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#include "player_sprite.h"
PlayerSpriteComponent::PlayerSpriteComponent() : sprite("res/Starla.png")
{
}
void PlayerSpriteComponent::render(Game&, Entity& entity, Texture& buffer)
{
animFrame++;
int frame = 0;
if (isMoving)
{
frame += 2;
if (animFrame % 20 < 10)
{
frame += 2;
}
}
if (facingLeft)
{
frame++;
}
double alpha = 1.0;
if (dying && (animFrame % 4 < 2))
{
alpha = 0.0;
}
Rectangle src_rect {frame*10, 0, 10, 12};
Rectangle dst_rect {(int) entity.position.first, (int) entity.position.second, entity.size.first, entity.size.second};
buffer.blit(sprite, src_rect, dst_rect, alpha);
}
void PlayerSpriteComponent::receive(Game&, Entity&, const Message& msg)
{
if (msg.type == Message::Type::walkLeft)
{
facingLeft = true;
isMoving = true;
} else if (msg.type == Message::Type::walkRight)
{
facingLeft = false;
isMoving = true;
} else if (msg.type == Message::Type::stopWalking)
{
isMoving = false;
} else if (msg.type == Message::Type::die)
{
dying = true;
isMoving = false;
} else if (msg.type == Message::Type::stopDying)
{
dying = false;
}
}
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