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author | jbzdarkid <jbzdarkid@gmail.com> | 2019-11-14 09:12:38 -0800 |
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committer | jbzdarkid <jbzdarkid@gmail.com> | 2019-11-14 09:12:38 -0800 |
commit | 0d0abe2ee56382c5751dd12fbca75af87773879f (patch) | |
tree | 3a1926ea915cf8b222769ca16c8fc83778738519 /Source/PuzzlerSerializer.cpp | |
parent | 1b833a86102981ce178119fc3526f354b7622170 (diff) | |
download | witness-tutorializer-0d0abe2ee56382c5751dd12fbca75af87773879f.tar.gz witness-tutorializer-0d0abe2ee56382c5751dd12fbca75af87773879f.tar.bz2 witness-tutorializer-0d0abe2ee56382c5751dd12fbca75af87773879f.zip |
Refactoring - split out puzzle from serializer
Diffstat (limited to 'Source/PuzzlerSerializer.cpp')
-rw-r--r-- | Source/PuzzlerSerializer.cpp | 400 |
1 files changed, 400 insertions, 0 deletions
diff --git a/Source/PuzzlerSerializer.cpp b/Source/PuzzlerSerializer.cpp new file mode 100644 index 0000000..779336d --- /dev/null +++ b/Source/PuzzlerSerializer.cpp | |||
@@ -0,0 +1,400 @@ | |||
1 | #include "PuzzlerSerializer.h" | ||
2 | #include "Memory.h" | ||
3 | |||
4 | #pragma warning (disable:26451) | ||
5 | #pragma warning (disable:26812) | ||
6 | |||
7 | PuzzleSerializer::PuzzleSerializer(const std::shared_ptr<Memory>& memory) : _memory(memory) {} | ||
8 | |||
9 | Puzzle PuzzleSerializer::ReadPuzzle(int id) { | ||
10 | int width = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_X, 1)[0] - 1; | ||
11 | int height = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_Y, 1)[0] - 1; | ||
12 | if (width < 0 || height < 0) return Puzzle(); // @Error: Grid size should be always positive? Looks like the starting panels break this rule, though. | ||
13 | |||
14 | Puzzle p; | ||
15 | p.NewGrid(width, height); | ||
16 | ReadIntersections(p, id); | ||
17 | ReadDecorations(p, id); | ||
18 | return p; | ||
19 | } | ||
20 | |||
21 | void PuzzleSerializer::ReadIntersections(Puzzle& p, int id) { | ||
22 | int numIntersections = _memory->ReadPanelData<int>(id, NUM_DOTS, 1)[0]; | ||
23 | std::vector<int> intersectionFlags = _memory->ReadArray<int>(id, DOT_FLAGS, numIntersections); | ||
24 | int numConnections = _memory->ReadPanelData<int>(id, NUM_CONNECTIONS, 1)[0]; | ||
25 | std::vector<int> connections_a = _memory->ReadArray<int>(id, DOT_CONNECTION_A, numConnections); | ||
26 | std::vector<int> connections_b = _memory->ReadArray<int>(id, DOT_CONNECTION_B, numConnections); | ||
27 | std::vector<float> intersectionLocations = _memory->ReadArray<float>(id, DOT_POSITIONS, numIntersections*2); | ||
28 | |||
29 | // @Cleanup: Change defaults? | ||
30 | for (int x=0; x<p.width; x++) { | ||
31 | for (int y=0; y<p.height; y++) { | ||
32 | if (x%2 == y%2) continue; | ||
33 | p.grid[x][y].gap = Cell::Gap::FULL; | ||
34 | } | ||
35 | } | ||
36 | |||
37 | for (int j=0; j<numIntersections; j++) { | ||
38 | if (intersectionFlags[connections_a[j]] & Flags::IS_ENDPOINT) break; | ||
39 | if (intersectionFlags[connections_b[j]] & Flags::IS_ENDPOINT) break; | ||
