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#ifndef SHADER_H_25115B63
#define SHADER_H_25115B63
#include <string>
#include <stdexcept>
#include "gl.h"
#include "wrappers.h"
class gl_error : public std::logic_error {
public:
gl_error(
const char* msg,
std::string info) :
std::logic_error(msg),
info_(std::move(info))
{
}
gl_error(
std::string& msg,
std::string info) :
std::logic_error(msg),
info_(std::move(info))
{
}
inline const std::string& getInfo() const
{
return info_;
}
private:
std::string info_;
};
class Shader {
public:
Shader(std::string name);
inline void use()
{
glUseProgram(program_.getId());
}
inline GLint getUniformLocation(const GLchar* name)
{
return glGetUniformLocation(program_.getId(), name);
}
private:
GLProgram program_;
};
#endif /* end of include guard: SHADER_H_25115B63 */
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