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| author | jbzdarkid <jbzdarkid@gmail.com> | 2019-11-09 13:39:10 -0800 |
|---|---|---|
| committer | jbzdarkid <jbzdarkid@gmail.com> | 2019-11-09 13:39:10 -0800 |
| commit | 36be1ed32ac9a554f0b11fcc13b5699e717b81f2 (patch) | |
| tree | 383618d781bc5b4701b31555f90b8a629fe6d205 /Source/Panel.cpp | |
| parent | 413e1f0aaae961660781675158e38520126c11b6 (diff) | |
| download | witness-tutorializer-36be1ed32ac9a554f0b11fcc13b5699e717b81f2.tar.gz witness-tutorializer-36be1ed32ac9a554f0b11fcc13b5699e717b81f2.tar.bz2 witness-tutorializer-36be1ed32ac9a554f0b11fcc13b5699e717b81f2.zip | |
Functioning solver/validator (at least for mazes)
Diffstat (limited to 'Source/Panel.cpp')
| -rw-r--r-- | Source/Panel.cpp | 387 |
1 files changed, 0 insertions, 387 deletions
| diff --git a/Source/Panel.cpp b/Source/Panel.cpp deleted file mode 100644 index b204a28..0000000 --- a/Source/Panel.cpp +++ /dev/null | |||
| @@ -1,387 +0,0 @@ | |||
| 1 | #include "Panel.h" | ||
| 2 | #include "Memory.h" | ||
| 3 | |||
| 4 | #pragma warning (disable:26451) | ||
| 5 | #pragma warning (disable:26812) | ||
| 6 | |||
| 7 | PuzzleSerializer::PuzzleSerializer(const std::shared_ptr<Memory>& memory) : _memory(memory) {} | ||
| 8 | |||
| 9 | Puzzle PuzzleSerializer::ReadPuzzle(int id) { | ||
| 10 | Puzzle p; | ||
| 11 | p.width = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_X, 1)[0] - 1; | ||
| 12 | p.height = 2 * _memory->ReadPanelData<int>(id, GRID_SIZE_Y, 1)[0] - 1; | ||
| 13 | if (p.width < 0 || p.height < 0) return p; // @Error: Grid size should be always positive? Looks like the starting panels break this rule, though. | ||
| 14 | p.grid.resize(p.width); | ||
| 15 | for (auto& row : p.grid) row.resize(p.height); | ||
| 16 | |||
| 17 | ReadIntersections(p, id); | ||
| 18 | ReadDecorations(p, id); | ||
| 19 | |||
| 20 | return p; | ||
| 21 | } | ||
| 22 | |||
| 23 | void PuzzleSerializer::ReadIntersections(Puzzle& p, int id) { | ||
| 24 | int numIntersections = _memory->ReadPanelData<int>(id, NUM_DOTS, 1)[0]; | ||
| 25 | std::vector<int> intersectionFlags = _memory->ReadArray<int>(id, DOT_FLAGS, numIntersections); | ||
| 26 | int numConnections = _memory->ReadPanelData<int>(id, NUM_CONNECTIONS, 1)[0]; | ||
| 27 | std::vector<int> connections_a = _memory->ReadArray<int>(id, DOT_CONNECTION_A, numConnections); | ||
| 28 | std::vector<int> connections_b = _memory->ReadArray<int>(id, DOT_CONNECTION_B, numConnections); | ||
| 29 | std::vector<float> intersectionLocations = _memory->ReadArray<float>(id, DOT_POSITIONS, numIntersections*2); | ||
| 30 | |||
| 31 | // @Cleanup: Change defaults? | ||
| 32 | for (int x=0; x<p.width; x++) { | ||
| 33 | for (int y=0; y<p.height; y++) { | ||
| 34 | if (x%2 == y%2) continue; | ||
| 35 | p.grid[x][y].gap = Cell::Gap::FULL; | ||
| 36 | } | ||
| 37 | } | ||
| 38 | |||
| 39 | for (int j=0; j<numIntersections; j++) { | ||
| 40 | if (intersectionFlags[connections_a[j]] & Flags::IS_ENDPOINT) break; | ||
| 41 | if (intersectionFlags[connections_b[j]] & Flags::IS_ENDPOINT) break; | ||