40 | float x1 = intersectionLocations[2*connections_a[j]]; | ||
41 | float y1 = intersectionLocations[2*connections_a[j]+1]; | ||
42 | float x2 = intersectionLocations[2*connections_b[j]]; | ||
43 | float y2 = intersectionLocations[2*connections_b[j]+1]; | ||
44 | auto [x, y] = loc_to_xy(p, connections_a[j]); | ||
45 | |||
46 | if (x1 < x2) x++; | ||
47 | else if (x1 > x2) x--; | ||
48 | else if (y1 < y2) y--; | ||
49 | else if (y1 > y2) y++; | ||
50 | p.grid[x][y].gap = Cell::Gap::NONE; | ||
51 | } | ||
52 | |||
53 | // This iterates bottom-top, left-right | ||
54 | int i = 0; | ||
55 | for (;; i++) { | ||
56 | int flags = intersectionFlags[i]; | ||
57 | auto [x, y] = loc_to_xy(p, i); | ||
58 | if (y < 0) break; | ||
59 | if (flags & Flags::IS_STARTPOINT) { | ||
60 | p.grid[x][y].start = true; | ||
61 | } | ||
62 | p.grid[x][y].dot = FlagsToDot(flags); | ||
63 | if (flags & Flags::IS_FULL_GAP) { | ||
64 | p.grid[x][y].gap = Cell::Gap::FULL; | ||
65 | } | ||
66 | } | ||
67 | |||
68 | // Iterate the remaining intersections (endpoints, dots, gaps) | ||
69 | for (; i < numIntersections; i++) { | ||
70 | int location = FindConnection(i, connections_a, connections_b); | ||
71 | if (location == -1) continue; // @Error: Unable to find connection point | ||
72 | // (x1, y1) location of this intersection | ||
73 | // (x2, y2) location of the connected intersection | ||
74 | float x1 = intersectionLocations[2*i]; | ||
75 | float y1 = intersectionLocations[2*i+1]; | ||
76 | float x2 = intersectionLocations[2*location]; | ||
77 | float y2 = intersectionLocations[2*location+1]; | ||
78 | auto [x, y] = loc_to_xy(p, location); | ||
79 | |||
80 | if (intersectionFlags[i] & Flags::IS_ENDPOINT) { | ||
81 | // Our x coordinate is less than the target's | ||
82 | if (x1 < x2) p.grid[x][y].end = Cell::Dir::LEFT; | ||
83 | else if (x1 > x2) p.grid[x][y].end = Cell::Dir::RIGHT; | ||
84 | // Note that Y coordinates are reversed: 0.0 (bottom) 1.0 (top) | ||
85 | else if (y1 < y2) p.grid[x][y].end = Cell::Dir::DOWN; | ||
86 | else if (y1 > y2) p.grid[x][y].end = Cell::Dir::UP; | ||
87 | } else if (intersectionFlags[i] & Flags::HAS_DOT) { | ||
88 | if (x1 < x2) x--; | ||
89 | else if (x1 > x2) x++; | ||
90 | else if (y1 < y2) y++; | ||
91 | else if (y1 > y2) y--; | ||
92 | p.grid[x][y].dot = FlagsToDot(intersectionFlags[i]); | ||
93 | } else if (intersectionFlags[i] & Flags::HAS_ONE_CONN) { | ||
94 | if (x1 < x2) x--; | ||
95 | else if (x1 > x2) x++; | ||
96 | else if (y1 < y2) y++; | ||
97 | else if (y1 > y2) y--; | ||
98 | p.grid[x][y].gap = Cell::Gap::BREAK; | ||
99 | } | ||
100 | } | ||
101 | } | ||
102 | |||
103 | void PuzzleSerializer::ReadDecorations(Puzzle& p, int id) { | ||
104 | int numDecorations = _memory->ReadPanelData<int>(id, NUM_DECORATIONS, 1)[0]; | ||
105 | std::vector<int> decorations = _memory->ReadArray<int>(id, DECORATIONS, numDecorations); | ||
106 | if (numDecorations > 0) p.hasDecorations = true; | ||
107 | |||
