#ifndef RENDERING_H_76ABC02A #define RENDERING_H_76ABC02A #include "system.h" #include "renderer.h" #include "consts.h" class RenderingSystem : public System { public: void tick(EntityManager& manager, float dt); private: Texture texture {GAME_WIDTH, GAME_HEIGHT}; }; #endif /* end of include guard: RENDERING_H_76ABC02A */