| 42 | float x1 = intersectionLocations[2*connections_a[j]]; | ||
| 43 | float y1 = intersectionLocations[2*connections_a[j]+1]; | ||
| 44 | float x2 = intersectionLocations[2*connections_b[j]]; | ||
| 45 | float y2 = intersectionLocations[2*connections_b[j]+1]; | ||
| 46 | auto [x, y] = loc_to_xy(p, connections_a[j]); | ||
| 47 | |||
| 48 | if (x1 < x2) x++; | ||
| 49 | else if (x1 > x2) x--; | ||
| 50 | else if (y1 < y2) y--; | ||
| 51 | else if (y1 > y2) y++; | ||
| 52 | p.grid[x][y].gap = Cell::Gap::NONE; | ||
| 53 | } | ||
| 54 | |||
| 55 | // This iterates bottom-top, left-right | ||
| 56 | int i = 0; | ||
| 57 | for (;; i++) { | ||
| 58 | int flags = intersectionFlags[i]; | ||
| 59 | auto [x, y] = loc_to_xy(p, i); | ||
| 60 | if (y < 0) break; | ||
| 61 | if (flags & Flags::IS_STARTPOINT) { | ||
| 62 | p.grid[x][y].start = true; | ||
| 63 | } | ||
| 64 | p.grid[x][y].dot = FlagsToDot(flags); | ||
| 65 | if (flags & Flags::IS_FULL_GAP) { | ||
| 66 | p.grid[x][y].gap = Cell::Gap::FULL; | ||
| 67 | } | ||
| 68 | } | ||
| 69 | |||
| 70 | // Iterate the remaining intersections (endpoints, dots, gaps) | ||
| 71 | for (; i < numIntersections; i++) { | ||
| 72 | int location = FindConnection(i, connections_a, connections_b); | ||
| 73 | if (location == -1) continue; // @Error: Unable to find connection point | ||
| 74 | // (x1, y1) location of this intersection | ||
| 75 | // (x2, y2) location of the connected intersection | ||
| 76 | float x1 = intersectionLocations[2*i]; | ||
| 77 | float y1 = intersectionLocations[2*i+1]; | ||
| 78 | float x2 = intersectionLocations[2*location]; | ||
| 79 | float y2 = intersectionLocations[2*location+1]; | ||
| 80 | auto [x, y] = loc_to_xy(p, location); | ||
| 81 | |||
| 82 | if (intersectionFlags[i] & Flags::IS_ENDPOINT) { | ||
| 83 | // Our x coordinate is less than the target's | ||
| 84 | if (x1 < x2) p.grid[x][y].end = Cell::Dir::LEFT; | ||
| 85 | else if (x1 > x2) p.grid[x][y].end = Cell::Dir::RIGHT; | ||
| 86 | // Note that Y coordinates are reversed: 0.0 (bottom) 1.0 (top) | ||
| 87 | else if (y1 < y2) p.grid[x][y].end = Cell::Dir::DOWN; | ||
| 88 | else if (y1 > y2) p.grid[x][y].end = Cell::Dir::UP; | ||
| 89 | } else if (intersectionFlags[i] & Flags::HAS_DOT) { | ||
| 90 | if (x1 < x2) x--; | ||
| 91 | else if (x1 > x2) x++; | ||
| 92 | else if (y1 < y2) y++; | ||
| 93 | else if (y1 > y2) y--; | ||
| 94 | p.grid[x][y].dot = FlagsToDot(intersectionFlags[i]); | ||
| 95 | } else if (intersectionFlags[i] & Flags::HAS_NO_CONN) { | ||
| 96 | if (x1 < x2) x--; | ||
| 97 | else if (x1 > x2) x++; | ||
| 98 | else if (y1 < y2) y++; | ||
| 99 | else if (y1 > y2) y--; | ||
| 100 | p.grid[x][y].gap = Cell::Gap::BREAK; | ||
| 101 | } | ||
| 102 | } | ||
| 103 | } | ||
| 104 | |||
| 105 | void PuzzleSerializer::ReadDecorations(Puzzle& p, int id) { | ||
| 106 | int numDecorations = _memory->ReadPanelData<int>(id, NUM_DECORATIONS, 1)[0]; | ||
| 107 | std::vector<int> decorations = _memory->ReadArray<int>(id, DECORATIONS, numDecorations); | ||
