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#ifndef AUTOMATABLE_H_3D519131
#define AUTOMATABLE_H_3D519131
#include "component.h"
#include <vector>
#include <random>
class AutomatableComponent : public Component {
public:
/**
* Helper class that defines an automatable action.
*/
class Action {
public:
/**
* The horizontal and vertical speed, in pixels/sec, that the entity should
* move at.
*/
double speedX;
double speedY;
/**
* The duration of the action in seconds.
*/
double dur;
};
/**
* Helper type that defines a behavior that an entity can exhibit, which is a
* list of actions that are stepped through in sequence.
*/
using Behavior = std::vector<Action>;
/**
* A group of behaviors that the entity can exhibit, which are picked at
* random at the start of automation and whenever a behavior completes.
*
* @managed_by RealizingSystem
*/
std::vector<Behavior> behaviors;
/**
* A random distribution over the above behaviors.
*
* @managed_by RealizingSystem
*/
std::discrete_distribution<size_t> behaviorDist;
/**
* A flag indicating whether a behavior is currently executing.
*
* @managed_by AutomatingSystem
*/
bool behaviorRunning = false;
/**
* A flag indicating whether an action is currently executing.
*
* @managed_by AutomatingSystem
*/
bool actionRunning = false;
/**
* The index of the currently executing behavior, if there is one.
*
* @managed_by AutomatingSystem
*/
size_t currentBehavior;
/**
* The index of the currently executing action, if there is one.
*
* @managed_by AutomatingSystem
*/
size_t currentAction;
/**
* The amount of time remaining, in seconds, of the currently executing
* action.
*
* @managed_by AutomatingSystem
*/
double remaining;
/**
* If this flag is disabled, the entity will be ignored by the automating
* system.
*
* @managed_by RealizingSystem
*/
bool active = false;
};
#endif /* end of include guard: AUTOMATABLE_H_3D519131 */
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