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#ifndef CONTROLLING_H_80B1BB8D
#define CONTROLLING_H_80B1BB8D
#include "system.h"
#include <queue>
#include "entity_manager.h"
class ControllingSystem : public System {
public:
ControllingSystem(Game& game) : System(game)
{
}
void tick(double dt);
void input(int key, int action);
private:
void walkLeft(id_type entity);
void walkRight(id_type entity);
void stopWalking(id_type entity);
void jump(id_type entity);
void stopJumping(id_type entity);
void drop(id_type entity, bool start);
std::queue<std::pair<int,int>> actions_;
};
#endif /* end of include guard: CONTROLLING_H_80B1BB8D */
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