| 108 | if (numDecorations > 0) p.hasDecorations = true; | ||
| 109 | |||
| 110 | for (int i=0; i<numDecorations; i++) { | ||
| 111 | auto [x, y] = dloc_to_xy(p, i); | ||
| 112 | auto d = std::make_shared<Decoration>(); | ||
| 113 | p.grid[x][y].decoration = d; | ||
| 114 | d->type = static_cast<Shape>(decorations[i] & 0xFF00); | ||
| 115 | switch(d->type) { | ||
| 116 | case Shape::Poly: | ||
| 117 | case Shape::RPoly: | ||
| 118 | case Shape::Ylop: | ||
| 119 | d->polyshape = decorations[i] & 0xFFFF0000; | ||
| 120 | break; | ||
| 121 | case Shape::Triangle: | ||
| 122 | d->count = decorations[i] & 0x000F0000; | ||
| 123 | break; | ||
| 124 | } | ||
| 125 | d->color = static_cast<Color>(decorations[i] & 0xF); | ||
| 126 | } | ||
| 127 | } | ||
| 128 | |||
| 129 | void PuzzleSerializer::WritePuzzle(const Puzzle& p, int id) { | ||
| 130 | _memory->WritePanelData<int>(id, GRID_SIZE_X, {(p.width + 1)/2}); | ||
| 131 | _memory->WritePanelData<int>(id, GRID_SIZE_Y, {(p.height + 1)/2}); | ||
| 132 | |||
| 133 | WriteIntersections(p, id); | ||
| 134 | if (p.hasDecorations) WriteDecorations(p, id); | ||
| 135 | |||
| 136 | _memory->WritePanelData<int>(id, NEEDS_REDRAW, {1}); | ||
| 137 | } | ||
| 138 | |||
| 139 | void PuzzleSerializer::WriteIntersections(const Puzzle& p, int id) { | ||
| 140 | std::vector<float> intersectionLocations; | ||
| 141 | std::vector<int> intersectionFlags; | ||
| 142 | std::vector<int> connections_a; | ||
| 143 | std::vector<int> connections_b; | ||
| 144 | |||
| 145 | float min = 0.1f; | ||
| 146 | float max = 0.9f; | ||
| 147 | float width_interval = (max - min) / (p.width/2); | ||
| 148 | float height_interval = (max - min) / (p.height/2); | ||
| 149 | float horiz_gap_size = width_interval / 2; | ||
| 150 | float verti_gap_size = height_interval / 2; | ||
| 151 | |||
| 152 | // TODO: Compute HAS_NO_CONN / HAS_HORIZ_CONN / HAS_VERTI_CONN in this loop. | ||
| 153 | // @Cleanup: If I write directly to locations, then I can simplify this gross loop iterator. | ||
| 154 | // int numIntersections = (p.width / 2 + 1) * (p.height / 2 + 1); | ||
| 155 | // Grided intersections | ||
| 156 | for (int y=p.height-1; y>=0; y-=2) { | ||
| 157 | for (int x=0; x<p.width; x+=2) { | ||
| 158 | intersectionLocations.push_back(min + (x/2) * width_interval); | ||
| 159 | intersectionLocations.push_back(max - (y/2) * height_interval); | ||
| 160 | int flags = 0; | ||
| 161 | if (p.grid[x][y].start) { | ||
| 162 | flags |= Flags::IS_STARTPOINT; | ||
| 163 | } | ||
| 164 | if (p.grid[x][y].gap == Cell::Gap::FULL) { | ||
| 165 | flags |= Flags::IS_FULL_GAP; | ||
| 166 | } | ||
| 167 | switch (p.grid[x][y].dot) { | ||
| 168 | case Cell::Dot::BLACK: | ||
| 169 | flags |= Flags::HAS_DOT; | ||
| 170 | break; | ||
| 171 | case Cell::Dot::BLUE: | ||
| 172 | flags |= Flags::HAS_DOT | Flags::DOT_IS_BLUE; | ||
| 173 | break; | ||
| 174 | case Cell::Dot::YELLOW: | ||
| 175 | flags |= Flags::HAS_DOT | Flags::DOT_IS_ORANGE; | ||
| 176 | break; | ||
| 177 | case Cell::Dot::INVISIBLE: | ||
| 178 | flags |= Flags::HAS_DOT | Flags::DOT_IS_INVISIBLE; | ||
