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#ifndef PLAYABLE_H_DDC566C3
#define PLAYABLE_H_DDC566C3
#include "component.h"
#include "entity_manager.h"
#include "vector.h"
class PlayableComponent : public Component {
public:
using id_type = EntityManager::id_type;
/**
* The entity ID of the map that the player is on.
*
* @managed_by PlayingSystem
*/
id_type mapId;
/**
* The map ID and coordinates of the location that the player will spawn after
* dying. Note that the map ID here is a world description map ID, not an
* entity ID.
*
* @managed_by PlayingSystem
*/
size_t checkpointMapId;
vec2d checkpointPos;
};
#endif /* end of include guard: PLAYABLE_H_DDC566C3 */
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