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author | jbzdarkid <jbzdarkid@gmail.com> | 2018-11-17 14:50:07 -0800 |
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committer | jbzdarkid <jbzdarkid@gmail.com> | 2018-11-17 14:50:07 -0800 |
commit | 145bfe30527ca604be7100f4515290152c8bc55b (patch) | |
tree | 455c7803498d3590aa697b53e8cb34077c27eab5 | |
parent | db72b3894415d2f171fae454f3fde0f98dd2cce7 (diff) | |
download | witness-tutorializer-145bfe30527ca604be7100f4515290152c8bc55b.tar.gz witness-tutorializer-145bfe30527ca604be7100f4515290152c8bc55b.tar.bz2 witness-tutorializer-145bfe30527ca604be7100f4515290152c8bc55b.zip |
Ideas
-rw-r--r-- | Source/Randomizer.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 6f9c12b..1f2c0cc 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp | |||
@@ -2,6 +2,10 @@ | |||
2 | * BUGS: | 2 | * BUGS: |
3 | * Shipwreck vault is solved reversed? -> Not reversed, just "half", you can normally solve orange. Seems to need pattern name. | 3 | * Shipwreck vault is solved reversed? -> Not reversed, just "half", you can normally solve orange. Seems to need pattern name. |
4 | * Tutorial sounds don't always play -> Unsure. Not controlled by pattern name. | 4 | * Tutorial sounds don't always play -> Unsure. Not controlled by pattern name. |
5 | * Make sure that monastery 1 isn't forced to trigger monastery 2 | ||
6 | * Rainbow seems to be not copying background? | ||
7 | ** Rainbow 1 <-> Green 3 (the poly one) worked | ||
8 | ** Rainbow 2 <-> Treehouse Right Orange 1 didn't | ||
5 | * FEATURES: | 9 | * FEATURES: |
6 | * Start the game if it isn't running? | 10 | * Start the game if it isn't running? |
7 | * Stop swapping colors in desert | 11 | * Stop swapping colors in desert |
@@ -10,6 +14,12 @@ | |||
10 | * Make orange 7 (all of oranges?) hard. Like big = hard. (See: HARD_MODE) | 14 | * Make orange 7 (all of oranges?) hard. Like big = hard. (See: HARD_MODE) |
11 | * Add a setting for "disable wonkavator and hotel", so that 100% runs are possible | 15 | * Add a setting for "disable wonkavator and hotel", so that 100% runs are possible |
12 | * Try to stabilize challenge/doors RNG | 16 | * Try to stabilize challenge/doors RNG |
17 | * I probably can randomize targets in bunker UV | ||
18 | * Random *rotation* of desert laser redirect? | ||
19 | * Add setting to disable laser randomization | ||
20 | * Try randomizing default-on for pitches & bunker | ||
21 | * Try turning on first half of wire in shadows once tutorial is done | ||
22 | * It might be possible to remove the texture on top of rainbow 5 (so that any panel can be placed there) | ||
13 | */ | 23 | */ |
14 | #include "Memory.h" | 24 | #include "Memory.h" |
15 | #include "Randomizer.h" | 25 | #include "Randomizer.h" |