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#version 330 core

in vec2 UV;

out vec4 color;

uniform sampler2D srctex;
uniform float alpha;

void main()
{
  vec4 texmex = texture(srctex, UV);
  color = vec4(texmex.rgb, alpha * texmex.a);
}
an class="cpf"><string> class TrackerConfig { public: void Load(); void Save(); std::string ap_server; std::string ap_player; std::string ap_password; bool asked_to_check_for_updates = false; bool should_check_for_updates = false; }; TrackerConfig& GetTrackerConfig(); #endif /* end of include guard: TRACKER_CONFIG_H_36CDD648 */