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#ifndef RENDERING_H_76ABC02A
#define RENDERING_H_76ABC02A

#include "system.h"
#include "renderer.h"
#include "consts.h"

class RenderingSystem : public System {
  public:
    void tick(EntityManager& manager, float dt);
    
  private:
    Texture texture {GAME_WIDTH, GAME_HEIGHT};
};

#endif /* end of include guard: RENDERING_H_76ABC02A */