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#ifndef MAPPING_H_33FC2294
#define MAPPING_H_33FC2294
#include "system.h"
class MappingSystem : public System {
public:
MappingSystem(Game& game) : System(game)
{
}
void render(Texture& texture);
void loadMap(size_t mapId);
};
#endif /* end of include guard: MAPPING_H_33FC2294 */
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