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#ifndef MESH_H_76B72E12
#define MESH_H_76B72E12
#include <string>
#include "gl.h"
#include "wrappers.h"
class Mesh {
public:
Mesh(std::string filename);
Mesh(const Mesh& other) = delete;
Mesh& operator=(const Mesh& other) = delete;
inline GLuint getVertexBufferId() const
{
return vertexBuffer_.getId();
}
inline GLuint getUvBufferId() const
{
return uvBuffer_.getId();
}
inline GLuint getNormalBufferId() const
{
return normalBuffer_.getId();
}
inline GLuint getIndexBufferId() const
{
return indexBuffer_.getId();
}
inline size_t getIndexCount() const
{
return indexCount_;
}
private:
struct element {
size_t vertexId;
size_t uvId;
size_t normalId;
bool operator<(const element& other) const
{
return std::tie(vertexId, uvId, normalId) <
std::tie(other.vertexId, other.uvId, other.normalId);
}
};
GLBuffer vertexBuffer_;
GLBuffer uvBuffer_;
GLBuffer normalBuffer_;
GLBuffer indexBuffer_;
size_t indexCount_;
};
#endif /* end of include guard: MESH_H_76B72E12 */
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