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checkpoint = {}
function checkpoint.OnTouch(id, player)
curMap = entity.new(realizing().activeMap)
if not player:playable().checkpointMapObject or
not curMap:mappable().mapId == player:playable().checkpointMapId or
not id:prototypable().mapObjectIndex ==
player:playable().checkpointMapObjectIndex then
player:playable().checkpointMapObject = true
player:playable().checkpointMapId = curMap:mappable().mapId
player:playable().checkpointMapObjectIndex =
id:prototypable().mapObjectIndex
player:playable().checkpointPos = player:transformable().pos
end
end
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