108 | for (int i=0; i<numDecorations; i++) { | ||
109 | auto [x, y] = dloc_to_xy(p, i); | ||
110 | auto d = std::make_shared<Decoration>(); | ||
111 | p.grid[x][y].decoration = d; | ||
112 | d->type = static_cast<Type>(decorations[i] & 0xFF00); | ||
113 | switch(d->type) { | ||
114 | case Type::Poly: | ||
115 | case Type::RPoly: | ||
116 | case Type::Ylop: | ||
117 | d->polyshape = decorations[i] & 0xFFFF0000; | ||
118 | break; | ||
119 | case Type::Triangle: | ||
120 | d->count = decorations[i] & 0x000F0000; | ||
121 | break; | ||
122 | } | ||
123 | d->color = static_cast<Color>(decorations[i] & 0xF); | ||
124 | } | ||
125 | } | ||
126 | |||
127 | void PuzzleSerializer::WritePuzzle(const Puzzle& p, int id) { | ||
128 | _memory->WritePanelData<int>(id, GRID_SIZE_X, {(p.width + 1)/2}); | ||
129 | _memory->WritePanelData<int>(id, GRID_SIZE_Y, {(p.height + 1)/2}); | ||
130 | |||
131 | WriteIntersections(p, id); | ||
132 | if (p.hasDecorations) WriteDecorations(p, id); | ||
133 | |||
134 | _memory->WritePanelData<int>(id, NEEDS_REDRAW, {1}); | ||
135 | } | ||
136 | |||
137 | void PuzzleSerializer::WriteIntersections(const Puzzle& p, int id) { | ||
138 | std::vector<float> intersectionLocations; | ||
139 | std::vector<int> intersectionFlags; | ||
140 | std::vector<int> connections_a; | ||
141 | std::vector<int> connections_b; | ||
142 | |||
143 | float min = 0.1f; | ||
144 | float max = 0.9f; | ||
145 | float width_interval = (max - min) / (p.width/2); | ||
146 | float height_interval = (max - min) / (p.height/2); | ||
147 | float horiz_gap_size = width_interval / 2; | ||
148 | float verti_gap_size = height_interval / 2; | ||
149 | |||
150 | // @Cleanup: If I write directly to locations, then I can simplify this gross loop iterator. | ||
151 | // int numIntersections = (p.width / 2 + 1) * (p.height / 2 + 1); | ||
152 | // Grided intersections | ||
153 | for (int y=p.height-1; y>=0; y-=2) { | ||
154 | for (int x=0; x<p.width; x+=2) { | ||
155 | intersectionLocations.push_back(min + (x/2) * width_interval); | ||
156 | intersectionLocations.push_back(max - (y/2) * height_interval); | ||
157 | int flags = 0; | ||
158 | if (p.grid[x][y].start) { | ||
159 | flags |= Flags::IS_STARTPOINT; | ||
160 | } | ||
161 | if (p.grid[x][y].gap == Cell::Gap::FULL) { | ||
162 | flags |= Flags::IS_FULL_GAP; | ||
163 | } | ||
164 | switch (p.grid[x][y].dot) { | ||
165 | case Cell::Dot::BLACK: | ||
166 | flags |= Flags::HAS_DOT; | ||
167 | break; | ||
168 | case Cell::Dot::BLUE: | ||
169 | flags |= Flags::HAS_DOT | Flags::DOT_IS_BLUE; | ||
170 | break; | ||
171 | case Cell::Dot::YELLOW: | ||
172 | flags |= Flags::HAS_DOT | Flags::DOT_IS_ORANGE; | ||
173 | break; | ||
174 | case Cell::Dot::INVISIBLE: | ||
175 | flags |= Flags::HAS_DOT | Flags::DOT_IS_INVISIBLE; | ||
176 | break; | ||
177 | } | ||
178 | |||
179 | int numConnections = 0; | ||
180 | if (p.grid[x][y].end != Cell::Dir::NONE) numConnections++; | ||
181 | // Create connections for this intersection for bottom/left only. | ||
182 | // Bottom connection | ||
