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#ifndef PLAYER_PHYSICS_H
#define PLAYER_PHYSICS_H
#include "entity.h"
#include "physics_body.h"
class Game;
class PlayerPhysicsComponent : public PhysicsBodyComponent {
public:
PlayerPhysicsComponent();
void tick(Game& game, Entity& entity, double dt);
void receive(Game& game, Entity& entity, const Message& msg);
private:
double jump_velocity;
double jump_gravity;
double jump_gravity_short;
int direction = 0;
bool canDrop = false;
bool frozen = false;
bool isFalling = false;
};
#endif
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