| 179 | break; | ||
| 180 | } | ||
| 181 | |||
| 182 | intersectionFlags.push_back(flags); | ||
| 183 | |||
| 184 | // Create connections for this intersection -- always write the smaller value into a, the larger into b | ||
| 185 | // Bottom connection | ||
| 186 | if (y > 0 && p.grid[x][y-1].gap == Cell::Gap::NONE) { | ||
| 187 | connections_a.push_back(xy_to_loc(p, x, y-2)); | ||
| 188 | connections_b.push_back(xy_to_loc(p, x, y)); | ||
| 189 | } | ||
| 190 | // Left connection | ||
| 191 | if (x > 0 && p.grid[x-1][y].gap == Cell::Gap::NONE) { | ||
| 192 | connections_a.push_back(xy_to_loc(p, x-2, y)); | ||
| 193 | connections_b.push_back(xy_to_loc(p, x, y)); | ||
| 194 | } | ||
| 195 | } | ||
| 196 | } | ||
| 197 | |||
| 198 | // Endpoints | ||
| 199 | for (int x=0; x<p.width; x++) { | ||
| 200 | for (int y=0; y<p.height; y++) { | ||
| 201 | if (p.grid[x][y].end == Cell::Dir::NONE) continue; | ||
| 202 | connections_a.push_back(xy_to_loc(p, x, y)); // Target to connect to | ||
| 203 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
| 204 | |||
| 205 | float xPos = min + (x/2) * width_interval; | ||
| 206 | float yPos = max - (y/2) * height_interval; | ||
| 207 | switch (p.grid[x][y].end) { | ||
| 208 | case Cell::Dir::LEFT: | ||
| 209 | xPos -= .05f; | ||
| 210 | break; | ||
| 211 | case Cell::Dir::RIGHT: | ||
| 212 | xPos += .05f; | ||
| 213 | break; | ||
| 214 | case Cell::Dir::UP: | ||
| 215 | yPos += .05f; // Y position goes from 0 (bottom) to 1 (top), so this is reversed. | ||
| 216 | break; | ||
| 217 | case Cell::Dir::DOWN: | ||
| 218 | yPos -= .05f; | ||
| 219 | break; | ||
| 220 | } | ||
| 221 | intersectionLocations.push_back(xPos); | ||
| 222 | intersectionLocations.push_back(yPos); | ||
| 223 | intersectionFlags.push_back(Flags::IS_ENDPOINT); | ||
| 224 | } | ||
| 225 | } | ||
| 226 | |||
| 227 | // Dots | ||
| 228 | for (int x=0; x<p.width; x++) { | ||
| 229 | for (int y=0; y<p.height; y++) { | ||
| 230 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | ||
| 231 | if (p.grid[x][y].dot == Cell::Dot::NONE) continue; | ||
| 232 | |||
| 233 | // We need to introduce a new segment -- | ||
| 234 | // Locate the segment we're breaking | ||
| 235 | for (int i=0; i<connections_a.size(); i++) { | ||
| 236 | auto [x1, y1] = loc_to_xy(p, connections_a[i]); | ||
| 237 | auto [x2, y2] = loc_to_xy(p, connections_b[i]); | ||
| 238 | if ((x1+1 == x && x2-1 == x && y1 == y && y2 == y) || | ||
| 239 | (y1+1 == y && y2-1 == y && x1 == x && x2 == x)) { | ||
| 240 | int other_connection = connections_b[i]; | ||
| 241 | connections_b[i] = static_cast<int>(intersectionFlags.size()); // This endpoint | ||
| 242 | |||
| 243 | connections_a.push_back(other_connection); | ||
| 244 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
| 245 | break; | ||
| 246 | } | ||
| 247 | } | ||
| 248 | // Add this dot to the end | ||
| 249 | float xPos = min + (x/2.0f) * width_interval; | ||
| 250 | float yPos = max - (y/2.0f) * height_interval; | ||
| 251 | intersectionLocations.push_back(xPos); | ||
