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#ifndef MAPPABLE_H_0B0316FB
#define MAPPABLE_H_0B0316FB
#include <map>
#include "component.h"
#include "renderer/texture.h"
#include "collision.h"
#include "map.h"
class MappableComponent : public Component {
public:
class Boundary {
public:
using Type = Collision::Type;
Boundary(
double axis,
double lower,
double upper,
Type type) :
axis_(axis),
lower_(lower),
upper_(upper),
type_(type)
{
}
inline double getAxis() const
{
return axis_;
}
inline double getLower() const
{
return lower_;
}
inline double getUpper() const
{
return upper_;
}
inline Type getType() const
{
return type_;
}
private:
double axis_;
double lower_;
double upper_;
Type type_;
};
MappableComponent(
Texture tileset,
Texture font) :
tileset_(std::move(tileset)),
font_(std::move(font))
{
}
using asc_boundaries_type =
std::multimap<
double,
Boundary,
std::less<double>>;
using desc_boundaries_type =
std::multimap<
double,
Boundary,
std::greater<double>>;
inline size_t getMapId() const
{
return mapId_;
}
inline void setMapId(size_t v)
{
mapId_ = v;
}
inline desc_boundaries_type& getLeftBoundaries()
{
return leftBoundaries_;
}
inline asc_boundaries_type& getRightBoundaries()
{
return rightBoundaries_;
}
inline desc_boundaries_type& getUpBoundaries()
{
return upBoundaries_;
}
inline asc_boundaries_type& getDownBoundaries()
{
return downBoundaries_;
}
inline const Texture& getTileset() const
{
return tileset_;
}
inline void setTileset(Texture v)
{
tileset_ = std::move(v);
}
inline const Texture& getFont() const
{
return font_;
}
inline void setFont(Texture v)
{
font_ = std::move(v);
}
private:
size_t mapId_ = -1;
desc_boundaries_type leftBoundaries_;
asc_boundaries_type rightBoundaries_;
desc_boundaries_type upBoundaries_;
asc_boundaries_type downBoundaries_;
Texture tileset_;
Texture font_;
};
#endif /* end of include guard: MAPPABLE_H_0B0316FB */
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