 427 | int PuzzleSerializer::FindConnection(int location) const { |
395 | for (int j=0; j<connections_a.size(); j++) { | 428 | for (int j=0; j<_connectionsA.size(); j++) { |
396 | if (connections_a[j] == i) return connections_b[j]; | 429 | if (_connectionsA[j] == location) return _connectionsB[j]; |
397 | if (connections_b[j] == i) return connections_a[j]; | 430 | if (_connectionsB[j] == location) return _connectionsA[j]; |
398 | } | 431 | } |
399 | return -1; | 432 | return -1; |
400 | } | 433 | } |