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authorStar Rauchenberger <fefferburbia@gmail.com>2021-08-25 13:21:38 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2021-08-25 13:21:38 -0400
commit5dbaea1fe06d95f15ec75568291d981144a072ce (patch)
treee5cf0d0f381c7a40839fb76104cfab0525b68bae /Source/Panels.h
parentc5650b69369bc08ac23a75f6bf49646f77afa37d (diff)
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Added random doors and most of Challenge
The pedestal (maze map) will probably never work because it's special. Trying to affect the sets of 3 or the shuffled four currently crashes the game because there's special logic that governs them. I may look into fixing those.
Diffstat (limited to 'Source/Panels.h')
-rw-r--r--Source/Panels.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/Source/Panels.h b/Source/Panels.h index 87f0972..221cc41 100644 --- a/Source/Panels.h +++ b/Source/Panels.h
@@ -600,6 +600,27 @@ std::vector<int> squarePanels = {
600 0x18488, // Swamp Underwater Sliding Bridge Control 600 0x18488, // Swamp Underwater Sliding Bridge Control
601 0x17C0A, // Swamp Island Control 1 601 0x17C0A, // Swamp Island Control 1
602 0x17E07, // Swamp Island Control 2 602 0x17E07, // Swamp Island Control 2
603
604 0x01983, // Mountain 3 Left Peekaboo
605 0x01987, // Mountain 3 Right Peekaboo
606
607 0x0088E, // Challenge Easy Maze
608 0x00BAF, // Challenge Hard Maze
609 0x00BF3, // Challenge Stones Maze
610 /*0x0051F, // Challenge Column Bottom Left
611 0x00524, // Challenge Column Top Right
612 0x00CDB, // Challenge Column Top Left
613 0x00CD4, // Challenge Column Far Panel*/
614 /*0x00C80, // Challenge Triple 1 Left
615 0x00CA1, // Challenge Triple 1 Center
616 0x00CB9, // Challenge Triple 1 Right
617 0x00C22, // Challenge Triple 2 Left
618 0x00C59, // Challenge Triple 2 Center
619 0x00C68, // Challenge Triple 2 Right*/
620 0x034EC, // Challenge Triangle
621 0x034F4, // Challenge Triangle
622 0x1C31A, // Challenge Left Pillar
623 0x1C319, // Challenge Right Pillar
603}; 624};
604 625
605std::vector<int> desertPanels = { 626std::vector<int> desertPanels = {