extends"res://scripts/doorControl.gd"funchandle_correct():varapclient=global.get_node("Archipelago")ifnotapclient._door_shuffleorapclient.doorIsVanilla(self.get_parent().name+"/"+self.name):.handle_correct()funcopenDoor():if!ran:# Basically do the same thing that the base game does.ran=true$AnimationPlayer.play("Open")