blob: e1609bdd37c2e9a8d530a878e0b365ae1a004781 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
#include "controlling.h"
#include "game.h"
#include "components/controllable.h"
#include "components/orientable.h"
#include "systems/orienting.h"
void ControllingSystem::tick(double)
{
while (!actions_.empty())
{
int key = actions_.front().first;
int action = actions_.front().second;
auto entities = game_.getEntityManager().getEntitiesWithComponents<
ControllableComponent,
OrientableComponent>();
for (auto entity : entities)
{
auto& controllable = game_.getEntityManager().
getComponent<ControllableComponent>(entity);
auto& orienting = game_.getSystemManager().getSystem<OrientingSystem>();
if (action == GLFW_PRESS)
{
if (key == controllable.getLeftKey())
{
controllable.setHoldingLeft(true);
if (!controllable.isFrozen())
{
orienting.moveLeft(entity);
}
} else if (key == controllable.getRightKey())
{
controllable.setHoldingRight(true);
if (!controllable.isFrozen())
{
orienting.moveRight(entity);
}
} else if (key == controllable.getJumpKey())
{
if (!controllable.isFrozen())
{
orienting.jump(entity);
}
} else if (key == controllable.getDropKey())
{
if (!controllable.isFrozen())
{
orienting.drop(entity);
}
}
} else if (action == GLFW_RELEASE)
{
if (key == controllable.getLeftKey())
{
controllable.setHoldingLeft(false);
if (!controllable.isFrozen())
{
if (controllable.isHoldingRight())
{
orienting.moveRight(entity);
} else {
orienting.stopWalking(entity);
}
}
} else if (key == controllable.getRightKey())
{
controllable.setHoldingRight(false);
if (!controllable.isFrozen())
{
if (controllable.isHoldingLeft())
{
orienting.moveLeft(entity);
} else {
orienting.stopWalking(entity);
}
}
} else if (key == controllable.getDropKey())
{
if (!controllable.isFrozen())
{
orienting.stopDropping(entity);
}
} else if (key == controllable.getJumpKey())
{
if (!controllable.isFrozen())
{
orienting.stopJumping(entity);
}
}
}
}
actions_.pop();
}
}
void ControllingSystem::input(int key, int action)
{
actions_.push(std::make_pair(key, action));
}
|