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#ifndef GAME_H_1014DDC9
#define GAME_H_1014DDC9
#include "entity_manager.h"
#include "system_manager.h"
#include "world.h"
#include "renderer/renderer.h"
#include "prototype_manager.h"
class Game {
public:
Game();
void execute();
inline Renderer& getRenderer()
{
return renderer_;
}
inline EntityManager& getEntityManager()
{
return entityManager_;
}
inline SystemManager& getSystemManager()
{
return systemManager_;
}
inline const World& getWorld() const
{
return world_;
}
inline const PrototypeManager& getPrototypeManager() const
{
return prototypes_;
}
friend void key_callback(
GLFWwindow* window,
int key,
int scancode,
int action,
int mods);
private:
Renderer renderer_;
EntityManager entityManager_;
SystemManager systemManager_;
World world_;
PrototypeManager prototypes_;
bool shouldQuit_ = false;
};
#endif /* end of include guard: GAME_H_1014DDC9 */
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