#ifndef CONSTS_H #define CONSTS_H const int TILE_WIDTH = 8; const int TILE_HEIGHT = 8; const int GAME_WIDTH = 320; const int GAME_HEIGHT = 200; const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; const int PLAYER_WIDTH[5] = {10, 0, 0, 0, 0}; const int PLAYER_HEIGHT[5] = {12, 0, 0, 0, 0}; const int EDITOR_SPACING_X = MAP_WIDTH * TILE_WIDTH / 2; const int EDITOR_SPACING_Y = MAP_HEIGHT * TILE_HEIGHT / 2; const int EDITOR_WIDTH = MAP_WIDTH * TILE_WIDTH + EDITOR_SPACING_X * 2; const int EDITOR_HEIGHT = MAP_HEIGHT * TILE_HEIGHT + EDITOR_SPACING_Y * 2; #endif