183 | if (y > 0 && p.grid[x][y-1].gap == Cell::Gap::NONE) { | ||
184 | connections_a.push_back(xy_to_loc(p, x, y-2)); | ||
185 | connections_b.push_back(xy_to_loc(p, x, y)); | ||
186 | flags |= Flags::HAS_VERTI_CONN; | ||
187 | numConnections++; | ||
188 | } | ||
189 | // Top connection | ||
190 | if (y < p.height - 1 && p.grid[x][y+1].gap == Cell::Gap::NONE) { | ||
191 | flags |= Flags::HAS_VERTI_CONN; | ||
192 | numConnections++; | ||
193 | } | ||
194 | // Left connection | ||
195 | if (x > 0 && p.grid[x-1][y].gap == Cell::Gap::NONE) { | ||
196 | connections_a.push_back(xy_to_loc(p, x-2, y)); | ||
197 | connections_b.push_back(xy_to_loc(p, x, y)); | ||
198 | flags |= Flags::HAS_HORIZ_CONN; | ||
199 | numConnections++; | ||
200 | } | ||
201 | // Right connection | ||
202 | if (x < p.width - 1 && p.grid[x+1][y].gap == Cell::Gap::NONE) { | ||
203 | flags |= Flags::HAS_HORIZ_CONN; | ||
204 | numConnections++; | ||
205 | } | ||
206 | if (numConnections == 1) flags |= HAS_ONE_CONN; | ||
207 | intersectionFlags.push_back(flags); | ||
208 | } | ||
209 | } | ||
210 | |||
211 | // Endpoints | ||
212 | for (int x=0; x<p.width; x++) { | ||
213 | for (int y=0; y<p.height; y++) { | ||
214 | if (p.grid[x][y].end == Cell::Dir::NONE) continue; | ||
215 | connections_a.push_back(xy_to_loc(p, x, y)); // Target to connect to | ||
216 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
217 | |||
218 | float xPos = min + (x/2) * width_interval; | ||
219 | float yPos = max - (y/2) * height_interval; | ||
220 | switch (p.grid[x][y].end) { | ||
221 | case Cell::Dir::LEFT: | ||
222 | xPos -= .05f; | ||
223 | break; | ||
224 | case Cell::Dir::RIGHT: | ||
225 | xPos += .05f; | ||
226 | break; | ||
227 | case Cell::Dir::UP: | ||
228 | yPos += .05f; // Y position goes from 0 (bottom) to 1 (top), so this is reversed. | ||
229 | break; | ||
230 | case Cell::Dir::DOWN: | ||
231 | yPos -= .05f; | ||
232 | break; | ||
233 | } | ||
234 | intersectionLocations.push_back(xPos); | ||
235 | intersectionLocations.push_back(yPos); | ||
236 | intersectionFlags.push_back(Flags::IS_ENDPOINT); | ||
237 | } | ||
238 | } | ||
239 | |||
240 | // Dots | ||
241 | for (int x=0; x<p.width; x++) { | ||
242 | for (int y=0; y<p.height; y++) { | ||
243 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | ||
244 | if (p.grid[x][y].dot == Cell::Dot::NONE) continue; | ||
245 | |||
246 | // We need to introduce a new segment -- | ||
247 | // Locate the segment we're breaking | ||
248 | for (int i=0; i<connections_a.size(); i++) { | ||
249 | auto [x1, y1] = loc_to_xy(p, connections_a[i]); | ||
250 | auto [x2, y2] = loc_to_xy(p, connections_b[i]); | ||
251 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || | ||
252 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { | ||
253 | int other_connection = connections_b[i]; | ||
254 | connections_b[i] = static_cast<int>(intersectionFlags.size()); // This endpoint | ||
255 | |||
256 | connections_a.push_back(other_connection); | ||
