#ifndef PONDERING_H_F2530E0E #define PONDERING_H_F2530E0E #include "system.h" #include "components/ponderable.h" #include "direction.h" class PonderingSystem : public System { public: PonderingSystem(Game& game) : System(game) { } void tick(double dt); void initializeBody( id_type entity, PonderableComponent::BodyType bodyType, PonderableComponent::ColliderType colliderType); private: void processBodyCollision(id_type body, id_type collider); }; #endif /* end of include guard: PONDERING_H_F2530E0E */