blob: 251c2bc08ed1fb3d11d386882499813581d164bd (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#include "rendering.h"
#include "game.h"
#include "components/animatable.h"
#include "components/transformable.h"
void RenderingSystem::tick(double dt)
{
texture.fill(texture.entirety(), 0, 0, 0);
std::set<int> spriteEntities = game.getEntityManager().getEntitiesWithComponents<AnimatableComponent, TransformableComponent>();
for (int entity : spriteEntities)
{
auto& sprite = game.getEntityManager().getComponent<AnimatableComponent>(entity);
auto& transform = game.getEntityManager().getComponent<TransformableComponent>(entity);
Rectangle dstrect {(int) transform.getX(), (int) transform.getY(), transform.getW(), transform.getH()};
texture.blit(sprite.getTexture(), sprite.getFrameRect(), dstrect);
}
texture.renderScreen();
}
|