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#ifndef PLAYING_H_70A54F7D
#define PLAYING_H_70A54F7D
#include "system.h"
class PlayingSystem : public System {
public:
PlayingSystem(Game& game) : System(game)
{
}
void initPlayer();
void changeMap(
id_type player,
size_t mapId,
double x,
double y);
void die(id_type player);
};
#endif /* end of include guard: PLAYING_H_70A54F7D */
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