summary refs log tree commit diff stats
diff options
context:
space:
mode:
authorjbzdarkid <jbzdarkid@gmail.com>2018-11-17 14:50:07 -0800
committerjbzdarkid <jbzdarkid@gmail.com>2018-11-17 14:50:07 -0800
commit145bfe30527ca604be7100f4515290152c8bc55b (patch)
tree455c7803498d3590aa697b53e8cb34077c27eab5
parentdb72b3894415d2f171fae454f3fde0f98dd2cce7 (diff)
downloadwitness-tutorializer-145bfe30527ca604be7100f4515290152c8bc55b.tar.gz
witness-tutorializer-145bfe30527ca604be7100f4515290152c8bc55b.tar.bz2
witness-tutorializer-145bfe30527ca604be7100f4515290152c8bc55b.zip
Ideas
-rw-r--r--Source/Randomizer.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Randomizer.cpp b/Source/Randomizer.cpp index 6f9c12b..1f2c0cc 100644 --- a/Source/Randomizer.cpp +++ b/Source/Randomizer.cpp
@@ -2,6 +2,10 @@
2 * BUGS: 2 * BUGS:
3 * Shipwreck vault is solved reversed? -> Not reversed, just "half", you can normally solve orange. Seems to need pattern name. 3 * Shipwreck vault is solved reversed? -> Not reversed, just "half", you can normally solve orange. Seems to need pattern name.
4 * Tutorial sounds don't always play -> Unsure. Not controlled by pattern name. 4 * Tutorial sounds don't always play -> Unsure. Not controlled by pattern name.
5 * Make sure that monastery 1 isn't forced to trigger monastery 2
6 * Rainbow seems to be not copying background?
7 ** Rainbow 1 <-> Green 3 (the poly one) worked
8 ** Rainbow 2 <-> Treehouse Right Orange 1 didn't
5 * FEATURES: 9 * FEATURES:
6 * Start the game if it isn't running? 10 * Start the game if it isn't running?
7 * Stop swapping colors in desert 11 * Stop swapping colors in desert
@@ -10,6 +14,12 @@
10 * Make orange 7 (all of oranges?) hard. Like big = hard. (See: HARD_MODE) 14 * Make orange 7 (all of oranges?) hard. Like big = hard. (See: HARD_MODE)
11 * Add a setting for "disable wonkavator and hotel", so that 100% runs are possible 15 * Add a setting for "disable wonkavator and hotel", so that 100% runs are possible
12 * Try to stabilize challenge/doors RNG 16 * Try to stabilize challenge/doors RNG
17 * I probably can randomize targets in bunker UV
18 * Random *rotation* of desert laser redirect?
19 * Add setting to disable laser randomization
20 * Try randomizing default-on for pitches & bunker
21 * Try turning on first half of wire in shadows once tutorial is done
22 * It might be possible to remove the texture on top of rainbow 5 (so that any panel can be placed there)
13*/ 23*/
14#include "Memory.h" 24#include "Memory.h"
15#include "Randomizer.h" 25#include "Randomizer.h"