257 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
258 | break; | ||
259 | } | ||
260 | } | ||
261 | // Add this dot to the end | ||
262 | float xPos = min + (x/2.0f) * width_interval; | ||
263 | float yPos = max - (y/2.0f) * height_interval; | ||
264 | intersectionLocations.push_back(xPos); | ||
265 | intersectionLocations.push_back(yPos); | ||
266 | |||
267 | int flags = Flags::HAS_DOT; | ||
268 | switch (p.grid[x][y].dot) { | ||
269 | case Cell::Dot::BLACK: | ||
270 | break; | ||
271 | case Cell::Dot::BLUE: | ||
272 | flags |= DOT_IS_BLUE; | ||
273 | break; | ||
274 | case Cell::Dot::YELLOW: | ||
275 | flags |= DOT_IS_ORANGE; | ||
276 | break; | ||
277 | case Cell::Dot::INVISIBLE: | ||
278 | flags |= DOT_IS_INVISIBLE; | ||
279 | break; | ||
280 | } | ||
281 | intersectionFlags.push_back(flags); | ||
282 | } | ||
283 | } | ||
284 | |||
285 | // Gaps | ||
286 | for (int x=0; x<p.width; x++) { | ||
287 | for (int y=0; y<p.height; y++) { | ||
288 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | ||
289 | if (p.grid[x][y].gap != Cell::Gap::BREAK) continue; | ||
290 | |||
291 | float xPos = min + (x/2.0f) * width_interval; | ||
292 | float yPos = max - (y/2.0f) * height_interval; | ||
293 | // Reminder: Y goes from 0.0 (bottom) to 1.0 (top) | ||
294 | if (x%2 == 0) { // Vertical gap | ||
295 | connections_a.push_back(xy_to_loc(p, x, y-1)); | ||
296 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
297 | intersectionLocations.push_back(xPos); | ||
298 | intersectionLocations.push_back(yPos + verti_gap_size / 2); | ||
299 | intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); | ||
300 | |||
301 | connections_a.push_back(xy_to_loc(p, x, y+1)); | ||
302 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
303 | intersectionLocations.push_back(xPos); | ||
304 | intersectionLocations.push_back(yPos - verti_gap_size / 2); | ||
305 | intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_VERTI_CONN); | ||
306 | } else if (y%2 == 0) { // Horizontal gap | ||
307 | connections_a.push_back(xy_to_loc(p, x-1, y)); | ||
308 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
309 | intersectionLocations.push_back(xPos - horiz_gap_size / 2); | ||
310 | intersectionLocations.push_back(yPos); | ||
311 | intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); | ||
312 | |||
313 | connections_a.push_back(xy_to_loc(p, x+1, y)); | ||
314 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
315 | intersectionLocations.push_back(xPos + horiz_gap_size / 2); | ||
316 | intersectionLocations.push_back(yPos); | ||
317 | intersectionFlags.push_back(Flags::HAS_ONE_CONN | Flags::HAS_HORIZ_CONN); | ||
318 | } | ||
319 | } | ||
320 | } | ||
321 | |||
322 | _memory->WritePanelData<int>(id, NUM_DOTS, {static_cast<int>(intersectionFlags.size())}); | ||
323 | _memory->WriteArray<float>(id, DOT_POSITIONS, intersectionLocations); | ||
324 | _memory->WriteArray<int>(id, DOT_FLAGS, intersectionFlags); | ||
325 | _memory->WritePanelData<int>(id, NUM_CONNECTIONS, {static_cast<int>(connections_a.size())}); | ||
