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#ifndef PLAYING_H_70A54F7D
#define PLAYING_H_70A54F7D
#include "system.h"
class PlayingSystem : public System {
public:
PlayingSystem(Game& game) : System(game)
{
}
void tick(double dt);
void initPlayer();
void changeMap(size_t mapId, double x, double y);
};
#endif /* end of include guard: PLAYING_H_70A54F7D */
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