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#ifndef PLAYER_SPRITE_H
#define PLAYER_SPRITE_H
#include "entity.h"
#include "renderer.h"
class Game;
class PlayerSpriteComponent : public Component {
public:
PlayerSpriteComponent();
void render(Game& game, Entity& entity, Texture& buffer);
void receive(Game& game, Entity& entity, const Message& msg);
private:
Texture sprite;
int animFrame = 0;
bool facingLeft = false;
bool isMoving = false;
bool dying = false;
};
#endif
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