| 252 | intersectionLocations.push_back(yPos); | ||
| 253 | |||
| 254 | int flags = Flags::HAS_DOT; | ||
| 255 | switch (p.grid[x][y].dot) { | ||
| 256 | case Cell::Dot::BLACK: | ||
| 257 | break; | ||
| 258 | case Cell::Dot::BLUE: | ||
| 259 | flags |= DOT_IS_BLUE; | ||
| 260 | break; | ||
| 261 | case Cell::Dot::YELLOW: | ||
| 262 | flags |= DOT_IS_ORANGE; | ||
| 263 | break; | ||
| 264 | case Cell::Dot::INVISIBLE: | ||
| 265 | flags |= DOT_IS_INVISIBLE; | ||
| 266 | break; | ||
| 267 | } | ||
| 268 | intersectionFlags.push_back(flags); | ||
| 269 | } | ||
| 270 | } | ||
| 271 | |||
| 272 | // Gaps | ||
| 273 | for (int x=0; x<p.width; x++) { | ||
| 274 | for (int y=0; y<p.height; y++) { | ||
| 275 | if (x%2 == y%2) continue; // Cells are invalid, intersections are already handled. | ||
| 276 | if (p.grid[x][y].gap == Cell::Gap::NONE) continue; | ||
| 277 | |||
| 278 | float xPos = min + (x/2.0f) * width_interval; | ||
| 279 | float yPos = max - (y/2.0f) * height_interval; | ||
| 280 | // Reminder: Y goes from 0.0 (bottom) to 1.0 (top) | ||
| 281 | if (x%2 == 0) { // Vertical gap | ||
| 282 | connections_a.push_back(xy_to_loc(p, x, y-1)); | ||
| 283 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
| 284 | intersectionLocations.push_back(xPos); | ||
| 285 | intersectionLocations.push_back(yPos + verti_gap_size / 2); | ||
| 286 | intersectionFlags.push_back(Flags::HAS_NO_CONN | Flags::HAS_VERTI_CONN); | ||
| 287 | |||
| 288 | connections_a.push_back(xy_to_loc(p, x, y+1)); | ||
| 289 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
| 290 | intersectionLocations.push_back(xPos); | ||
| 291 | intersectionLocations.push_back(yPos - verti_gap_size / 2); | ||
| 292 | intersectionFlags.push_back(Flags::HAS_NO_CONN | Flags::HAS_VERTI_CONN); | ||
| 293 | } else if (y%2 == 0) { // Horizontal gap | ||
| 294 | connections_a.push_back(xy_to_loc(p, x-1, y)); | ||
| 295 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
| 296 | intersectionLocations.push_back(xPos - horiz_gap_size / 2); | ||
| 297 | intersectionLocations.push_back(yPos); | ||
| 298 | intersectionFlags.push_back(Flags::HAS_NO_CONN | Flags::HAS_HORIZ_CONN); | ||
| 299 | |||
| 300 | connections_a.push_back(xy_to_loc(p, x+1, y)); | ||
| 301 | connections_b.push_back(static_cast<int>(intersectionFlags.size())); // This endpoint | ||
| 302 | intersectionLocations.push_back(xPos + horiz_gap_size / 2); | ||
| 303 | intersectionLocations.push_back(yPos); | ||
| 304 | intersectionFlags.push_back(Flags::HAS_NO_CONN | Flags::HAS_HORIZ_CONN); | ||
| 305 | } | ||
| 306 | } | ||
| 307 | } | ||
| 308 | |||
| 309 | _memory->WritePanelData<int>(id, NUM_DOTS, {static_cast<int>(intersectionFlags.size())}); | ||
| 310 | _memory->WriteArray<float>(id, DOT_POSITIONS, intersectionLocations); | ||
| 311 | _memory->WriteArray<int>(id, DOT_FLAGS, intersectionFlags); | ||
| 312 | _memory->WritePanelData<int>(id, NUM_CONNECTIONS, {static_cast<int>(connections_a.size())}); | ||
| 313 | _memory->WriteArray<int>(id, DOT_CONNECTION_A, connections_a); | ||
