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#ifndef GAME_H
#define GAME_H
#include "components.h"
const int TILE_WIDTH = 8;
const int TILE_HEIGHT = 8;
const int GAME_WIDTH = 320;
const int GAME_HEIGHT = 200;
const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH;
const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT;
const int FRAMES_PER_SECOND = 60;
const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND;
class Game {
public:
static Game& getInstance()
{
static Game instance;
return instance;
}
~Game();
void execute();
void loadMap(Map* map);
void input(int key, int action);
bool shouldQuit = false;
private:
Game();
Game(Game const&);
void operator=(Game const&);
GLFWwindow* window;
World* world;
World* nextWorld;
Map* m;
Map* m2;
};
#endif
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