#ifndef PLAYING_H_70A54F7D #define PLAYING_H_70A54F7D #include "system.h" #include "components/playable.h" class PlayingSystem : public System { public: PlayingSystem(Game& game) : System(game) { } void tick(double dt); void initPlayer(); void changeMap( size_t mapId, double x, double y, PlayableComponent::MapChangeCallback callback = nullptr); void die(); }; #endif /* end of include guard: PLAYING_H_70A54F7D */