| 314 | _memory->WriteArray<int>(id, DOT_CONNECTION_B, connections_b); | ||
| 315 | } | ||
| 316 | |||
| 317 | void PuzzleSerializer::WriteDecorations(const Puzzle& p, int id) { | ||
| 318 | std::vector<int> decorations; | ||
| 319 | for (int y=p.height-2; y>0; y-=2) { | ||
| 320 | for (int x=1; x<p.width-1; x+=2) { | ||
| 321 | auto d = p.grid[x][y].decoration; | ||
| 322 | if (d) { | ||
| 323 | decorations.push_back(d->color | d->type | d->count | d->polyshape); | ||
| 324 | } else { | ||
| 325 | decorations.push_back(0); | ||
| 326 | } | ||
| 327 | } | ||
| 328 | } | ||
| 329 | |||
| 330 | _memory->WritePanelData<int>(id, NUM_DECORATIONS, {static_cast<int>(decorations.size())}); | ||
| 331 | _memory->WriteArray<int>(id, DECORATIONS, decorations); | ||
| 332 | } | ||
| 333 | |||
| 334 | std::tuple<int, int> PuzzleSerializer::loc_to_xy(const Puzzle& p, int location) const { | ||
| 335 | int height2 = (p.height - 1) / 2; | ||
| 336 | int width2 = (p.width + 1) / 2; | ||
| 337 | |||
| 338 | int x = 2 * (location % width2); | ||
| 339 | int y = 2 * (height2 - location / width2); | ||
| 340 | return {x, y}; | ||
| 341 | } | ||
| 342 | |||
| 343 | int PuzzleSerializer::xy_to_loc(const Puzzle& p, int x, int y) const { | ||
| 344 | int height2 = (p.height - 1) / 2; | ||
| 345 | int width2 = (p.width + 1) / 2; | ||
| 346 | |||
| 347 | int rowsFromBottom = height2 - y/2; | ||
| 348 | return rowsFromBottom * width2 + x/2; | ||
| 349 | } | ||
| 350 | |||
| 351 | std::tuple<int, int> PuzzleSerializer::dloc_to_xy(const Puzzle& p, int location) const { | ||
| 352 | int height2 = (p.height - 3) / 2; | ||
| 353 | int width2 = (p.width - 1) / 2; | ||
| 354 | |||
| 355 | int x = 2 * (location % width2) + 1; | ||
| 356 | int y = 2 * (height2 - location / width2) + 1; | ||
| 357 | return {x, y}; | ||
| 358 | } | ||
| 359 | |||
| 360 | int PuzzleSerializer::xy_to_dloc(const Puzzle& p, int x, int y) const { | ||
| 361 | int height2 = (p.height - 3) / 2; | ||
| 362 | int width2 = (p.width - 1) / 2; | ||
| 363 | |||
| 364 | int rowsFromBottom = height2 - (y - 1)/2; | ||
| 365 | return rowsFromBottom * width2 + (x - 1)/2; | ||
| 366 | } | ||
| 367 | |||
| 368 | Cell::Dot PuzzleSerializer::FlagsToDot(int flags) const { | ||
| 369 | if (!(flags & Flags::HAS_DOT)) return Cell::Dot::NONE; | ||
| 370 | if (flags & Flags::DOT_IS_BLUE) { | ||
| 371 | return Cell::Dot::BLUE; | ||
| 372 | } else if (flags & Flags::DOT_IS_ORANGE) { | ||
| 373 | return Cell::Dot::YELLOW; | ||
| 374 | } else if (flags & Flags::DOT_IS_INVISIBLE) { | ||
| 375 | return Cell::Dot::INVISIBLE; | ||
| 376 | } else { | ||
| 377 | return Cell::Dot::BLACK; | ||
| 378 | } | ||
| 379 | } | ||
| 380 | |||
| 381 | int PuzzleSerializer::FindConnection(int i, const std::vector<int>& connections_a, const std::vector<int>& connections_b) const { | ||
| 382 | for (int j=0; j<connections_a.size(); j++) { | ||
| 383 | if (connections_a[j] == i) return connections_b[j]; | ||
| 384 | if (connections_b[j] == i) return connections_a[j]; | ||
| 385 | } | ||
| 386 | return -1; | ||
| 387 | } | ||
