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#ifndef OBJECT_H
#define OBJECT_H
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <string>
#include <map>
class World;
class MapObjectLoadException: public std::exception
{
public:
MapObjectLoadException(std::string stuff) : stuff(stuff) {}
virtual const char* what() const throw()
{
return ("An error occured loading map objects: " + stuff).c_str();
}
private:
std::string stuff;
};
class MapObject {
public:
MapObject(std::string id);
static const std::map<std::string, MapObject>& getAllObjects();
struct Input {
enum class Type {
Slider,
Choice
};
std::string name;
Type type;
int minvalue;
int maxvalue;
std::map<int, std::string> choices;
};
std::string getID() const;
std::string getName() const;
wxBitmap getSprite() const;
int getWidth() const;
int getHeight() const;
const std::map<std::string, Input>& getInputs() const;
const Input& getInput(std::string id) const;
bool operator==(const MapObject& other) const;
bool operator!=(const MapObject& other) const;
private:
const std::string id;
std::string name;
wxBitmap sprite;
int width;
int height;
std::map<std::string, Input> inputs;
};
class MapObjectEntry {
public:
MapObjectEntry(const MapObject& object, int posx, int posy);
struct Item {
MapObject::Input::Type type;
int intvalue;
};
const MapObject& getObject() const;
std::pair<int, int> getPosition() const;
Item& getItem(std::string str);
const std::map<std::string, Item>& getItems() const;
void setPosition(int x, int y);
void addItem(std::string id, Item& item);
bool operator==(const MapObjectEntry& other) const;
bool operator!=(const MapObjectEntry& other) const;
private:
const MapObject& object;
std::pair<int, int> position;
std::map<std::string, Item> items;
};
class VariableChoiceValidator : public wxValidator {
public:
VariableChoiceValidator(World& world, MapObjectEntry::Item& item);
wxObject* Clone() const;
bool TransferFromWindow();
bool TransferToWindow();
bool Validate(wxWindow* parent);
private:
World& world;
MapObjectEntry::Item& item;
};
class SliderItemValidator : public wxValidator {
public:
SliderItemValidator(World& world, MapObjectEntry::Item& item);
wxObject* Clone() const;
bool TransferFromWindow();
bool TransferToWindow();
bool Validate(wxWindow* parent);
private:
World& world;
MapObjectEntry::Item& item;
};
#endif
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