#ifndef PONDERING_H_F2530E0E #define PONDERING_H_F2530E0E #include "system.h" #include "components/mappable.h" #include "components/ponderable.h" #include "direction.h" class PonderingSystem : public System { public: PonderingSystem(Game& game) : System(game) { } void tick(double dt); void initializeBody(id_type entity, PonderableComponent::Type type); private: void processCollision( id_type entity, Direction dir, double& newX, double& newY, int axis, MappableComponent::Boundary::Type type); }; #endif /* end of include guard: PONDERING_H_F2530E0E */