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#ifndef CONTROLLABLE_H_4E0B85B4
#define CONTROLLABLE_H_4E0B85B4
#include "component.h"
#include "renderer/gl.h"
class ControllableComponent : public Component {
public:
inline int getLeftKey() const
{
return leftKey_;
}
inline void setLeftKey(int k)
{
leftKey_ = k;
}
inline int getRightKey() const
{
return rightKey_;
}
inline void setRightKey(int k)
{
rightKey_ = k;
}
inline int getJumpKey() const
{
return jumpKey_;
}
inline void setJumpKey(int k)
{
jumpKey_ = k;
}
inline int getDropKey() const
{
return dropKey_;
}
inline void setDropKey(int k)
{
dropKey_ = k;
}
inline bool isFrozen() const
{
return frozen_;
}
inline void setFrozen(bool f)
{
frozen_ = f;
}
inline bool isHoldingLeft() const
{
return holdingLeft_;
}
inline void setHoldingLeft(bool f)
{
holdingLeft_ = f;
}
inline bool isHoldingRight() const
{
return holdingRight_;
}
inline void setHoldingRight(bool f)
{
holdingRight_ = f;
}
private:
int leftKey_ = GLFW_KEY_LEFT;
int rightKey_ = GLFW_KEY_RIGHT;
int jumpKey_ = GLFW_KEY_UP;
int dropKey_ = GLFW_KEY_DOWN;
bool frozen_ = false;
bool holdingLeft_ = false;
bool holdingRight_ = false;
};
#endif /* end of include guard: CONTROLLABLE_H_4E0B85B4 */
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