326 | _memory->WriteArray<int>(id, DOT_CONNECTION_A, connections_a); | ||
327 | _memory->WriteArray<int>(id, DOT_CONNECTION_B, connections_b); | ||
328 | } | ||
329 | |||
330 | void PuzzleSerializer::WriteDecorations(const Puzzle& p, int id) { | ||
331 | std::vector<int> decorations; | ||
332 | for (int y=p.height-2; y>0; y-=2) { | ||
333 | for (int x=1; x<p.width-1; x+=2) { | ||
334 | auto d = p.grid[x][y].decoration; | ||
335 | if (d) { | ||
336 | decorations.push_back(d->color | d->type | d->count | d->polyshape); | ||
337 | } else { | ||
338 | decorations.push_back(0); | ||
339 | } | ||
340 | } | ||
341 | } | ||
342 | |||
343 | _memory->WritePanelData<int>(id, NUM_DECORATIONS, {static_cast<int>(decorations.size())}); | ||
344 | _memory->WriteArray<int>(id, DECORATIONS, decorations); | ||
345 | } | ||
346 | |||
347 | std::tuple<int, int> PuzzleSerializer::loc_to_xy(const Puzzle& p, int location) const { | ||
348 | int height2 = (p.height - 1) / 2; | ||
349 | int width2 = (p.width + 1) / 2; | ||
350 | |||
351 | int x = 2 * (location % width2); | ||
352 | int y = 2 * (height2 - location / width2); | ||
353 | return {x, y}; | ||
354 | } | ||
355 | |||
356 | int PuzzleSerializer::xy_to_loc(const Puzzle& p, int x, int y) const { | ||
357 | int height2 = (p.height - 1) / 2; | ||
358 | int width2 = (p.width + 1) / 2; | ||
359 | |||
360 | int rowsFromBottom = height2 - y/2; | ||
361 | return rowsFromBottom * width2 + x/2; | ||
362 | } | ||
363 | |||
364 | std::tuple<int, int> PuzzleSerializer::dloc_to_xy(const Puzzle& p, int location) const { | ||
365 | int height2 = (p.height - 3) / 2; | ||
366 | int width2 = (p.width - 1) / 2; | ||
367 | |||
368 | int x = 2 * (location % width2) + 1; | ||
369 | int y = 2 * (height2 - location / width2) + 1; | ||
370 | return {x, y}; | ||
371 | } | ||
372 | |||
373 | int PuzzleSerializer::xy_to_dloc(const Puzzle& p, int x, int y) const { | ||
374 | int height2 = (p.height - 3) / 2; | ||
375 | int width2 = (p.width - 1) / 2; | ||
376 | |||
377 | int rowsFromBottom = height2 - (y - 1)/2; | ||
378 | return rowsFromBottom * width2 + (x - 1)/2; | ||
379 | } | ||
380 | |||
381 | Cell::Dot PuzzleSerializer::FlagsToDot(int flags) const { | ||
382 | if (!(flags & Flags::HAS_DOT)) return Cell::Dot::NONE; | ||
383 | if (flags & Flags::DOT_IS_BLUE) { | ||
384 | return Cell::Dot::BLUE; | ||
385 | } else if (flags & Flags::DOT_IS_ORANGE) { | ||
386 | return Cell::Dot::YELLOW; | ||
387 | } else if (flags & Flags::DOT_IS_INVISIBLE) { | ||
388 | return Cell::Dot::INVISIBLE; | ||
389 | } else { | ||
390 | return Cell::Dot::BLACK; | ||
391 | } | ||
392 | } | ||
393 | |||
394 | int PuzzleSerializer::FindConnection(int i, const std::vector<int>& connections_a, const std::vector<int>& connections_b) const { | ||
395 | for (int j=0; j<connections_a.size(); j++) { | ||
396 | if (connections_a[j] == i) return connections_b[j]; | ||
397 | if (connections_b[j] == i) return connections_a[j]; | ||
398 | } | ||
399 | return -1; | ||
400 | } | ||