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#ifndef ANIMATING_H_5BBF0094
#define ANIMATING_H_5BBF0094
#include "system.h"
#include <string>
#include "renderer/texture.h"
class AnimatingSystem : public System {
public:
AnimatingSystem(Game& game) : System(game)
{
}
void tick(double dt);
void render(Texture& texture);
void initPrototype(id_type entity);
void startAnimation(id_type entity, std::string animation);
};
#endif /* end of include guard: ANIMATING_H_5BBF0094 */
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