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authorjbzdarkid <jbzdarkid@gmail.com>2018-12-09 12:19:53 -0800
committerjbzdarkid <jbzdarkid@gmail.com>2018-12-09 12:19:53 -0800
commit9552a5df4c9d267b788211a2316e7fd86effa7d7 (patch)
treecd1c65f31ef160bbee070011934efddf22322f93
parent4ad724eaae7be3780b5fb891b391bbf4ef26f410 (diff)
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un-fix what was not actuall broken, make challenge RNG better
-rw-r--r--Source/ChallengeRandomizer.cpp4
-rw-r--r--Source/Memory.h4
-rw-r--r--Source/Panels.h8
-rw-r--r--Source/Randomizer.cpp4
-rw-r--r--Source/Randomizer.h2
5 files changed, 13 insertions, 9 deletions
diff --git a/Source/ChallengeRandomizer.cpp b/Source/ChallengeRandomizer.cpp index fcd4e4a..1ecfdd3 100644 --- a/Source/ChallengeRandomizer.cpp +++ b/Source/ChallengeRandomizer.cpp
@@ -94,8 +94,8 @@ ChallengeRandomizer::ChallengeRandomizer(const std::shared_ptr<Memory>& memory,
94 }); 94 });
95 // Entity_Record_Player::reroll_lotus_eater_stuff 95 // Entity_Record_Player::reroll_lotus_eater_stuff
96 _memory->AddSigScan({0xB8, 0xAB, 0xAA, 0xAA, 0xAA, 0x41, 0xC1, 0xE8}, [&](int index) { 96 _memory->AddSigScan({0xB8, 0xAB, 0xAA, 0xAA, 0xAA, 0x41, 0xC1, 0xE8}, [&](int index) {
97 AdjustRng(index - 0x52); 97 AdjustRng(index - 0x13);
98 AdjustRng(index - 0xB); 98 AdjustRng(index + 0x34);
99 }); 99 });
100 100
101 // These disable the random locations on timer panels, which would otherwise increment the RNG. 101 // These disable the random locations on timer panels, which would otherwise increment the RNG.
diff --git a/Source/Memory.h b/Source/Memory.h index fa9eb60..fad6a38 100644 --- a/Source/Memory.h +++ b/Source/Memory.h
@@ -4,8 +4,8 @@
4#include <vector> 4#include <vector>
5#include <windows.h> 5#include <windows.h>
6 6
7// #define GLOBALS 0x5B28C0 7#define GLOBALS 0x5B28C0
8#define GLOBALS 0x62A080 8// #define GLOBALS 0x62A080
9 9
10// https://github.com/erayarslan/WriteProcessMemory-Example 10// https://github.com/erayarslan/WriteProcessMemory-Example
11// http://stackoverflow.com/q/32798185 11// http://stackoverflow.com/q/32798185
diff --git a/Source/Panels.h b/Source/Panels.h index 85fa28b..9eb1a8e 100644 --- a/Source/Panels.h +++ b/Source/Panels.h
@@ -92,11 +92,11 @@ std::vector<int> challengePanels = {
92 0x00CDB, // Challenge Column Top Left 92 0x00CDB, // Challenge Column Top Left
93 0x00CD4, // Challenge Column Far Panel 93 0x00CD4, // Challenge Column Far Panel
94 0x00C80, // Challenge Triple 1 Left 94 0x00C80, // Challenge Triple 1 Left
95// 0x00CA1, // Challenge Triple 1 Center 95 0x00CA1, // Challenge Triple 1 Center
96// 0x00CB9, // Challenge Triple 1 Right 96 0x00CB9, // Challenge Triple 1 Right
97 0x00C22, // Challenge Triple 2 Left 97 0x00C22, // Challenge Triple 2 Left
98// 0x00C59, // Challenge Triple 2 Center 98 0x00C59, // Challenge Triple 2 Center
99// 0x00C68, // Challenge Triple 2 Right 99 0x00C68, // Challenge Triple 2 Right
100// 0x04CB3, // Challenge Left Timer 100// 0x04CB3, // Challenge Left Timer
101// 0x04CB5, // Challenge Middle Timer 101// 0x04CB5, // Challenge Middle Timer
102// 0x04CB6, // Challenge Right Timer 102// 0x04CB6, // Challenge Right Timer
diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 3078b22..baae8c3 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp
@@ -7,7 +7,6 @@
7 7
8 * Speed up *everything* ? Or maybe we'll just stop using this setting entirely. 8 * Speed up *everything* ? Or maybe we'll just stop using this setting entirely.
9 9
10 * Disable "power off on fail" for challenge
11 * Add setting for "Don't reset the challenge seed on new challenge" 10 * Add setting for "Don't reset the challenge seed on new challenge"
12 * Don't rerandomize anything outside of challenge on re-click 11 * Don't rerandomize anything outside of challenge on re-click
13 * Change re-randomization prevention? 12 * Change re-randomization prevention?
@@ -234,6 +233,9 @@ void Randomizer::RandomizeMountain() {
234 233
235void Randomizer::RandomizeChallenge() { 234void Randomizer::RandomizeChallenge() {
236 ChallengeRandomizer cr(_memory, Random::RandInt(1, 0x7FFFFFFF)); // 0 will trigger an "RNG not initialized" block 235 ChallengeRandomizer cr(_memory, Random::RandInt(1, 0x7FFFFFFF)); // 0 will trigger an "RNG not initialized" block
236 for (int panel : challengePanels) {
237 _memory->WritePanelData<int>(panel, POWER_OFF_ON_FAIL, {0});
238 }
237} 239}
238 240
239void Randomizer::RandomizeAudioLogs() { 241void Randomizer::RandomizeAudioLogs() {
diff --git a/Source/Randomizer.h b/Source/Randomizer.h index c0b2d87..aeccbeb 100644 --- a/Source/Randomizer.h +++ b/Source/Randomizer.h
@@ -76,6 +76,7 @@ private:
76#define AUDIO_PREFIX 0x278 76#define AUDIO_PREFIX 0x278
77#define POWER 0x2A8 77#define POWER 0x2A8
78#define TARGET 0x2BC 78#define TARGET 0x2BC
79#define POWER_OFF_ON_FAIL 0x2C0
79#define IS_CYLINDER 0x2FC 80#define IS_CYLINDER 0x2FC
80#define CYLINDER_Z0 0x300 81#define CYLINDER_Z0 0x300
81#define CYLINDER_Z1 0x304 82#define CYLINDER_Z1 0x304
@@ -142,6 +143,7 @@ private:
142#define AUDIO_PREFIX 0x270 143#define AUDIO_PREFIX 0x270
143#define POWER 0x2A0 144#define POWER 0x2A0
144#define TARGET 0x2B4 145#define TARGET 0x2B4
146#define POWER_OFF_ON_FAIL 0x2B8
145#define IS_CYLINDER 0x2F4 147#define IS_CYLINDER 0x2F4
146#define CYLINDER_Z0 0x2F8 148#define CYLINDER_Z0 0x2F8
147#define CYLINDER_Z1 0x2FC 149#define CYLINDER_Z1 0x2FC