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#ifndef MAP_H
#define MAP_H
#include <string>
#include <list>
#include <map>
class Entity;
class Map {
public:
Map(int id);
Map() : Map(-1) {}
Map(const Map& map);
Map(Map&& map);
~Map();
Map& operator= (Map other);
friend void swap(Map& first, Map& second);
enum class MoveType {
Wall,
Wrap,
Warp,
ReverseWarp
};
enum class MoveDir {
Left,
Right,
Up,
Down
};
struct EntityData {
std::string name;
std::pair<int, int> position;
std::map<std::string, int> items;
};
struct Adjacent {
MoveType type = MoveType::Wall;
int map = -1;
};
static MoveType moveTypeForShort(std::string str);
static MoveDir moveDirForShort(std::string str);
static bool moveTypeTakesMap(MoveType type);
int getID() const;
const int* getMapdata() const;
std::string getTitle() const;
const Adjacent& getAdjacent(MoveDir dir) const;
void createEntities(std::list<std::shared_ptr<Entity>>& entities) const;
bool operator==(const Map& other) const;
bool operator!=(const Map& other) const;
void setMapdata(int* mapdata);
void setTitle(std::string title);
void setAdjacent(MoveDir dir, MoveType type, int map);
void addEntity(EntityData& data);
private:
int* mapdata;
std::string title;
int id;
std::list<EntityData> entities;
std::map<MoveDir, Adjacent> adjacents;
};
#endif
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