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#include <ctime>
#include <list>
#include <cstdlib>
#include "renderer.h"
#include "muxer.h"
#include "entity_manager.h"
int main()
{
srand(time(NULL));
GLFWwindow* window = initRenderer();
initMuxer();
// Put this in a block so game goes out of scope before we destroy the renderer
{
EntityManager manager;
int eRef = manager.emplaceEntity();
int eRef2 = manager.emplaceEntity();
manager.setParent(eRef, eRef2);
printf("%d\n", manager.getParent(eRef));
}
destroyMuxer();
destroyRenderer();
return 0;
}
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